This Is the Police 2

This Is the Police 2

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yunggouda Jul 31, 2018 @ 1:53pm
Difficulty and Frustration
First of all I love the concept of the game, I absolutley love the writing, the voice acting and the story. I also am huge fan of the excellent mix of genres and find the game really interesting.

But ♥♥♥♥♥♥♥♥ is it frustrating, I don't mind a game where losing is part of it, but having police officers plain refuse to go to a job or work with XYZ and that kind of stuff that frequently is absolutley ludicrous and takes considerably away from the fun.
Also I very much dislike the gameplay aspect of police officers going "rouge" on tactical missions as that totally screws up your cool stealth mission approach.

After failing to respond to all but one 911 call because of officers refusing to even get in the effin car and drive there and getting everybody WHO EVEN AGREED TO GO TO THE TACTICAL MISSION killed because some unhappy camper decided to run headfirst into 4 guards in the first bomb mission - I went from 55+ can caps to 0 and I shut off the game.

I really, really wanna play this awesome title and I generally really happy about it and also delighted you guys released it today, thank you! But damn is it frustrating in its current state.

I took the days off tomorrow and the day after shortly after I heard about todays release because I wanted to binge play it. lol f
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Showing 1-15 of 17 comments
Wellp, why you at all have 55+ caps? Why you didn't just get a cops? And why at all you send non-loyal cops at tactic missions?
History Hiker Jul 31, 2018 @ 3:03pm 
I am sorry to say that I agree with yunggouda, the mechanic of certain officers refusing to go on calls with half the department along with cops that will refuse to follow orders on tactical missions feels like an unnessisary intrusion into player control. I don't expect (or want) the game to be easy, but there are ways for the developer to give the player a challenge without resorting to totally unrealistic insubordination. I loved the origional game and was more hyped for this game then I have been for any game this year, but I will not return to this game until a patch tones down the whining.
-TwistedPretzel- Jul 31, 2018 @ 3:16pm 
It adds an interesting dynamic to the game, I don't mind it much. What I would like is a tool tip that pops up for the police officer after their initial refusal. Say a police officer refuses to respond to calls with a woman, in the future when you scroll over them during the shift selection and during the day you'll see they won't respond to calls with women and you won't make that mistake. Or if an officer won't respond with other unprofessional officers, after the initial refusal let the tool tip show what the minimum rank a police officer needs to have for them to partner up.

Just a quality of life thing so I don't have to take notes, though making handwritten notes does add an ambiance to the management side I suppose.
Last edited by -TwistedPretzel-; Jul 31, 2018 @ 3:16pm
egeslean05 Jul 31, 2018 @ 3:27pm 
Originally posted by -TwistedPretzel-:
It adds an interesting dynamic to the game, I don't mind it much. What I would like is a tool tip that pops up for the police officer after their initial refusal. Say a police officer refuses to respond to calls with a woman, in the future when you scroll over them during the shift selection and during the day you'll see they won't respond to calls with women and you won't make that mistake. Or if an officer won't respond with other unprofessional officers, after the initial refusal let the tool tip show what the minimum rank a police officer needs to have for them to partner up.

Just a quality of life thing so I don't have to take notes, though making handwritten notes does add an ambiance to the management side I suppose.
This! This would make it so much nicer to play.

Another thing that I don't understand is this: Those officers who refuse to work with certain other people, why do we not get an option to discipline them? Or the drunkard who constantly won't show up for work. Or the idiot who's (so far in my game) never shown up for work for one reason or another. I would rather fire these cops than keep them.
Last edited by egeslean05; Jul 31, 2018 @ 3:33pm
-TwistedPretzel- Jul 31, 2018 @ 3:53pm 
I hope that you are able to fire officers after some progression like the first game. ♥♥♥♥ Penkins.

Also I just did my first tactical operation and had some officer who was a loose cannon running and gunning and doing his own thing. I rage quit after losing 3 cops because they become useless after getting shot, understandably. I think the game needs better balancing, because after that tactical operation I would have hit the point of no return where I would never have a sustainable police force due to people skipping work, exhaustion, and refusing to work with each other. I would say about 50% of my calls I couldn't respond to due to the high requirements as well.

Maybe if I have one shift of all the performers and one shift of all the non performers I would hit all the calls on one day, but the next I would be SOL and the non performers would never advance.

Not to mention I have put a full intelligence officer on an investigation for 3 days in a row with no return on investment. Am I missing something? What is the stat needed for investigations?

Very difficult game. I will continue to hope that sooner than later something happens that gives you a cap or staff influx, but I have to take a break after my rogue cop got himself and his team killed during a tactical intervention.
Omen UK Jul 31, 2018 @ 4:00pm 
Agree with everything said so far about this game being overly difficult and frustrating, had I know about this I'd have probably not bought it as seems progress is impossible when you are forced into the real time shoot-outs which are usually overly difficult and complecated by lack of camera movement to see here suspects are, and suspects suddenly showing up out of nowhere (as you can not see them on map) after you have already subdued a signifigant number of enemy combatants.
Sauce Man.gif Jul 31, 2018 @ 4:11pm 
I agree, I dont want the game to be super easy but the fact that i cant go do calls because cops refuse to work woth others. It should be that you can force them to work with a debuff or something. And please for the love of god do something difrent than the "rouge" cops. I understand the arguments that "Just dont send unloyal cops for a mission" But its bloody hard when you cant get caps because none of the ♥♥♥♥♥♥♥ cops want to work with eachother!!!
egeslean05 Jul 31, 2018 @ 4:20pm 
I just did the first tactical mission outside of the tutorial, 'if the cop doesn't like you, they won't listen to you and just do what they want'. ♥♥♥♥ that ♥♥♥♥! I lost multiple officers because that ♥♥♥♥♥♥ decided to shoot at suspects (and didn't hit a ♥♥♥♥♥♥♥ thing!), meaning I lost the element of surprise.
-TwistedPretzel- Jul 31, 2018 @ 4:35pm 
Not to mention there is no stat that tells you beforehand which cops don't like you, unless I am missing something. Maybe the cop was Charlie and I just didn't pay close enough attention, in that scenario it would be on me I suppose.
Originally posted by -TwistedPretzel-:
Not to mention there is no stat that tells you beforehand which cops don't like you, unless I am missing something. Maybe the cop was Charlie and I just didn't pay close enough attention, in that scenario it would be on me I suppose.
Cops with sheriff hats are loyal to you. Cops without sheriff hats dont like you. Also you can check loyality lvl in cop stats menu by left mouse button (if you have a rat in sheriff station)
-TwistedPretzel- Jul 31, 2018 @ 5:13pm 
Awesome, thank you for the tip.
Obi Hung Kenobi Jul 31, 2018 @ 5:15pm 
You nailed it, this game traded gameplay for graphics. It needs a lot of patching.
Last edited by Obi Hung Kenobi; Jul 31, 2018 @ 5:15pm
Omen UK Jul 31, 2018 @ 5:49pm 
Originally posted by Drones200:
You nailed it, this game traded gameplay for graphics. It needs a lot of patching.


Can't see that happening
FissionChips Jul 31, 2018 @ 6:29pm 
https://steamcommunity.com/games/785740/announcements/detail/1716320065697982390

Patch came out a couple hours ago that addresses some of the difficulty concerns.

Great game, and the devs seem to be listening to the feedback. Keep being constructive ladies and gentlemen.
GordonRamsey34 Mar 20, 2020 @ 10:06am 
Originally posted by -TwistedPretzel-:
Not to mention there is no stat that tells you beforehand which cops don't like you, unless I am missing something. Maybe the cop was Charlie and I just didn't pay close enough attention, in that scenario it would be on me I suppose.

Btw Charlie dosent have a disloyal state.
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