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Mixing services in residentials so everything is in walking range is proper soviet way encouraged by the game mechanics. You just need more population and/or to limit workers in those services. Just remember to crank them up when they become overcrowded.
Forgot about limiting workers - had at some services like my shopping center and stuff in main city but that obviously saw all the surplus labor just go to the school, kindergarten, etc etc instead and still not use bus. I'm pretty sure the only building on whole map right now with consistent full employment is my prison and orphanage, because there aren't any other jobs etc besides a limited store and stuff in that town and i've left it alone to not mess that up lol
I think I'll work on setting up a kind of periphery residential area between the two cities where the bulk of my construction stuff happens (they're really not far apart) and see if I can't basically rely on them to fulfill that need and be a bit more intentional actually planning the city.
Another mistake I do too in general is adding bus stops as an after thought too in already kind of crammed locations instead of planning my transit and development around them (or trams) respectively
Really only struggling because in the last months of current game all my construction has gotten so much slower and labor is the bottle neck for all my road projects, haha, gotta be more intentional and literally basically plan a residential area specifically for construction I think. I do have some houses in my construction industry buildings but that was just out of necessity and not really solving my bussing issue, obviously :p I feel like those people probably live in horrible pollution next to the asphalt / cement plants etc haha
If a worker is sent to bus stop like this it will wait for 1h there before looking for a job in walking range.
If all of the added work destinations are without a jobspot the worker will try places not on the list.
Thou personally i prefer to use the job limits in shops and let people decide where to go by themselves, its more hands on but also easier to notice problems.
On the topic of road projects. These should not require much workforce at all, unless you build very short (afair >12m) sections. In the early game when there is not that much workforce its best to keep to the gravel roads, that should be quick to get up.
Yes this is key early on for sure as those little ones won't get built with just bulldozer alone.
Something you can try as well is a few prison buses on a line going from a prison directly to a workplace such as gravel processing. It's not the real solution, but it can help keep a minimum staff on hand if your city buses are not quite keeping staff up. I seem to usually have multiple lines each with 3-4 prison buses on them.