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Still, some issues remain (the party never ends...):
• Industries using 100% quality water will consume vastly more than they claim to need.
• Selecting the first category of vehicle/building in the "list of vehicles and buildings" will default to "bus" if a vehicle (even for non-road vehicles) or "cargo station" for buildings. For example, selecting "ambulance" will switch to "bus."
Which information you checked?.. consumption at maximum production? (aside from other input resource) Well this is only for production.. but people working in the factory still make some extra consumption
Uh.. I tried but cannot reproduce or I did not get it :) .. I just opened the list of all buildings in one well developed map.. then I had access list of all vehicles.. clicking on "bus" or ambulance gave me proper list.. maybe some more exact steps?
https://steamcommunity.com/app/784150/discussions/0/3808407060879653499/#c3808407060881960585
https://steamcommunity.com/app/784150/discussions/6/3816284554978299591/?ctp=8#c3808407060879393343
Reproducible only with 100% pure water, not with own water production.
To reproduce, just select the first category in the filter list.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007340517
https://steamcommunity.com/sharedfiles/filedetails/?id=3007340620
https://steamcommunity.com/sharedfiles/filedetails/?id=3007341008
https://steamcommunity.com/sharedfiles/filedetails/?id=3007341081
https://steamcommunity.com/sharedfiles/filedetails/?id=3007344690
While not depicted, the food factory will complain about not having any water to use, but the complaint flickers in and out rapidly. The low tank level is visible though.
When the 100% quality water is mixed with even a little sub 100% quality water, the flow from the substation falls to a little over the amount specified by the food factory. You can also see the food factory's water tank start to fill up.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007344871
Strangely though, the water flow meter at the factory does not seem to account for water used for industrial purposes, but rather just the amount of drinking water used.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007348972
https://steamcommunity.com/sharedfiles/filedetails/?id=3007349065
Works absolutely fine for me, not sure what is happening.
You are explaining it well enough, I just don't get the same behaviour. The menus are opening as expected.
I see you were spying on my frustrated clicking earlier
I have read the linked previous reports of concern regarding water usage.
Are your findings of this problem limited to a bought water supply in roubles only, but then works fine in dollars. I ask as this was noted by a player linked above.
So in other words not a piped water supply fed from a water treatment plant concern..?
I note that, for a piped supply, the maximum you can set for a water treatment plant is 99% after treating it. Even tho the actual output can show, at times, at 100%.
I have two large food factories using piped supplies, indicating 100% water quality, but can't rule out any minor fluctuations, altho they seem stable so far. Their consumption of water is always within the rates of expectations, noted by the supporting substation.
So, helps with the identification of the issue, is this a concern that you have noted with a bought supply of water and does how you bought it, in what currency as previously claimed, affect this...?
I'll move a reported issue one from the general to the support forum, not sure if the person reporting it was on the beta build. I'll ask.
Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007501546
https://steamcommunity.com/sharedfiles/filedetails/?id=3007501639
For the bug to happen, all of the water from the storage it is imported from, the water in the pumps and switches it passes through, and the water in the factory's tank all need to be at 100% quality; otherwise, the imported 100% quality water will just become 99% quality when it flows into a tank with less than 100% quality.
You should check the quality level of your food factory's tanks to see if you are actually using 100% quality water in them; any addition of less than 100% water (like from a treatment plant) is enough to dispel the bug (as you can see when the pump I use to gate the treatment plant's water is turned on).
Using water from treatment plants is not an issue as you can only get it to 99%, and this behavior only occurs when at 100% quality. Drinking water usage seems to be unaffected, except that the substation cannot supply enough due to the over consumption bug. If production is stopped, then the over-consumption of water at the substation also stops and access to drinking water is restored and used at appropriate rates.
What you are noting does not, unlike the report in the beta thread, seem dependant on the currency but on the continual supply of 100% water quality.
Spending a little longer examining my two food factories and I see "micro" fluctuations between 99% and 100% water quality. That would be expected as it uses a piped supply it has the maximum quality rating of 99% purity, derived from a water treatment plant.
That also tallies with what another person noted as not seeing the issue, as the concern seems to be negated when less than 100% pure water is mixed in the supply.
I was not aware that if you purchased a water supply, regardless of currency, it can be a 100% continual water quality, and doing so would have the issues described.