Phoenix Wright: Ace Attorney Trilogy

Phoenix Wright: Ace Attorney Trilogy

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Why do so many people want the old sprites?
Do they not realize what a 240p sprite would look like blown up onto a big screen HD display?

its FF6 all over again
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Showing 91-105 of 155 comments
JonPringus Apr 14, 2019 @ 12:09pm 
Originally posted by Albion Hero:
For what its worth, my GPU usage jumped up from about 15% to 30% after starting the DS case, so theres something they are doing with the graphics that is more taxing on the system.
Really? That's crazy interesting. Has this happened to anyone else?
Redblaze27 Apr 14, 2019 @ 12:33pm 
They still don't look out of place with the original assets.
The only stuff like that is any use of 3D.
JonPringus Apr 14, 2019 @ 1:40pm 
Oh that's right, case 5 uses 3D, totally forgot, that's the reason it's gonna use more GPU.
Did they update the textures and models of the 3D objects in this collection?
Also did they update the 3D objects in Apollo Justice HD?
Trygger Apr 14, 2019 @ 6:01pm 
Looking at footage and screenshots I think the HD art looks fine. Yes it is clearly different from the sprites (I played through the trilogy on the wii of all things which used the DS sprites) but it's not bad.

https://youtu.be/Ma_vd1sGXpY

https://youtu.be/Qi3UM6f3mtc

https://youtu.be/CZEsPR67z70

The artwork seemingly was completely re-drawn for ios according to the second video (In the first, even the flashback images were clearly not just "Up-rezzed" but re-drawn, look at the sheen on the back of Sahwits hair for example) and then seemingly either touched up or re-drawn a second time for the trilogy release (Look at Mia's Magatama being blue instead of white, her attorneys badge being more detailed, dimple on Sahwits cheek, etc.)

Nobody is mentioning the fact that seemingly frames of animation that were missing from the ios version (Characters mouths moving like O=O=O=O instead of Oo=oOo=oOo= or not blinking, etc.) are back and still in the Trilogy version. Third video mentions animations being choppy and lacking smoothness but I couldn't notice anything compared to the DS sprites. (And especially the iOS version where it's super blatant)
Last edited by Trygger; Apr 14, 2019 @ 6:18pm
Trygger Apr 14, 2019 @ 6:06pm 
Originally posted by JonPringus:
Oh that's right, case 5 uses 3D, totally forgot, that's the reason it's gonna use more GPU.
Did they update the textures and models of the 3D objects in this collection?
Also did they update the 3D objects in Apollo Justice HD?

Sort of! In the third video when they open up Bruce Goodman's badge holder thing in Rise From The Ashes, the badge was changed from a more conventional looking police badge to a weird circle thing that seems to be the "Police Logo" in PWAA. (Gant has tons of them as coat buttons, etc.)

His ID is also very blurry.
Last edited by Trygger; Apr 14, 2019 @ 6:06pm
JonPringus Apr 14, 2019 @ 7:41pm 
Nice that they updated it beyond the iOS version, but it still look wrong. I can't stand how the judge looks in any version other than the DS/GBA. I see they even made the flags a flat gradient in the courtroom instead of having the weird splotches that suggest shadows, which is abhorrent that they would change that. Also having the game be in 16:9 totally screws up the framing. The anxiety from having witnesses speak is greatly diminished, the dominance of the judge is near non-existent. They still based the HD backgrounds off the iOS version, so the archway on the door to the court is wrong, which also screws up the framing. Plus the animation only gets jankier the more High-Def it is, it only looks good in the original.

Of course, people don't care about this, the unwashed masses would be fine if Capcom censored any cleavage or removed any blood, or if they decided to release the game with real photographs as sprites. "Oh you can tell so much emotion from Wright's actor, just look at his face. This is so much better than the stinky original, I can't stand pixel art on my 4K TV. Realistic graphics or bust!" At least if they did that I could laugh at how bad it is.
rez Apr 15, 2019 @ 7:32am 
If they made it like DS or DS + emulated scaling I would consider buying in case my old device dies on me. But this kind of remastering... It's better than newer 3d games, I give it that, but that's about it. It's both overlined for crispness, too smooth and blurred at the same time, especially when talking backgrounds.

I may buy it at a huge discount (say 80+%), but currently it asks as much as a fresh AAA title where I'm from, so no, thank you, I will wait for now, but old-ish graphics with more detail would be a plus here and probably let me buy at 50% discount due to nostalgia. So in a way they did a good job of letting me keep my money =)
Mantis Apr 15, 2019 @ 3:39pm 
Originally posted by JonPringus:
Of course, people don't care about this, the unwashed masses would be fine if Capcom censored any cleavage or removed any blood, or if they decided to release the game with real photographs as sprites. "Oh you can tell so much emotion from Wright's actor, just look at his face. This is so much better than the stinky original, I can't stand pixel art on my 4K TV. Realistic graphics or bust!" At least if they did that I could laugh at how bad it is.

I'm going to give you the benefit of the doubt and assume you're not always that pompous. The graphics could be better and I wish Capcom had a lot of the graphics redrawn to meet the standards of the Rise From The Ashes sprites. However, I have seen VNs or VN-like games with genuinely terrible graphics, and this is not one of them.

I have no idea how accepting mediocre artwork shares anything in common with accepting censorship.
Wintermute Apr 16, 2019 @ 12:01am 
I prefer the hd sprites but the issue I have is that it looks a bit odd, like someone lazily traced over the original artwork. The line work is horrendous its too thick all around and the shading looks way to flat.
Last edited by Wintermute; Apr 16, 2019 @ 9:03am
Panda o' Plenty Apr 16, 2019 @ 1:59am 
Now that I got to play it, I can say that art work in HD often feels off by itself. It's when very flat shading clashes with thick black lines.
Reda-Ou Apr 17, 2019 @ 4:01am 
Any hope for a mod that introduces the old sprites + upscaling options?
Mantis Apr 17, 2019 @ 8:35am 
Originally posted by Gelsamel:
Any hope for a mod that introduces the old sprites + upscaling options?

I think so. It's a Unity port, right? It's pretty easy to access Unity assets, and therefore replace them. Just don't be surprised when the original sprites don't look that good upscaled.
Mantis Apr 17, 2019 @ 9:02am 
This is nagging me a little so for the sake of argument I figured I'd make a comparison. The 3DS sprites do look a lot better. I've decided to upscale a screenshot of the upper screen which is the important one for this hypothetical mod. And yes, I am using actual PNG lossless screenshots here, not crappy JPGs. DS original to the left, 3DS to the right.

Native resolution: https://i.imgur.com/6aYAJFO.png

1080p: https://i.imgur.com/8r0UlNm.png

And for the hell of it, AI-upscaled: https://i.imgur.com/pyt28S8.jpg
(Didn't turn out that well, did it?)

So use that 1080p screenshot which is a "nearest neighbour" upscale (no smoothing) to judge whether you'd enjoy an "old sprite" mod. Maybe you would, but you should keep in mind that the sprites may have jaggies if they're modded in at a 1080p upscale but you're playing at 720p. I don't know how this port handles resolutions so somebody else could probably answer that.

Maybe you prefer the pixel look. Not everyone does, and they shouldn't be insulted if they don't like that. (Not speaking to you, Gelsamel.) Something important to keep in mind is that the 3DS version isn't widescreen like this port. This could introduce some difficulties getting this kind of mod to work properly. Since I don't think black borders are possible (again, not certain) it might be necessary to redraw parts of a lot of the sprites so they fit a standard HD width.

Hope this helps!
eqalidan Apr 17, 2019 @ 11:47am 
Originally posted by Mantis:
This is nagging me a little so for the sake of argument I figured I'd make a comparison. The 3DS sprites do look a lot better. I've decided to upscale a screenshot of the upper screen which is the important one for this hypothetical mod. And yes, I am using actual PNG lossless screenshots here, not crappy JPGs. DS original to the left, 3DS to the right.

Native resolution: https://i.imgur.com/6aYAJFO.png

1080p: https://i.imgur.com/8r0UlNm.png

And for the hell of it, AI-upscaled: https://i.imgur.com/pyt28S8.jpg
(Didn't turn out that well, did it?)

So use that 1080p screenshot which is a "nearest neighbour" upscale (no smoothing) to judge whether you'd enjoy an "old sprite" mod. Maybe you would, but you should keep in mind that the sprites may have jaggies if they're modded in at a 1080p upscale but you're playing at 720p. I don't know how this port handles resolutions so somebody else could probably answer that.

Maybe you prefer the pixel look. Not everyone does, and they shouldn't be insulted if they don't like that. (Not speaking to you, Gelsamel.) Something important to keep in mind is that the 3DS version isn't widescreen like this port. This could introduce some difficulties getting this kind of mod to work properly. Since I don't think black borders are possible (again, not certain) it might be necessary to redraw parts of a lot of the sprites so they fit a standard HD width.

Hope this helps!

Here is something that I think has been missing from the start, because I saw your image of the pixel art and noticed something.

the ds had a screen pixel count of 49000~
the ds had 18 bit color, which allowed for 262144 colors

the screen could realistically do a smooth blended gradient if thats what the artists intended, see the background wall.

this is just pointing to artistic touches that were not in place due to console limitations and took more effort to do that way then a lazy method.
granted this is one of the more faithful drawings and scenes, if they were all like that, I may not have an issue with the hd images at all.
Panda o' Plenty Apr 17, 2019 @ 12:03pm 
Originally posted by eqalidan:
the ds had a screen pixel count of 49000~
the ds had 18 bit color, which allowed for 262144 colors

the screen could realistically do a smooth blended gradient if thats what the artists intended, see the background wall.

Mind it, the first three games originally came out on GBA. I don't think that they updated graphics to make use the superior color amount of DS when they ported them over. If you want to see graphics that were made for DS then you have to look at Apollo Justice and Miles Edgeworth Investigations.
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Date Posted: Apr 9, 2019 @ 4:04pm
Posts: 155