Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Space race, more western aircrafts and vehicles, Military Equipment for exportation only. My humble suggestion for a propper Soviet Republic
a few days ago, i was talking with some friends about this game and i was suggested that maybe this two mechanichs would be such a great improvment to the game, in fact, if the space program was implemented in the game would be a nice, since it can be used as a improvment for the Tv broadcast station, or creating space station like de Mir. Aside from that i'm an aviation geek and since i use all this great mods for western and eastern aircraft, i would like to see more of them, like Boeing, Douglas, Lockheed and the others, with the military branch would be nice to see that we can build a weapon factory for those Ak's lovers, buy some blueprints for western weapons too, and also a Military vehicles (Ground, Air and Sea) for exportation only, same method for the native vehicles exportation method of the game.
Отредактировано Mr.Karov; 19 фев. 2024 г. в 10:28
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Thanks you all for the feedback 😃
Автор сообщения: ginugagap
space race and weapons factory would be two more things reminding at tropico...
but of cause space race would be nice.

I am very sceptical reguarding military and combat, a lot of great city/nation builders did terrible combat stuff making the game worse rather than better. (think of tropico, or anno, or, caesar III, pharaoh)

I also like the Idea of a peaceful progressive soviet society, always growing in wealth and happyness, the way it was supposed to be, no war, just crops and goods and rising production.
a monument with a cute classical T34-85 would still be nice ;)

on the one hand it would be fun to have kind of missions for delivering weapons, on the other hand one of the "assets" of this game is that you can use everything you produce yourself too, there is no "export/cash only" goods.

iff i was the defs, i would stay away from anything military, and just let modders deal with it iff they want to.
Yeah I've also play Tropico since their 3rd release until the 6th, but the thing it's those raids tend to get boring, my way of see the military mechanic would be a passive way to make money, and maybe a little diplomatic turmoil to add more challenging situation to our little republic
I think the space race has a lot of potential for expanding the game in terms of resources, research and manufacturing/exports. I'd support such a DLC.
Автор сообщения: Mr. Karov
Автор сообщения: Mad_House
I think the passive route of arms and munitions manufacturing, maybe even vehicles with a special "military" marker for a notoriety export, would be useful as a mechanic.

Playing it as a balancing game - every lucrative contract you take with one side hurts relations with the other side which results in increased prices or even sanctions depending on the nature of the contract, i.e. a peacekeeping operation somewhere in the world or something as opposed to propping up a radical pro-Western or pro-Eastern regime/rebellion somewhere else.

Adding in diplomatic relations would be a very interesting path for the game to take down the road, especially as the 'global events' modifier progresses. Frankly, China could take more of a role in the game, still dealing in Rubs but more present as a sort of event/background phantom.
I agree with you about the passive income for the weapons systems, I'm not suggesting a massive theater of war like a reply in another comment below, just another way to make money
Thank you. I think it'd be a good expansion of variety for production, since many Soviet satellite states had their own arms manufacturing processes.

Bulgaria, Romania, Czechoslovakia, Hungary, Poland, Yugoslavia and the German Democratic Republic all produced weapons domestically. Over 20 countries used the Czech-made VZ.58 as a sample of their global influence. Similarly, we knew Denmark, Sweden, Belgium and Austria to have been major arms exporters despite a small size, and Sweden famously cut off supply of the M45 Carl Gustav when they learned of the United States' intent to utilize the platform in the Vietnam War.

Really, at it's barest, the ability to manufacture another end-product for profit would be a suitable addition to the game that allows diversity in manufacture. The 'global repercussions' and 'diplomacy' need not even be considered.
Автор сообщения: Strategic Sage
Автор сообщения: Rocker974
I do however love the idea of adding in a space race to the game. I think the late game needs more of a challenge to work for. In my opinion sending space craft to the moon or building satellites for weather data, resource data, foreign intelligence, etc.. is a great idea. There are lots of cool possibilities.

I would raise a few objections, based on game scope:

- It's unrealistic for a small backwater republic to have an major space program in this era
- There's no need for a satellite republic to have intel satellites, the weather system would have to change a *lot* for that to be usefuil, and so on.
- In terms of late-game challenge, it's really just moving the goalposts and that could be done with any number of more practical industries. At some point you're going to run out of stuff to build whether it's space assets or something else. I don't see any meaningful value in just replacing electronics with a different late-game option.

Автор сообщения: Mad_House
Adding in diplomatic relations would be a very interesting path for the game to take down the road, especially as the 'global events' modifier progresses. Frankly, China could take more of a role in the game, still dealing in Rubs but more present as a sort of event/background phantom.

These were just a few ideas, I’m not sure if any would be actually worth implementing. I do think the developers could think of something clever with a space race.

What if instead your backwater country uses its resources to support a greater project by the eastern block. Use your money or resources to send to complete the great space mission. Improve foreign affairs and get rewards in return that benefit the pride of the nation (loyalty?). Maybe this could be another way to use currency or possibly this could influence eastern and western ties. You must admit there are some cool possibilities development could do with this.
Отредактировано Rocker974; 20 фев. 2024 г. в 11:00
I agree a space program would be awesome as a dlc i in the future and the devs could even add some new features to excisting buildings like the steel works, electronics factory ect. to allow new things to be produced and assembled into a rocket ect.

Regarding military
Well i agree with other players that "war and fighting " do not fit into the game.
But i dare to say it would be interesting if we could build military aps's, tanks, ships, planes, helicopters and export them for profit.. AND maybe there could be some kind of end game kind of gameplay where forign politics become a thing.. Example the east and west collide and to counter a west treat the player get orders to produce 100 tanks before x year and for that the player get a rewards such as higher steel prices for 5 years and if they fail lower steel prices for 5 years. ( player should be able to say yes/no to missions)
Alternative forign politics could also sometimes come with mission such as export xxxxx tons of corn and if the player can do it then get x reward for x years.

But such kind of gameplay might not be for everyone, in that case if a player say no they should just be able to play the ordinary game and do what they like without reward or being punished.

ps.. I think a little navy with ships and submarines will look awesome and show of the republics might.. maybe it could be used as forign politics points of power somehow.
BUT we should be able to shoot.. its a peacefull game. Maybe there should be some kind of maintenance cost so no player can build a gigantic military. ;-)
while the idea of a space race (and arms factories) is interesting, do remember that we are managing a 20x20km soviet republic with a max population of less than a million. Hardly a candidate for a grand space or weapons program.
Автор сообщения: nekys
while the idea of a space race (and arms factories) is interesting, do remember that we are managing a 20x20km soviet republic with a max population of less than a million. Hardly a candidate for a grand space or weapons program.
The space program is a grand stretch, yet manufacturing small arms and artillery shells/rockets/light missiles/whatever is actually more feasible than manufacturing license-procured automobiles which we already can do. Israel was doing it before they were even a state, North Korea does it despite containment by various sanctions, Iran, etc.

If I really needed to make the case, I could argue that anybody living in rural Montana with a million bucks could start the firearms production and it'd take less than 50 people. They'd probably say "ha, less than that" on both accounts.
Отредактировано Mad_House; 20 фев. 2024 г. в 13:34
Автор сообщения: Mad_House
Автор сообщения: nekys
while the idea of a space race (and arms factories) is interesting, do remember that we are managing a 20x20km soviet republic with a max population of less than a million. Hardly a candidate for a grand space or weapons program.
The space program is a grand stretch, yet manufacturing small arms and artillery shells/rockets/light missiles/whatever is actually more feasible than manufacturing license-procured automobiles which we already can do. Israel was doing it before they were even a state, North Korea does it despite containment by various sanctions, Iran, etc.

If I really needed to make the case, I could argue that anybody living in rural Montana with a million bucks could start the firearms production and it'd take less than 50 people. They'd probably say "ha, less than that" on both accounts.

See my point, it would be a feasible mechanic to add :D
For whatever reason, many of the comments are missing the main point.

Yes, space program would add more products/things to do, but so would a zillion far more relevant and reasonable industries. I haven't seen anybody address why space should be added rather than more practical options. The whole 'it would be fun' thing is so ... well, just groundless, since fun is totally subjective and again it could apply to other industries just as much.
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Дата создания: 19 фев. 2024 г. в 10:05
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