Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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3division  [developer] Jan 27, 2021 @ 9:12am
0.8.3.22 - Critical fixes
We discovered various weak places in the current version, hope this version will fix it.

Moreover, in previous version was introduced one bad issue causing citizens has been walking to building not by shortest route and if you would hover over the walking buildings icon, some building may get listed double or triple or even more times as walking destination from building. If you have such bad area just build any piece of small road or sidewalk to force those paths for citizens to recalculate the area paths...

  • Fixed issue about citizen walking not shortest way to building (in walking connections buildings appear twice or more), in case you have such broken area build any piece of road or sidewalk to get it fixed
  • Fixed issue with forklift and ship harbor, forklift was sent while ship was not fully in harbor
  • Fixed issue with 0% to load for CO vehicles
  • Fixed issue with statistics tabs and price of resources, cents was not displayed
  • Fixed issue that train is sent to gas station along route without fuel or electricity and get struck there
  • Fixed issue about brand new locomotives which are towed was spending their fuel and refueling
  • Fixed issue with crash related to demolition of building and one way roads
  • Fixed issue with possible crash related to demolition of parkings and one way roads
  • Fixed out of money issue in landscape editor
    Last edited by 3division; Jan 27, 2021 @ 9:13am
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    Showing 1-7 of 7 comments
    GeorgJungle Jan 28, 2021 @ 12:24am 
    Thank you 3division :-)
    Is C+H+E not working to enable cheat mode for anyone else?
    Vimes Jan 28, 2021 @ 5:11am 
    Cheat mode enables and disables fine for me with this build.
    I typically remap the C key, otherwise I find it a little awkward with a spinning UI..!
    Last edited by Vimes; Jan 28, 2021 @ 5:15am
    Originally posted by Vimes:
    Cheat mode enables and disables fine for me with this build.
    I typically remap the C key, otherwise I find it a little awkward with a spinning UI..!

    Haha, I got it working. One of my F keys was stuck down!
    johntarmac Jan 28, 2021 @ 5:44am 
    I find doing a quick stab at the C H & E altogether works best for me, if I'm a tad slow all that happens is spinning.
    FireByTrial Jan 28, 2021 @ 9:04am 
    thank you :steamthumbsup: I've seen most of these in my recent republics and am very happy to see these bugs squashed :steamhappy:
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    Showing 1-7 of 7 comments
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    Date Posted: Jan 27, 2021 @ 9:12am
    Posts: 7