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I had separated CO with buses only and it was picking up workers from train platform in nearby city. I am sure platform was getting empty each time train arrived and CO had this info status that source is without workers. However, I never observed cancelling construction due to lack of source material. No other construction were cancelled and I was building huge city back then micromanaging this CO constantly.
For sure I was setting up max number of workers for those constructions to some smaller number. Like 6 workers for paths, and about 20-30 for short roads and short factory connections.
I also feel like the time it took to remove the construction form CO matches with the time it took bus to get to train platform. Like construction was removed due to some issue between train platform and construction site.
Still it do not explain why only those few construction sites were affected and why re-assigning it immediately fixed the issue.
Now all the constructions are finished but I will be monitoring this closer to see if i can reproduce the issue on demand in next city.
I assigned short factory connection to CO with workers. Then I started recording video if You need it, however, it just shows that construction was removed after roughly 80 sec.
It is not getting removed from any other COs.
EDT:
Oh gosh... It removed also forklift garage and I am running out of ideas what is going on.
Take a look at this 3.5 min long non public video:
https://youtu.be/9BMMNep4jGw
Timeline:
0:27 - Power Wire construction complete,
0:37 - bottom Factory Connection removed,
0:50 - mid Factory Connection removed,
1:07 - I am reassigning both Factory Connections,
1:19 - top Factory Connection removed,
1:21 - Forklift Garage removed,
1:31 - I am reassigning Factory Connection and Forklift Garage, bottom Factory Connections removed, I am reassigning it again,
1:45 - top and bottom Factory Connections removed,
1:58 - mid Factory Connection removed,
2:26 - I am reassigning Factory Connections,
2:40 - bus 1 arrives to Power Line,
2:52 - bus 2 arrives to Power Line,
3:15 - top Factory Connection removed,
3:23 - bottom Factory Connection removed,
3:35 - mid Factory Connection removed,
3:37 - Forklift Garage gets removed.
1. There is no problem with other buildings like power wires, shops, warehouses etc.
2. This is not limited to free CO. I build vanilla CO and the problem is the same.
3. Now it is impossible to build those factory connections and forklift garage, each time they get removed.
4. There is no one way roads in the republic except those in bus end station and grain silos.
5. There is no road signs between CO, bus station and factory connection except some 'no plow' on side roads.
How it looks like:
1. Bus is being send to train station for workers. Despite there is road connection bus decides to use pedestrian path. This is not a problem for other constructions.
2. Bus gets loaded with workers and idles for a while.
3. For a fraction of a second there is a status:
"Start or End building is not connected to the road".
4. Construction is removed from CO and bus teleports to CO.
When I demolished pedestrian path and CO had to use regular road connection problem disappeared.
This is really strange.
*Edit:
So in my case it seems to be due to roadsigns forbidding busses - I assume no-bus signs blocking CO-buses is a leftover mechanic from before building maintenance was introduced, when it didn't really matter. Now the sign isn't just routing buslines, its blocking every building on a road from being maintained, which i think shouldn't be the case, and was never intended...
https://steamcommunity.com/sharedfiles/filedetails/?id=3321297917
What I observed (with the signs) is that it gets unselected only when the CO tries to path to it - not when I first tell the CO to work there. So the bus goes all the way to the station, picks up workers, and only then the construction gets unselected...Which means the player doesn't really know there even is a pathing issue. So it gets hard to notice, hard to diagnose, and thereby hard to pin down the problem. If the game has whatever problem to path there it should not be possible to assign a construction, as it is when you try to assign something unconnected - the game does some sort of pathing check when trying to assign constructions, which simply isn't completely working.
However, (at least for me) problem seems to be somewhere else as there is no issue with actual path to the construction. Not only I was taking workers from the same bus platform using pedestrian path, I was also delivering them to the same new city that was under construction and there were no problems with that. And finally: forcing CO to use road connection that is just 10 meters closer to the CO completely solved the issue.
It is fourth city in a row where I am facing the same behavior:
Construction Office has source of workers set to passenger train station. Despite there is road connection it uses pedestrian path.
Everything works fine except for some construction types like factory connection. When CO is triggered to deliver workers to short factory connection it reaches train station via pedestrian path, loads workers and can't find way out/to construction site.
I somehow feel it happens because when bus uses pedestrian path it changes its type of vehicle (in the background) and the temporary type of vehicle is not accepted by the factory connection that's why it can't find way to construction site.
I wonder if it is possible that my entire save is somehow broken... I think I will do the tests on new map maybe.
Here is another non public video showing the bug:
https://youtu.be/ihf89RjnPKY
Would You be so kind an confirm You see the same in that setup?
EDIT:
Anyway, I decided to sent a bug report.