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We'll be doing a sweep on all classes with a passive, no hero left behind style!
This is great news. I really love the game, but knowing that the classes are going to get their passive fixed/improved makes me even happier, as the class system was the only thing that didn't quite feel right. Currently the Knight is the one I settled on since the other classes stats, passives or class ability didn't make them more useful or more fun than the Knight. Shame aswel considering how early you get access to the knight.
Now if the Reaper's passive made every slain enemy drop a healing orb, or he just had built in health on kill, that would be the best & my new favourite class ^_^
Yeah I hate that we can't rebind the space key. In fact, we can't even rebind it back to the default function it starts as if we change that to something else without using the key to revert all changes to default.
That base gameplay with the sword isn't going to change. The game was made balance wise to do most of your fighting up close. They could change it graphically so it looked different, the witch swinging a staff, the thief stabbing with daggers, etc, but functionally those attacks would stay the same distance.
Any class that got unlimited ranged shots for their default the way it is now would break the game, the entire game would have to be changed up.
They could have done something to make it a little more interesting tho. Say you did do those changes, so everybody still has the same distance attacks, but each looks different and has a different effect. Mage could use a staff and leave a weak couple of fire ticks on the creature, witch could use wands that shoot a tiny ice spell (that only goes out as far as the sword does) and leave a cold proc effect on monsters that slows them a tiny bit, thief with daggers with poison that numbs them so they take more damage, etc.
Let's say that probably won't happen, but once they fix the passives things should be a lot better than they are now still :D
After seeing how the classes actually are, I realize that the thread I made complaining about the bomb class being limited is a joke, has to be. Going by that dev post, classes have passives? Nothing indicates this at all unless that is what the text is under the class name.
That's honestly good to hear, was excited to unlock the mage and found she doesn't even come with a wand or passive mana regen. Now, I guess this can be made down the line when you have a fully fledged village, but as someone who wanted to play as the mage a lot this means that unlocking the mage didn't really unlock the mage. I will try playing with the mage now because I finally at least have the 'kill a mob = 1 power' perk now so maybe I can feel like a mage when I coincidentally find the glass wand.. I hope so.
Once we've got the classes working as intended all the classes should definitely have that vibe.
We'll share more on this as we get nearer Patch 2 :)
It's a pleasure, happy to be here :)