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Maybe some fudging could be done, and with a hosted server it could be played async, but the details would need a lot of thought and probably a lot more work than it's worth.
Multiplayer
Now feel free to search the forum with that elephant, eventually you'll find the answer
No
but dreamin is a wild bird :D
I could imagine some thing workable.
If your are not logged in your republic runs for the sorrunding republics in the last representational state but its actually on hold for the owner.
i consider even a more private server setting where you would have the abiliti to run all slots for your self i you wuld like. And maybe the option to have all republics running in sync always,just for the fun of it :D
But not a official server landscape from the devs, just the ability to host your own and play with your friends or alter egos :D
• Sim City 2013 - You could make a little town near someone else.
• Cities XL - Players basically traded tokens that represented various goods and services.
I found Sim City to have the more interesting method, as the interaction between towns was pretty interesting, but any of those interactions could be deadly in a game like this. Cities XL's token trade was pretty much that: token.