Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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tripodalt Jun 5, 2020 @ 2:48am
container transport wait check
i checked the wait for load and as you can see the transport capacity of 9T not allow a third container to be loaded so why the truck still wait
the same hapend in the other factoruy uF6 where a open car wait with a single container loaded when it have no space for more
is the truck wait for the next that will not able to load begore moving
it can be a trouble with suc worth critical material
not sure about the waste effect but i guess
https://steamcommunity.com/sharedfiles/filedetails/?id=2119820486
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johntarmac Jun 5, 2020 @ 4:25am 
Originally posted by tripodalt:
is the truck wait for the next that will not able to load begore moving

This, I'm sure there must be a good reason for it but I don't know it :D
tripodalt Jun 5, 2020 @ 5:38am 
yes the good reason that devs answer at each time i report an load unload trouble is its not a real bug
i gess this fit you since its come from the devs
that in detail because they check if the factory exporting evry frame and is the transport is overloaded instead of just set a chrono for each vehicule and a full or not trigger and i guess its for memory/cpu usage that allow to deal with more population a programmer trick that double r multiply the global cosmetic by cheating all the math
the game is not as it look like for resume
their is a transport loading process the same for all the game items who must look super unrelated without the cosmetics cheats
3division  [developer] Jun 5, 2020 @ 7:12am 
If you check [ ] Wait until loaded.. for containers or vehicles.. in building there must be something to load.. otherwise vehicle don't know if it is full or not.. because need try something to load.. same mechanics for this is used for brand new vehicles loading.. where the vehicles vary in size much..

Vehicle should run after new container appear in the factory..

Maybe could be fixed as if there will be not any container/vehicle in the building we will test same type as vehicle have already loaded... I will make note about this in our list.. maybe we can fix.. if it will not break anything else..
tripodalt Jun 5, 2020 @ 6:17pm 
their is logic and math problem
the vehicule have to wait forever when checked and move when own load capacity bypassed
in the actual gameplay the vehicule wait forever despit max capacity by passed until a new unloadable container is in the factory
if the factory stop to produce because the player provided just enought import for complete the desired task it not work as intended
in the case i exposed its super critical 50 000$ issue
i just wonder if it hapended with an boat transporting an ofshore refinery worth of 10M$ obivously the player will not plan to wait for a second to be produced before the boat move nor let the boat forthing and back to delivery point during years of construction in the harbor construction yard
we have to valid mecanics in the most extrem scenario else it look like meaningless details

if the player cannot trust game option in a gestion management game it become a puzzle game for nich player that have time to waste at experimenting wrongness

from what i understand all come from your code optimisation that induce unrealistic behaviour
but from the player side its not only not understandable but not acceptable too

when i write an unoptimised code i check if the vehicule remaining capacity is able to load another container mass and done
seem that not at all the math you use for it

and the unchecked wait for load issue i will solve by comparing the vehicule max load speed with the actual load speed if superior the release the vehicule fron the factory
it maybe not related to the scale of the game and probably will impact the framerate

i noted too that many game crash to desktop hapended to me since i reach the 2000worker count and mostly when i put a new house on a road connection
Last edited by tripodalt; Jun 5, 2020 @ 6:23pm
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Date Posted: Jun 5, 2020 @ 2:48am
Posts: 4