Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Catsander Dec 31, 2023 @ 1:48am
So was the campaign any good?
So my thoughts on the campaign summarized as: Yes.
Was it any good? Yes.
Am I looking forward to more? YES.

I didn't complete it yet. I guess I am li'l bit more than halfway through. Encountered minor irrellevant bugs.

Best part for me was getting away from that realistic mode psychosis I was in, lol. Just like Peter the Developer said (paraphrazed): Playing with the realistic mode OFF gives the SIMULATION mechanics of the game more breathing space.

I was also surprised about all the new content. Great job
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Showing 1-14 of 14 comments
Vimes Dec 31, 2023 @ 2:46am 
The first and second campaigns had great value for me. The second one perhaps more so.

With over 2000 hours of playing this game I was not too surprised that the second campaign introduced many different aspects to playing that I would not have bothered to consider.
That alone has very much broadened the appeal and encouraged me to think different about what had become an established way of playing.
I do hope at some point the devs might add more such campaigns to the game.

Albeit I have an established map underway, I will now consider maps from the workshop that I would have otherwise discounted. That also includes various buildings etc to support the newly introduced ways to play.

Realistic mode and early starts, altho they are not officially supported, are two playing styles that do not appeal to me, at least until the game comes out of early access. As a broad generalisation I see those two, especially combined, styles of playing as a massive time sink that I would prefer to indulge once all the content has been added to the game.......Maybe, they can be too restricting.
Catsander Dec 31, 2023 @ 7:18am 
Originally posted by Vimes:
...very much broadened the appeal and encouraged me to think different about what had become an established way of playing.

Exactly.

I am really looking forward to the early start. Something I have missed in city builder games since the 90's is the "progression through the decades" which gives different tones and character to different parts of the city. That is why I like realistic mode, because you can't just bulldoze, rebuild and plopp down buildings, a limitiation that gives the character to the republic I have been looking for in games like this.

This is something that you could artificially create in cities skylines. You could build one part of the city as if it was from the 1930's, another part could be from the 70's, but it was all artificial, not really part of the game mechanic like it almost is in W&R.
Gorlos Jan 1, 2024 @ 3:25am 
I hope that medium campaign makes u build things veery far away from the border xD
Strategic Sage Jan 1, 2024 @ 3:37am 
In my opinion, no. I posted a thread here which explains why: https://steamcommunity.com/app/784150/discussions/0/4040356791030100937/. I think the current campaigns are poorly implemented for the new players they are aimed at. I think they should be revised wholesale or removed.
veevoir Jan 8, 2024 @ 12:32am 
Originally posted by Vimes:
The first and second campaigns had great value for me. The second one perhaps more so.

With over 2000 hours of playing this game I was not too surprised that the second campaign introduced many different aspects to playing that I would not have bothered to consider.
That alone has very much broadened the appeal and encouraged me to think different about what had become an established way of playing.
.

Can you elaborate on that? What are those aspects, what are the new perspectives?

I am in the beginning of 2nd campaign and it pretty much introduces utilities by "waking up" villages, yet to encounter anything that would be new to consider. So would love some more details on different perspectives :), why it is worth it for old players to get into that campaign.
Last edited by veevoir; Jan 8, 2024 @ 12:33am
Vimes Jan 8, 2024 @ 1:54am 
Originally posted by veevoir:
Originally posted by Vimes:
The first and second campaigns had great value for me. The second one perhaps more so.

With over 2000 hours of playing this game I was not too surprised that the second campaign introduced many different aspects to playing that I would not have bothered to consider.
That alone has very much broadened the appeal and encouraged me to think different about what had become an established way of playing.
.

Can you elaborate on that? What are those aspects, what are the new perspectives?

I am in the beginning of 2nd campaign and it pretty much introduces utilities by "waking up" villages, yet to encounter anything that would be new to consider. So would love some more details on different perspectives :), why it is worth it for old players to get into that campaign.


There is much to consider on the overall value of the campaigns, second one in particular, as to its value for a veteran of this game to introduce elements of game-play they might not have otherwise considered. I'll try and be as concise as possible....

For me, perhaps influenced by also having access to internal builds, that does matter, it introduced.....

Populated maps.....

I had always preferred unpopulated maps, somewhat strange, after consideration, considering that I fully embrace the workshop and yet enjoyed a vanilla and unpopulated map.
Do, when I next select a map to play, probably from the workshop or the laetst included with the most recent builds, I will select a populated one that I feel will influence both the buildings selected and the foucs to not necessarily be on the bigger and higher population centres of well developed towns and cities. But also to consider more smaller centres with older style buildings of less dense populations, with smaller type infastructure to support them.
That is still a "work in progress".

Tourism.....

Typically avoided. However, again introduced during the 2nd campaign. I now consider this as a worthy addition to compliment what can be developed on the map. Not just as a lucrative resource of revenue but also something "different" to that of workers and services or produce. The workshop, a well as what now appears in the vanilla game, offers a choice of buildings that also looks different enough on the map to be appealing.
Tourism also, for me, encourages a whole different style of building, and consideration for the enjoyment of the tourists, like alcohol, that would not typically be considered.

Containers....

For so long I had thought about shipping containers with goods etc. Also how to ensure only certain commodities were shipped in them. But it never seemed to happen, maybe influenced as the game developed more features were always being introduced. That is changing as it becomes more fully developed and things like containers, I consider a later game commodity, would now be something I would use. Using them during the second campaign intrigued me enough to now think of using them within the typical sandbox game I play.

Goals and targets....

Typically with a sandbox game, maybe more so without achievements, the abstract goals, once you have served your citizens needs, are somewhat of your own making. Playing the 2nd campaign I no longer just had a shovel and spade, for the sandbox, but I was being somewhat guided with objectives and goals. At first I was very much unsure on how I would feel about those. The longer I played the more I actually enjoyed them, perhaps the electricity one not as much. It introduced elements of game-play that I would not have considered but also, within reason, allowed me to reach those objectives without having a time element of failure to consider.
You could, tangentially, go off and carry on playing with your bucket and sand, and then come back to continue with the objectives.
I was surprised to find how much that I enjoyed that.

Perhaps, I'll end this now. Otherwise it will just go on and on and on............

I take it that you are a veteran player of this game with many hours of playing..?
jacewka Jan 8, 2024 @ 5:50am 
so you recommend playing campaign with realistic mode off?
Vimes Jan 8, 2024 @ 5:59am 
Originally posted by jacewka:
so you recommend playing campaign with realistic mode off?

I can't link to the specific posts, here or at Discord, but some have experienced issues when trying to complete aspects of the campaign when in realistic mode.
I hadn't even thought of trying that, when it was first released for testing.
Time was a very real factor then.

Personally, realistic mode for me, would be limited to the sandbox and even then post release. For differing reasons.
Strategic Sage Jan 8, 2024 @ 8:52am 
Originally posted by jacewka:
so you recommend playing campaign with realistic mode off?

I would strongly do so, yes. But if you are used to playing on realistic mode, I would also recommend just not playing the campaigns period.

The campaigns assume you aren't playing on realistic and outright just want you to buy things at various points.
jacewka Jan 9, 2024 @ 8:21am 
thanks. I took a look into second campaign map (populated one) do you think is good for realistic play in sandbox mode? Those prebuild tracks, roads and bridges are tempting...
Last edited by jacewka; Jan 9, 2024 @ 8:21am
ChalwaBechatex Jan 9, 2024 @ 11:22am 
Realistic with existing towns is almost unplayable. I tried that on Czechoslovak map. Problem is low housing quality and lack of services. You need university and justice faster than you can build it on your own.
Catsander Jan 9, 2024 @ 11:27am 
Originally posted by ChalwaBechatex:
Realistic with existing towns is almost unplayable. I tried that on Czechoslovak map. Problem is low housing quality and lack of services. You need university and justice faster than you can build it on your own.

Realistic with existing towns is just as playable as long as you don't activate the population in a given town. So build outside the towns until you've set up the services you want.
Gorlos Jan 9, 2024 @ 7:55pm 
Originally posted by Catsander:
Originally posted by ChalwaBechatex:
Realistic with existing towns is almost unplayable. I tried that on Czechoslovak map. Problem is low housing quality and lack of services. You need university and justice faster than you can build it on your own.

Realistic with existing towns is just as playable as long as you don't activate the population in a given town. So build outside the towns until you've set up the services you want.
I was bugged by uncontrolled camera jumping I guess they fixed it?
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