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The only stuff like that is any use of 3D.
Did they update the textures and models of the 3D objects in this collection?
Also did they update the 3D objects in Apollo Justice HD?
https://youtu.be/Ma_vd1sGXpY
https://youtu.be/Qi3UM6f3mtc
https://youtu.be/CZEsPR67z70
The artwork seemingly was completely re-drawn for ios according to the second video (In the first, even the flashback images were clearly not just "Up-rezzed" but re-drawn, look at the sheen on the back of Sahwits hair for example) and then seemingly either touched up or re-drawn a second time for the trilogy release (Look at Mia's Magatama being blue instead of white, her attorneys badge being more detailed, dimple on Sahwits cheek, etc.)
Nobody is mentioning the fact that seemingly frames of animation that were missing from the ios version (Characters mouths moving like O=O=O=O instead of Oo=oOo=oOo= or not blinking, etc.) are back and still in the Trilogy version. Third video mentions animations being choppy and lacking smoothness but I couldn't notice anything compared to the DS sprites. (And especially the iOS version where it's super blatant)
Sort of! In the third video when they open up Bruce Goodman's badge holder thing in Rise From The Ashes, the badge was changed from a more conventional looking police badge to a weird circle thing that seems to be the "Police Logo" in PWAA. (Gant has tons of them as coat buttons, etc.)
His ID is also very blurry.
Of course, people don't care about this, the unwashed masses would be fine if Capcom censored any cleavage or removed any blood, or if they decided to release the game with real photographs as sprites. "Oh you can tell so much emotion from Wright's actor, just look at his face. This is so much better than the stinky original, I can't stand pixel art on my 4K TV. Realistic graphics or bust!" At least if they did that I could laugh at how bad it is.
I may buy it at a huge discount (say 80+%), but currently it asks as much as a fresh AAA title where I'm from, so no, thank you, I will wait for now, but old-ish graphics with more detail would be a plus here and probably let me buy at 50% discount due to nostalgia. So in a way they did a good job of letting me keep my money =)
I'm going to give you the benefit of the doubt and assume you're not always that pompous. The graphics could be better and I wish Capcom had a lot of the graphics redrawn to meet the standards of the Rise From The Ashes sprites. However, I have seen VNs or VN-like games with genuinely terrible graphics, and this is not one of them.
I have no idea how accepting mediocre artwork shares anything in common with accepting censorship.
I think so. It's a Unity port, right? It's pretty easy to access Unity assets, and therefore replace them. Just don't be surprised when the original sprites don't look that good upscaled.
Native resolution: https://i.imgur.com/6aYAJFO.png
1080p: https://i.imgur.com/8r0UlNm.png
And for the hell of it, AI-upscaled: https://i.imgur.com/pyt28S8.jpg
(Didn't turn out that well, did it?)
So use that 1080p screenshot which is a "nearest neighbour" upscale (no smoothing) to judge whether you'd enjoy an "old sprite" mod. Maybe you would, but you should keep in mind that the sprites may have jaggies if they're modded in at a 1080p upscale but you're playing at 720p. I don't know how this port handles resolutions so somebody else could probably answer that.
Maybe you prefer the pixel look. Not everyone does, and they shouldn't be insulted if they don't like that. (Not speaking to you, Gelsamel.) Something important to keep in mind is that the 3DS version isn't widescreen like this port. This could introduce some difficulties getting this kind of mod to work properly. Since I don't think black borders are possible (again, not certain) it might be necessary to redraw parts of a lot of the sprites so they fit a standard HD width.
Hope this helps!
Here is something that I think has been missing from the start, because I saw your image of the pixel art and noticed something.
the ds had a screen pixel count of 49000~
the ds had 18 bit color, which allowed for 262144 colors
the screen could realistically do a smooth blended gradient if thats what the artists intended, see the background wall.
this is just pointing to artistic touches that were not in place due to console limitations and took more effort to do that way then a lazy method.
granted this is one of the more faithful drawings and scenes, if they were all like that, I may not have an issue with the hd images at all.
Mind it, the first three games originally came out on GBA. I don't think that they updated graphics to make use the superior color amount of DS when they ported them over. If you want to see graphics that were made for DS then you have to look at Apollo Justice and Miles Edgeworth Investigations.