Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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UsF May 14, 2023 @ 3:58pm
Secret Police Suggestion
Secret Police somehow feels underwhelming in its functionality. They drive around all day to set up wiretaps, but that feels a bit shallow.

Some enhancement in that regard could be made to give the building more flavor and gameplay functionality. Making the player choose one of the settings, rather than having each building do everything.

The following modes could be interesting as some base line suggestions:
Wiretapping = as is now

Propaganda = boosts loyalty when visiting citizens at their residences/workplaces, at the cost of happiness. Loyalty of secret police affects amount of loyalty boost. Boost scales with amount of people in visited residence/workplace, the more people, the less effect.

Policing = set a desired property, for example happiness <10% or criminality >20%, and the secret police will go around and attempt to arrest people with matching values in that statistic. The arrested people would not go through a trial at the court house and directly to prison. This would allow you to set up prisons with less overhead, at the cost of happiness from such extradjudical processes. Loyalty of workers would increase successful arrest chance. Limited amount of arrests per visit.

Chekism = Improves the effectiveness of all secret police in its range which are not running Checkism. Does not stack with other secret police running Chekism. Secret police will drive to other secret police facilities rather than residential buildings to provide benefit. Loyalty of workers affects amount of boost. Will also boost the loyalty of people working in visited secret police facilities.
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Showing 1-5 of 5 comments
Bailing_Out May 15, 2023 @ 11:39pm 
Since you do not run for election like say In Tropico they are only there to gauge loyalty and get maybe some other stats. In Tropico I used the form of secret police to kill political opponents. Theirs not reason for that in WRSR. So unless we are going to have voting, which I assume we are not theirs really not much for them to do except what they are doing.
UsF May 16, 2023 @ 4:32am 
Originally posted by Bailing_Out:
Since you do not run for election like say In Tropico they are only there to gauge loyalty and get maybe some other stats. In Tropico I used the form of secret police to kill political opponents. Theirs not reason for that in WRSR. So unless we are going to have voting, which I assume we are not theirs really not much for them to do except what they are doing.

I think secret police should be used to keep the stability of your nation and influence your population. Not as micromanagement-heavy as Tropico, where you can designate individual people, but in broad strokes, where you can give them an order based on historical precedence and they will execute that order continuously. Killing isn't listed, but getting rid of subversive elements (low loyalty, happiness) and initiating reeducation efforts could be included. Knowing the loyalty of your population is one part of the puzzle, but acting on that knowledge currently isn't really in the game, besides propaganda through media.
Deco Boladasso May 16, 2023 @ 5:57am 
IMO they should give a research boost. Yes, I mean they should steal tech abroad.
MG83 May 16, 2023 @ 9:43am 
i think adding a new production cycle can be implemented into secret police also for propaganda :

For propaganda they should be consuming a product as propoganda leaflet. which would be produced via printing house . you would be turning wood to paper then paper to news paper or propaganda leaflet . that way increasing citizens' loyalty would cost some resource . Also an ability to use how much leaflets they should use per house should be adjustable ie more propaganda leaflets more loyalty boosts etc


when it comes to policing and checkisim i am not sure . in games some times i build big housing with minimal requirements provided and move citizens with low loyalty time to time there to live and leave the republic so speeds up overall governement loyalty average. maybe policing mechanic can replace this but not sure .
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Date Posted: May 14, 2023 @ 3:58pm
Posts: 5