Rogue Heroes: Ruins of Tasos

Rogue Heroes: Ruins of Tasos

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Sugoii Feb 23, 2021 @ 10:14pm
Mage deal magic damage same as others
It is seriously ridiculous
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Showing 16-30 of 51 comments
Magik Terrance Feb 24, 2021 @ 9:37am 
I just mentioned the witch in my post about the Reaper.. should I copy what I said in that post about the witch here, or leave it in the post about Reaper's passives for people to see..?
Jonno Feb 24, 2021 @ 9:43am 
Originally posted by Sinistar:
Originally posted by Jonno:
Hey there,

I've fed both this thread and the Reaper one back to the team.

They've looked into it and discovered some discrepancies with the 'Class Passives' and it seems they aren't behaving as described.

The team are confident on a fix for this and are hoping to have it addressed in Patch 2. Just to put that into perspective Patch 1 is coming this Friday and will contain a bunch of hotfixes based on Day 1 player feedback and bug reports :)

Does this include the Witch as well?

We'll be doing a sweep on all classes with a passive, no hero left behind style!
Magik Terrance Feb 24, 2021 @ 9:51am 
Originally posted by Jonno:
Originally posted by Sinistar:

Does this include the Witch as well?

We'll be doing a sweep on all classes with a passive, no hero left behind style!


This is great news. I really love the game, but knowing that the classes are going to get their passive fixed/improved makes me even happier, as the class system was the only thing that didn't quite feel right. Currently the Knight is the one I settled on since the other classes stats, passives or class ability didn't make them more useful or more fun than the Knight. Shame aswel considering how early you get access to the knight.

Now if the Reaper's passive made every slain enemy drop a healing orb, or he just had built in health on kill, that would be the best & my new favourite class ^_^
FrostyVGaming Feb 24, 2021 @ 11:41am 
Will there also be a change to the witch as well? It says something around the lines of crafting more potent potions. For example when crafting them in town, there is no difference in the health potions crafted by the witch and other classes. It still says 30% recovery.
Magik Terrance Feb 24, 2021 @ 11:56am 
Witch also says potions help the party, but using them near an ally does not seem to bestow the effect onto others. With such a low attack & defence, healing/buffing allys could make it a nice support character. Flying over those traps to stand on buttons & handing out potions.
Mieumieu Feb 24, 2021 @ 1:21pm 
Originally posted by Salamander:
can we also get the ability to rebind space as any other key and mouse buttons?

Yeah I hate that we can't rebind the space key. In fact, we can't even rebind it back to the default function it starts as if we change that to something else without using the key to revert all changes to default.
Mieumieu Feb 24, 2021 @ 1:28pm 
Also the Thief's Fade ability - if the monster has seen you already, they don't lose track of you even when you go into stealth. So I press the stealth button to get behind the shield skeletons after they spotted me when I wasn't in stealth, and they still know where I am and face me the entire time I'm in stealth. The monsters need to lose track of you when you go into stealth, otherwise it's useless. Especially considering she dies so much easier than other heroes, her passive really needs to work better.
Mieumieu Feb 24, 2021 @ 1:43pm 
Originally posted by Zenkuh:
Yes, classes really need to be reworked!
They are anecdotal, there is no real difference in the gameplay, they all have a sword. it would really be necessary to have a different and complementary gameplay between each of them so that the multiplayer is more interesting

That base gameplay with the sword isn't going to change. The game was made balance wise to do most of your fighting up close. They could change it graphically so it looked different, the witch swinging a staff, the thief stabbing with daggers, etc, but functionally those attacks would stay the same distance.

Any class that got unlimited ranged shots for their default the way it is now would break the game, the entire game would have to be changed up.

They could have done something to make it a little more interesting tho. Say you did do those changes, so everybody still has the same distance attacks, but each looks different and has a different effect. Mage could use a staff and leave a weak couple of fire ticks on the creature, witch could use wands that shoot a tiny ice spell (that only goes out as far as the sword does) and leave a cold proc effect on monsters that slows them a tiny bit, thief with daggers with poison that numbs them so they take more damage, etc.

Let's say that probably won't happen, but once they fix the passives things should be a lot better than they are now still :D
Vahnkiljoy Feb 24, 2021 @ 2:53pm 
It's just more the fact that the point of the 'classes' is completely and totally meaningless, other then stats and a different dodge they will all play exactly the same, sword and only sword. Why bother calling them classes then, just make them different looks for customization purposes.

After seeing how the classes actually are, I realize that the thread I made complaining about the bomb class being limited is a joke, has to be. Going by that dev post, classes have passives? Nothing indicates this at all unless that is what the text is under the class name.
Yeldo Feb 24, 2021 @ 3:31pm 
Originally posted by Vahnkiljoy:
It's just more the fact that the point of the 'classes' is completely and totally meaningless, other then stats and a different dodge they will all play exactly the same, sword and only sword. Why bother calling them classes then, just make them different looks for customization purposes.

After seeing how the classes actually are, I realize that the thread I made complaining about the bomb class being limited is a joke, has to be. Going by that dev post, classes have passives? Nothing indicates this at all unless that is what the text is under the class name.
Well there's quite few people already mentioning the class system design, lets just wait and see what updates they will bring, they seem to be listening to the community so maybe they will have a look at it as well :)
Rinoa Feb 25, 2021 @ 6:40am 
lets just be honest with everyone & admit they arent even classes just a skin slapped on a sword user I highly doubt a passive being fixed will solve the fact that they arent unique classes at all & everyone just spams 1 move almost the entire game kinda useless to have all these classes when they are basically identical besides a dash ability or cosmetically
Godwin Feb 25, 2021 @ 7:04am 
Originally posted by Jonno:
Originally posted by Sinistar:

Does this include the Witch as well?

We'll be doing a sweep on all classes with a passive, no hero left behind style!

That's honestly good to hear, was excited to unlock the mage and found she doesn't even come with a wand or passive mana regen. Now, I guess this can be made down the line when you have a fully fledged village, but as someone who wanted to play as the mage a lot this means that unlocking the mage didn't really unlock the mage. I will try playing with the mage now because I finally at least have the 'kill a mob = 1 power' perk now so maybe I can feel like a mage when I coincidentally find the glass wand.. I hope so.
Jonno Feb 25, 2021 @ 7:07am 
Originally posted by Godwin:
Originally posted by Jonno:

We'll be doing a sweep on all classes with a passive, no hero left behind style!

That's honestly good to hear, was excited to unlock the mage and found she doesn't even come with a wand or passive mana regen. Now, I guess this can be made down the line when you have a fully fledged village, but as someone who wanted to play as the mage a lot this means that unlocking the mage didn't really unlock the mage. I will try playing with the mage now because I finally at least have the 'kill a mob = 1 power' perk now so maybe I can feel like a mage when I coincidentally find the glass wand.. I hope so.

Once we've got the classes working as intended all the classes should definitely have that vibe.

We'll share more on this as we get nearer Patch 2 :)
Godwin Feb 25, 2021 @ 7:09am 
Cool! Thanks for being active on the forums! :)
Jonno Feb 25, 2021 @ 9:09am 
Originally posted by Godwin:
Cool! Thanks for being active on the forums! :)

It's a pleasure, happy to be here :)
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Date Posted: Feb 23, 2021 @ 10:14pm
Posts: 51