Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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[BugList][1.0.0.(.0)...(.22)][0.9.1(.4)...(.7)][0.9.0.X(.4) ... (.16)][0.8.9.X(.9) ... (.28)]
Salut Comrades,

General Topics to collect all in One place. (Make devs life easier)

Please remember about add information:
Which version now you use.

Last Update:
26-02M-2025 23:06

Incorporated Mods List of changes:
robs074 a écrit :

  • Big kindergarten (80s) - only the smaller version is incorporated.
  • Big police station (+ small prison) - only the prison is incorporated.
  • Bus end stations and Polish bus stations - no trolleybus support in the incorporated version.
  • Schools - the gyms are not incorporated.
  • Hotels - various script changes, most notably much smaller storages in the incorporated versions and changed capacities.
  • Office building - turned into a party HQ.
  • Police station - turned into a secret police station.
  • Sports playgrounds - the stadium is not incorporated.
  • Panel house 4 - the "twin" version is not incorporated.
  • Rural blocks of flats - various script changes in the incorporated versions (no self-heating, cheaper to build, worse flat quality).
  • Warehouses - the "open" variants are not incorporated.
  • Small fire station - can only have 2 working vehicles in the incorporated version.


List Of reported bugs:

[UI]:
  1. Text Corections:
    • Dump capacity (wrong description)
    • Wrong error message for Eletrical Connection (When player trying remove it)
  2. Incinerators (Missing information about ash production per day) - ToolTip
  3. [Menu] Missing Two Road Cargo Stations in Road/Vehicle mode. (in General Cargo, we have two)
  4. (Depends on final decission) Sell Vehicle should be changed to scrap vehicle for money.
  5. Water Processing Plan - Water flow is 0, but production 4%. (Possible math error)
  6. [0.9.1.4] - Few issues with building editor:
    - Enter the building editor
    - Press the button to exit to the main menu
    - The button does not respond or do anything.
  7. [0.9.1.4] -nan% on some staistics, ex, happiness
  8. [0.9.1.5] - Crash with stats when 0 population


[Functional]:
  1. Power Switch don't work always
  2. Issue with storying biological waste
  3. Selling vehicles take money instead give
  4. Vehicle after replace (can't found path from Custom Office)
  5. Waste Truck missing option to discard cargo
  6. Value of waste truck change every second. (Sell value with waster or without)
  7. Issue with roadDeconstruction
  8. Fire truck is scrapped after exinguish fire in Scrapping facility.
  9. (Questionable) Auto attach new building to road marked to remove. (it's should be mud road?)
  10. We can start fire event on blueprint building.
  11. Old Buildings and Cathedral - ( Sometimes missing waste marks and wear & tear)
  12. [Maybe-Rare] Issue with powerStation load level (6000%+)
  13. Missing unsortable waste or we allowing circural waste movement.
  14. [Path-Finding issue] Repair station vehicles stop works (After few months - Can't find path)
  15. Helicopter Deconstructon Office don't work correctly.
  16. Non-biological waste should not decompose/or rapidly. (e.g. Hazardous Waste)
  17. FireFighter vehicle in a burning vehicle depot. (without asigned FireFighter Group starts handling fire)
  18. [ZombieAssigments] CO (For construction far away 3km + ). Automatically comeback after stopping
  19. Scrapping Facility not transferring recovered materials to storages
  20. Maintemance Office - Bugged (Issue with pathfinding over time)
  21. (Maybe) USD price of hazardous waste sky rocketing tooo much. Maybe due to 20% limit.
  22. Demolition Office - Delivery mechnism only with trucks. Should be in two direction. To avoid traffic jams etc.
  23. [.14] Walking Distance is same for asfalt and gravel road.
  24. [.14] [Path-Finding issue] [DemolitionOrder] Demolition Office can't find target / Demolition is wrong order which (Disconnect graph from rest)
  25. [.14] Trash slow unload/load at Custom Office
  26. [.14] [MaybeBug][NeedMoreExplaination] Waste Treatment plan show 0% Processing Efficiency.
  27. [.14] Custom Office can be blocked by one vehicle which can't find way. (Rest slots are empty)
  28. [.14] Personal cart in Maintemance (Don't came automatically to Maintemance Office)
  29. [.15] Vehicles move fast than should. (Even in normal mode)
  30. [.16] Sell vehicle button is confussing.
    Missing explaination about how sell corectly car in F.A.Q. And Tutorials
  31. [.16] DO doesn't "see" the load limits of the waste transfer if it is assigned to a road cargo station.
  32. [.16] DO doesn't "see" the load limits of the waste transfer if it is assigned to a road cargo station.
  33. [.16] Trains do not respect "load vehicle with cargo" setting.
  34. [.16] Load vehicle details window does not refresh.
  35. [.16] Factory (eg. Waste Treatment Plant) don't pull cargo into storage when (internal storage are not empty)
  36. [.16] fertilizer liquid - have water output , no input
  37. [.17] DO / Train DO - Move train carts into non-connected tract & block orgin trac.
  38. [.17] The vehicle does not automatically go to the repair station (After forced, Previously stuck at the border due to the inability to reach the industrial building)
  39. [.17] [UI][Logic]
    Its possible to demolish building on fire.
    Canceling demolishing building on fire cause empty window.
  40. [.17] [stuck] Vehicles cannot turn around in the maintenance/repair office, when all slots are used.
  41. [.17] Repair cost of the helicopters are to low. (Aluminium participation is too low)
  42. [.22] Ship pathfinding (Missing map-pre check)
  43. [.22] Ship Repearing doesn't occur
  44. [.22] Temporary Broken build / Not working Plants
  45. [.25] Used vehicle Issue (Moving back cause crash)
  46. [.26] From [.20] Construction site name is different in CO and vehicles which are assigned to it.
  47. [.27] Cancelling demolition on roads causes Crash to desktop (Between Segments)
  48. [.27] (Possible) Containers/Vehicles not unloading in Container Port. (Checked wait for unload)
  49. [.27] Change workplace/depot for all vehicles
  50. [.27] Trains - "Change workplace/depot for all vehicles" don;'t work from border.
  51. [.28] (Regression) - Hazardous dump - dumping issue. "Cannot be stored" (Can stops demolition office)
  52. [.28] Roads (RealisticMode) - Demolition of middle segment of the Planned road/track upgrade - (Generate free resources)
  53. [.28] Railway (RealisticMode)- Demolition of middle segment of the Planned road/track upgrade - (Vaporise)
  54. [.28]
  55. Connection road 2 bridge on flat surface, cause terain bump/glitch
  56. [.28][InFiles] Lviv State Circus is not shown in the menu - But exists in file. (Bug / Mistake)
  57. [0.9.0.14] - Big Hospital... One path connection are for bridges.
  58. [1.0.0.2+] Placing any rail-signal on -deactivated- planned rails activates them

[3d]:
  1. Game Flickering
  2. Outline don't work corectly for (bridges and other buildings which corelated with water)
  3. [Need-Verify] Light source for Undergound water-switch
  4. (old) Windows / Screen resolution change cause issue with point/area of reference in game.
  5. Texture issue at night
  6. Random source of light / post removal
  7. [.17] Big garbadge container trucks have their animation on loading wrong (at least on Skd 706RT)- after the container is put on the ground, the pile of garbadge is being formed on the empty place on the back of truck, where container usually sits, and then when "full" container is picked up, the pile briefly switches to its correct position.
  8. [.26] Avia A30N covered hull - wheels don't turn when the vehicle moves. (Animation glitch)
  9. [1.0.0.1+] SKD-706 RTO MTZ Texture issue (for several of the 'with logos' options.)

[Money Making]:
  1. (Questionable) Scraping Old cars can give profit.
  2. [Blocked by bug with Vehicle sell] Buy waste Truck, Load Hazardous waste and sell. (Player can get money for taking hazardous waste + more for selling vehicle with hazardous waste)
  3. New car is cheaper than used one: Skd 706 Snowplow (at the same time)

Map Bugs:
  1. Slovakia (Komarno, sturova) We can modify/remove road after Custom Office
  2. Slovakia (Moravskie Lieskove) if we remove road to CO... We can't rebuild it
  3. Slovakia (Tristerna, Vysmenemeckie, Cierma n. Tisoui and others) It's possible to remove Foreign Powerline
  4. [.21] Any Map ( Should have tools to verify pathfindinf for ships )


Misc:
  1. Doubled file \media_soviet\weathers\day1 - Copy (2).ini


Maybe Unfinished
  1. Ash Mechanics

To Dicssuss:
  1. Foreign Power Connection (Should be enabled without research? Maybe only in Hard+ Mode disabled)
  2. Selling vehicle mechanics in Realistic Mode.
    1. Car automatically go to the Custom Office
    2. Player can choose scrap / sell when click btn.
    3. Player need manualy move car to correct facility. (Sell = Custom Office, Scrap - Scrap
      Facility)
  3. Road Degradation (Eg. Asphalt to Mud etc.)




(Incorporated mods by Robs074 with Changes)
https://steamcommunity.com/sharedfiles/filedetails/?id=2988346030

(Incorporated mods by Robs074 without changes)
https://steamcommunity.com/sharedfiles/filedetails/?id=2988333997


Bonne Journee
Dernière modification de ^1[CH3CH2OH]^9 Jean_Noir; 26 févr. à 14h06
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Affichage des commentaires 256 à 270 sur 294
CheckPoint:
0.9.1.7

Please remember about add information:
which version now you use.
Version:
0.9.1.7

Issue:
Saves longer than usual. When user spam clicks during save its can cause crash. (E.g. building mode)
Dernière modification de ^1[CH3CH2OH]^9 Jean_Noir; 20 juin 2024 à 6h42
Version:
1.0.0.0

Issue:
Saves longer than usual. When user spam clicks during save its can cause crash. (E.g. building mode)
Version:
1.0.0.1

Issue:
Saves longer than usual. When user spam clicks during save its can cause crash. (E.g. building mode)
Version:
1.0.0.1
//edit: 1.0.0.2 also

Issue:
SKD-706 RTO MTZ bus texture is on sideways for several of the 'with logos' options.

Images:
https://steamcommunity.com/sharedfiles/filedetails/?id=3273440272
https://steamcommunity.com/sharedfiles/filedetails/?id=3273440419
https://steamcommunity.com/sharedfiles/filedetails/?id=3273440333

P.S. -- All realistic mode and I'm playing with all my subscribed mods disabled for this run, so all vanilla-vodka.
Dernière modification de Holyvision; 24 juin 2024 à 18h45
Version:
1.0.0.2

Issue:
Saves longer than usual. When user spam clicks during save its can cause crash. (E.g. building mode)
Version:
1.0.0.2

Issue:
Placing any rail-signal on -deactivated- planned rails activates them

(Has been in the game since forever but today it really annoyed me)
Version:
1.0.0.2

Issue:
Cannot enable achievements in my old save anyhow, even with all difficulty settings on.
I got achievements when starting new game though
CheckPoint:
1.0.0.3

Please remember about add information:
which version now you use.
CheckPoint:
1.0.0.4

Please remember about add information:
which version now you use.
CheckPoint:
1.0.0.5

Please remember about add information:
which version now you use.
Version:
1.0.0.4

Issue:
Cannot enable achievements in my old save anyhow, even with all difficulty settings on.
I got achievements when starting new game though
CheckPoint:
1.0.0.6

Please remember about add information:
which version now you use.
Version:
1.0.0.5 & 1.0.0.6

Issue:
Bug with HV lines that can't be deleted/built (ref.: https://steamcommunity.com/sharedfiles/filedetails/?id=3301447233).
CheckPoint:
1.0.0.7

Please remember about add information:
which version now you use.
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