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Comrade Sirius (my)
BBalljo (also doing "viewers republics" presentation)
Hmuda
Caya Maya
Illyria
...
Everyone plays differently and more importantly have different systems in resource management, logistics, city-building approach and in system he/she is using. All of which kinda influence each other and would be VERY HARD to untangle to last bit for untrained soul without authors guidance.
So come and visit some of those channels. As I cannot speak on behalf of others, but I tend to respond quite fast to comments and questions (<24h). It would help you much more then getting a save of 60k people republic on a map you do not know and built in a way you do not understand.
But I can show you a 60k pop republic (for which I DO have a save available). There are 4 vids of this map on my small channel and you can get a pretty good impression of how such thing can look like and work
https://youtu.be/jC5wRlXR3DM?si=3VOTg9dPtQNx0tGV
https://m.youtube.com/watch?v=dXQvTKwkckY&list=PLVzPeWF6vxoj-LX8QVKtd6GLGLQbF67x0&pp=iAQB
Maybe my Videos are somewhat helpful.
https://m.youtube.com/watch?v=JjgfVKLMelg&list=PLbl3zr6Ymg9pzQToWQ0YlBqrAn6M3BakV&pp=gAQBiAQB
If you have any questions don't hesitate to ask here.
You will get response in no time.
Success Comrade.
I tried to do it, to understand the mechanics of the game. Unsuccessful. It's easier to figure it out yourself.
And secondly, you will have to download almost the entire library of mods for my map. Trust me, it's not worth it.
However, the problem is that "a simple map with a few cities" is not something simple. This game is more like a spider web where everything connect to everything, and if you don't know how it was build, you're lost.
It happens that I try to get back to an old game. A simple map with two cities... but I was no more able to understand myself how works my own map. It's realy, realy complexe...
I recommand to start with most of the options set to "off". Try to build simple systems. Why not a coal mine that provide fuel to a power plant, which in turn sell electricity to foreign country ? You can make it with minimum options. Then, once you understand how it works, you can add more...
Take it easy. This game is huge.
Few cities is basically and endgame scenario. ONE moderate city is enough to get to black numbers. And even that is a lot of work with everything on. Let me explain few categories:
Networks (water, sewage, power, heat) you can decipher pretty easily in one city. You are able to find out ways it is connected. You still wouldn´t know WHY, but it will work. It is easy.
The biggest obstacle is delivery systems of goods. There is about 40 goods types (+waste types) and you need to:
a) provide food, meat, clothing and electronics to your citizens and their facilities (shops, prison, orphanage, hotel, restaurant)
b) provide materials for construction offices (boards, bricks, prefabs, steel, electro+mech. components)
c) provide materials for vehicle maintenance (steel, el+mech com-, plastics, fabric)
d) provide chemicals to water and sewage treatment plants
e) provide materials for industries, take manufactured goods from there and deliver them where you want and in quantities you want (including priorities)
f) HAVE FAILSAFES when something goes south AND UNDERSTAND WHAT THEY MEAN and how they work
You do all this through combination of lines (where suited) and distribution offices (DOs) when you want to use vehicles for "multiple less frequented lines" - for example supplying of multiple shops + prison + orphanage with products needed.
Example:
Large shopping center with hundreds of customers can still well utilise it´s own big food truck, but definitely do not need extra truck for clothing, electronics and meat.
But you still would want the DO to keep food supplying with 30%, because that one truck can need repairs and once it leaves the line for a while, a short supply would occur. Same would happen with coal for heating plant - usually 1 truck on line is enough, but having a failsafe in spare DO somewhere surely helps to keep things on tracks when needed.
And once you get to things like waste and own production of chemicals (with backup imports for water treatment plants etc.), you might be able to see why it is impossible for untrained person to see what is going on AND WHY.
So watch youtubers and try on your own.
Best start for real after tutorials is either 1st campaign or new game with
- everything on (so you know what is happening)
- realistic mode on (so it teaches you what vehicle does what and how sourcing of materials works); don´t worry, can be switched off/on anytime if really needed in setting of a running game (as everything else, too)
- easy citizens reactions so ho have unnaturally long time before they run out
- 10m RUB money (to give you plenty of spare cash to fck things up and fix them again)
There is your playground, your sandbox. Have fun!
Functional 10K city on an easy map, with a few industries and most (but not all) in-game mechanics turned on and took care of.
https://steamcommunity.com/sharedfiles/filedetails/?id=3252663961
You'll need to sign-up for this whole mod collection though. That's just buildings/vehicles which I feel are balanced to original gameplay. I'm not aware if we can check somehow which are actually used in the save.
https://steamcommunity.com/sharedfiles/filedetails/?id=3125833601
Link to the save:
https://1drv.ms/u/s!AtWSzNwNa8rjg4gJXWcQByOb_0FYBQ?e=hDgPuk
Hopefully, just unpacking this into your save folder works.
I have no clue what might be causing this. I stil have the same save and it runs without any problems. I'm fairly sure I didn't remove any buildings from a collection, so it seems to me deleted items could be just some vehicle skins I found obsolete/broken after release. So hopefully it shouldn't cause any real problems.
Still, if you find any clearly missing buildings, let me know, I'll investigate.
Thanks for sharing.
Great layout with REALISTIC MODE, SEWAGE, WASTE, CARGO, ...
But looking at the details - it confirms for me once again that REALISTIC MODE and WASTE MANAGEMENT are not my thing. It`s a micromanagement overkill for me.
I also had the message about the three buildings/vehicles being deleted.
They are part of the DLC "Workers & Resources: Soviet Republic - Help for Ukraine".
The log.html shows :
IO_Building_Read BuildingType is NULL - DLC1_concert_hall
IO_Building_Read BuildingType is NULL - DLC1_lviv_state_circus
IO_Building_Read BuildingType is NULL - DLC1_hotelukrajine
Deleting vehicle -1239231824
Deleting vehicle -1239231824
Deleting vehicle -1239231824
Oh, lovely, that explains it
its allot to recycle and sort and reuse.
But if waste management is not your thing then maybe you can consider to build the ensinerator that is a garbage burning facility. Then dump all waste into that and sell the ash.
it gona cost a bit but you survive ;-)
It produce allot of waste/ash ( mixed waste with ash in it ) so i recommend to build a large garbage dump with a claw so you can send a train to pick up the waste els you need allot of garbage trucks to get rid of it :-)
But alternative you can press ESC and go into game settings and turn the features off that you do not like.. ( BUT you maybe will not get steam achievments if you do so )
That is the great thing about this game you can turn on/off things and configure the game to me more or less advanced.
Thanks for the tip.
The widely configurable level of difficulty (simulation depth) is really an outstanding feature of W&R.