Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Piktas Keksas Jun 21, 2023 @ 12:23am
How to make vehicles go to vehicle repair station?
The question is exactly like article.
Some vehicles DO come to repair station, bu majority do not. So I have to search the map manually and send them. Is it possible to make them go to repair station automatically once they reach some veariness? Helicopters seem to come to repair station regularly. No problem with them. But heavy vehicles do not. Especially the once from construction offices.
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Vimes Jun 21, 2023 @ 1:47am 
Originally posted by Piktas Keksas:
The question is exactly like article.
Some vehicles DO come to repair station, bu majority do not. So I have to search the map manually and send them. Is it possible to make them go to repair station automatically once they reach some veariness? Helicopters seem to come to repair station regularly. No problem with them. But heavy vehicles do not. Especially the once from construction offices.

Helicopters, with attached pads, do work rather well. They deviate from their lines and turn up for repairs and then get repaired.

However there seems to be a certain vehicle type (?) or point of where they are where they do NOT get repaired but accumulate as "time clock" type repairs....

https://steamcommunity.com/sharedfiles/filedetails/?id=2992462787

they clog up the slots within a repair station and yet do not get repaired. This can have consequences.
Other vehicles can arrive, or the repair truck visit with service material, and they are repaired.

But there is a certain number and possible type that do not.

You could "attach" a vehicle repair station to a CO, for example. By building it close and so there is an association. BUT that would only, potentially, resolve that single issue and not the problem as a whole.

All 17 of my repair station were rebuilt with the .12 update.

What do you mean by "sen them manually" - do you mean to press the button in their Window for them to start to search for a repair station..? That doesn't necessarily, in my experience, mean they will guarantee as prompt a repair as, for example, a helicopter.
Last edited by Vimes; Jun 21, 2023 @ 1:55am
Piktas Keksas Jun 21, 2023 @ 1:59am 
By saying sending manually I mean - I take a tired car and send it to depo, which is attached to repair station. Once it gets there, it gets reapaired. But then a car looses its attachment to construction office, in which it worked before being manually sent to be repaired.
What happens is - a car (usually attached to CO) is working until it drops completelly. Then I send it to repair station. That is not a good way to handle a problem. That is why I am searching for better one to deal with situation.
Last edited by Piktas Keksas; Jun 21, 2023 @ 2:00am
Vimes Jun 21, 2023 @ 2:02am 
Originally posted by Piktas Keksas:
By saying sending manually I mean - I take a tired car and send it to depo, which is attached to repair station. Once it gets there, it gets reapaired. But then a car looses its attachment to construction office, in which it worked before being manually sent to be repaired.


Ah, so you need to absolutely manually take control of the whole repair process and then reallocate it back to the CO.

Point taken, less than ideal tho.

Have you ventured into ships and trains, for repairs..?
Piktas Keksas Jun 21, 2023 @ 3:16am 
Ships and trains - not yet. I do have many small (moded) ships. I am running an island republic, therefore ships are extremelly important. Still operational :)
Really have no idea, what will I do, when the time comes to repair them :D
Vimes Jun 21, 2023 @ 3:26am 
Originally posted by Piktas Keksas:
Ships and trains - not yet. I do have many small (moded) ships. I am running an island republic, therefore ships are extremelly important. Still operational :)
Really have no idea, what will I do, when the time comes to repair them :D


IIRC I remember you from the Forrest Village game.

Anyway.................Ships, so far, are not like helicopters.

You have to physically "connect" a repair station to a dock. It will remotely connect, association by road, but ONLY to the general dock where you park ships.
However getting them to visit that dock is not successful.
Getting a ship to be repaired on any dock, by physical connection, that it does not directly visit is also not going well.

What I mean is if you have a repair station connected between a liquid and aggregate type dock, to cover both, then a ship on another line that passes close will not visit them for repairs. Unlike helicopters.

Trains.......................
Piktas Keksas Jun 21, 2023 @ 3:45am 
Yes, I used to play Forest Village long time ago.
And thanks for the tips
Vimes Jun 21, 2023 @ 4:10am 
Be wary also for the capacity of the repair stations, more so when it comes to the larger vehicles. I use a small warehouse, with FLT's, to supply them.
Cerber Jun 21, 2023 @ 5:27am 
repair station got a checkbox to let vehicles from lines come in, make sure that's checked
i noticed my vehicles started going there on their own after they reached 80+% of wear and tear, not sure if there is a setting somewhere to decide at what point they should get off the roads to get repaired
Vimes Jun 21, 2023 @ 5:38am 
Originally posted by Cerber:
repair station got a checkbox to let vehicles from lines come in, make sure that's checked
i noticed my vehicles started going there on their own after they reached 80+% of wear and tear, not sure if there is a setting somewhere to decide at what point they should get off the roads to get repaired

The setting is located in the left menu, you can select the vehicle repair values for each class of them.
Cerber Jun 21, 2023 @ 5:47am 
Originally posted by Vimes:

The setting is located in the left menu, you can select the vehicle repair values for each class of them.

thanks!
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Date Posted: Jun 21, 2023 @ 12:23am
Posts: 10