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Just remember to set Force Feedback effect to PeriodicSine under Force Feedback tab
Thats a bit of a narrow minded and rude comment :-p not meaning to be rude.
Ive been sim racing for years and personally, I like switching in games like Aassetto corsa or iRacing and then relaxing on a game like Sonic Team Racing or even ATS. I personally believe, if you are into sim racing then there is a high possibility you are going to like racing games in general. I have only 65 racing/driving games, but even in that small list it is quite surprising the amount of games that do not have wheel support or just have it implemented terrible
YES!! I agree with you!! SEGA PLEASE LISTEN TO US!!!
Kind of hard to play.
Hard to master.
Even harder to exploit all possibilities, tricks and shortcuts you can use or even create and really own the tracks like these are your personal parkour parks.
Plus, there is a version of Sonic Racing on the arcades (not sure what version exactly) and it has a cabinet with steering wheel as well.
There are even 3 Mario Kart games on the arcades and they all have steering wheel. The reason people play racing games with controllers it's because steering wheel is not accessible to everyone due to price and space, but every racing game should support it, arcade games especially.
I dont know about arcade machines with FFB at the years 2000 to 2010 either (and then I never put my hands at an arcade machine again) but, I have a Logitech G29 and at games like NFS (arcade) and GRID 2019 (simcade) the FFB is merely a strong feeling on the wheel and the counter steering is poor (when it exist, not all NFS deliver it).
Comparing that to all the track details, weight transfer, wheels lock when braking too hard, loss of grip or over grip ... to the "FFB" at a simcade title like GRID (or the poor excuse of FFB at a NFS when it delivers) is like comparing just rice and beans (simcade FFB) and just a dry bread (arcade FFB) to a complete and delicious meal made by a 5 michelin star chef (simulator FFB).
Arcade and simcade "FFB" can be considered "food" but way too far from simulators.
Arcade racing games always had force feedback for as long as I can remember. Probably the first time anyone has experienced force feedback steering wheel was in arcades several years before a FFB wheel was even available to consumers.
They all had force feedback, counter steering and all that.
Daytona USA, California Speed, Crusin' USA.. San Francisco Rush... Oh San Francisco Rush to this day still have the strongest force feedback in any game ever. Every jump would have you bracing the wheel as hard as you could to try to hold it during the landing and yet it would still move all over the place and dislocate your shoulder in the process.
I guess you guys weren't in the arcade scene during the 90s. In the 2000s we still got the likes of Outrun 2, Initial D, Daytona USA Championship.
I can't believe you guys are saying that arcade racing games didn't have FFB. They invented it. Arcade manufacturers did it first for arcade cabinets.
My first time playing a game with FFB was Daytona USA back in the early 90s. I remember very clearly as I played in the same arcade for years.
If you look at 0:44 you can clearly see the force feedback pulling away when he hit another car.
https://www.youtube.com/watch?v=0Y_sXFqwl7g
Watch at 17:17 when the guy gets up with the game running and you can see the wheel moving by itself
Rush: https://www.youtube.com/watch?v=p3oW0fNFpQ4
Here the story of a guy who bought a Rush arcade cabinet but the FFB is working just to one side so he is seeking help in how to fix in a forum about arcade machines.
https://forums.arcade-museum.com/threads/rush-the-rock-force-feedback-problem.128936/
How many more proof do you kids need?
Perhaps some arcades would have it turned of for some reason and you didn't try different places. I played a lot of all these games I mentioned and they all had force feedback, rumble, counter steering etc.
Wanna actually see the force feedback motor of California Speed?
Here it is: https://www.ebay.com.au/itm/California-Speed-Arcade-force-feedback-motor-/363161461112
Besides, all those arcade games can be played on Mame using the force feedback plugin, that simply reads the FFB settings inside the rom so it behaves like the arcade, which proves they all had force feedback built in the code of the game.
Just because you don't know, it doesn't mean it didn't exist.
None of this matter anyway because SEGA is obviously ignoring it and the game is old enough that is abandoned and they're not going to patch anything in at this point.
It's just annoying that everytime there is a racing game without steering wheel support and people ask for it, there is also that Fortinite player posting something like "Why do you want to play this game with steering wheel? It's an arcade game"...
Even in the Hot Pursuit Remaster, that also doesn't support steering wheel, we have to sit there and listen to the kids criticising us for asking for steering wheel support because they think the game is better with a gamepad.
Just quit questioning. It's a racing game. The characters are holding steering wheels in the game. Let us do the same. Doesn't matter if it's arcade or simulation.
It is not just about what you describe and, unless you have a motion rig and expensive pedals to react accordingly, the FFB wheel is meant to convey it all through the FFB and you can notice everything clearly, also rF2 (as other serious simulators) have laser scanned tracks and cars made to real life counterpart specs and just the track details + car reactions conveyed through any of these entry-level FFB wheels is already enough to throw San Francisco Rush FFB away.
Stop trying to win this as if this is a battle... I already proved you wrong anyway since you were saying that arcade racers didn't have FFB on the arcades. I have a G920, which is the same as G29, but for Xbox. And I have played plenty of simulators. The point I was making about San Francisco Rush wasn't related to realistic FFB, but strong. It's an arcade game and not trying to be realistic, just fun. I won't assume about all wheels, but the max force of a G920 or G29 is not as strong as a Midway arcade cabinet from the 90s and it's bigger motor that wouldn't even fit on a home wheel.
Here I made clear what I am talking also that it is my opinion, thar "just strong" is not FFB to me and you replied to that with San Francisco Rush.
Despite having strong feeling of a hard wheel and vibrations for the jumps/bumps, Is still dont ser (and wont see despite what argument you use) it as more than a wheel that is harder to turn with a rumble pack for track (what mean, again, I wont consider, to my opinion, this as FFB)