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I consider having seperate construction yards for workers and materials, and only assign the worker ones when the materials are there.
It is a bit micro-managey though.
Its quiet micro intensiv and for exampel a building in the city will also draw additional workers in even when there is no material for building.
It should not be that micro intensiv.
Yeah but i doubt this is the best solution forever.
The buildings have already different workphases why not split it more up so that the ressources must be delivered first and then it switches to the workday phase. This would work even without changing the settings in every single building.
Yeah its a bit annoying especially with foregin workers. My way to tackle is to put busses only on specific COs that build only things that actually need workers (mostly crane related stuff). But there is more issues like trucks delivering materials one type at a time which stalls construction till the last material type.
In reality thou you never have perfect construction anyways. In fact the difference of growth between west and soviet is largely down to problems like that. So you could just treat it as a "feature".
Now i agree paid workers doing nothing, as a emergent mechanic coming from simple game rules, FEELS bad. But if we somehow got a more complex simulation the results (costs, speed) would be the same, (or worse). The difference would be just transparency.
And thats the problem. The main reason why this system is bad is because you know how it works. And which is why majority of small devs omit fixing this kind of things. Because its the results that matter, and they are as intended here.
So best way out IMHO is to just embrace it as part of the game and only micro the most important of constructions. Which is pretty pretty much how it worked IRL too.
this is correct. lets say construction need 100 ton of cement and 100 ton of steel. But only 10 ton cement and 10 ton steel is send to field. then it CO sends a set of workers they come they finish those material then there is no material and their work time is wasted. also during this work time if another set of workers send they will arrive to a site without material also will be wasted.
Conclusion : Construction Management has to be done ( actually CM is part of my profession at work :P )
How it can be done ? make sure that an CO is set specially for Workers and dont allow other CO's to have busses etc. (make others unable to deliver workers.) when you see all material is sent to site assign this CO to that site and construct it . Even in this case some work time of the workers will be wasted due to you cant exactly match the manpower and worker amount. so it will be over filled abit.
plus i dont get why we require to bring all materials seperately for each phase.
i would agree that non storable materials such as cement and asphalt to be brought on its phase but steel wood electronics mechanic equipments etc are all storable materials. why we cant send them from start ?
Now that we have crime, the materials are likely to be stolen if left on the construction site and unsupervised
You can store Cement, Concrete and Asphalt no. what glares at me most is unemployment, this is Supposed to be the Soviet Union, if you were capable of working a job health/child "not" in the house wise you worked that job, if you didn't you went anyway in front of an AK47, or you dug potatoes in a field outside a Gulag.
The Unemployed in the Soviet Union didn't stay Unemployed willingly, it also does "not" take a basic ABC Education to work a shovel in Gravel or Asphalt, basic physical labor should be untied to any Education whatsoever.
i know, that is why i said it COULD, all sort of things regarding efficiency can take this approach