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Inappropriate jokes aside however, I think the system should be a bit more balanced, like "yes, the orphans will live, but they'll be sad/loyal on average or be given more care, thus being able to live a reverend life."
As long as your overall happiness situation is fine, they should be okay and their loyalty will bounce back.
As for not being able to demolish it, just completely remove the staffing (and/or remove paths/roads leading to it) for awhile until it dries up.
No idea how their happiness is determined since they never leave the building and do anything. Is the building powered, heated, sewer/water and stocked?
Sounds about right :(
yup
Revamp needed.
It should be vice versa.
Anyone who is grown by government should have loyalty of secret agents. Thats why most secret agents are selected by orphans and grown by goverments.
Orphanages should be pumping "loyalist" with % 75-100 loyaly with REDUCED BASE COST OF LOYALY means they should not be needing cars to get % 100 and not losing loyaly in a simple situation of not finding electronics and non basic life requirements ie : sport culture But basic life requirements such as food and health should have normal impact. Also there should b e higher mortality rate in orphanages. Children should get sick more often in orphanage etc or random deaths.
R/Tom
Hard and broken are different things :> what is discussed is not about game difficulty. Its about orphanages being counterproductive.
Orphanges have a positive influence on pop growth, you need that in beginning on empty maps if you play with limited money. But at this point you don't have a high loyality. Higher loyality comes when you are able to build and support a radio or TV station, for me that is "late" game. But a that point you won't need additional pop growth from orphanages anymore. I still build them cause i feel responsible for the kids, but if you have a well manged republic you have so many emmigrants (escapes cause of lack of housings).
Yes, I think thats hits the nail - the question is whether you need more pop growth...then Orphanages seem to be a good idea for me. And in my experience, only on hard difficulty pop growth is really an issue.
Which leads to the paradoxon that only lower difficulties in regard to citizen happiness Orphanages are an optional thing you can do for RP - and which will not hurt you in best case (well supplied and staffed by loyal people), while not helping much. However, in the worst case, less ideally runned Orphanages breed unhappy pops...
On the highest citizen difficulty on the other hand my experience is that you need every citizen - and a raised child is at least someone you don't have to recruit from abroad for money. Provided that the rest of your setup can cope with it (crime fighting and loyalty increasing structures present), I think that even not totally loyal workers being released from an Orphanage are a net gain for the republic.