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Be aware, however, that customs houses - particularly the vanilla ones - have fairly limited practical capacity to buy and sell resources due to a combination of loading / unloading times and the way that vehicles move through them.
Boats are great for high volume.
Example instead of expoerting corn, then make it into food and then you can export it.
Or instead of exporting coal and iron then make steel instead.
The most easy thing to export that give a pretty good income everyday is electricity.
Yes it is.
And it's very easy.
If you export huge amounts of one product then the effect will be catastrophic because of the devs poor coding and total lack of knowledge on how real world economy works. They want to see you exporting small amounts of multiple products - except for cars.
Once you understand this childish thinking it's very easy to overcome.
My initial setup on a test game were these industries:
Clothing hub: Chemical factory >>> Fabric factory >>> Clothing factory.
The production from the first two factories exceeds requirements so my truck picks up 10% from the Chemical factory, 30% from the Fabric factory and then 100% [wait until loaded] from the Clothing factory. This gives me 3 streams of income, and it also means the truck doesn't have to sit around waiting for the VERY slow production of clothing.
Electronics component hub:
Chemical factory >>> feeding both a Plastics and an Electronics Component factory.
Plastics factory >>> Electronics Component factory
Pretty basic setup where your truck sits around and waits for the load.
Electronics component hub:
Chemical factory >>> Plastics factory.
Plastics factory >>> Electronics Component factory
Electronics Component factory >>> Electronics assembly factory
The Plastics factory produces so much it's ridiculous, so here again my truck picks up 50% then 100% [wait until loaded] from the Electronics assembly factory.
This gives you 6 streams of income.
You can duplicate these hubs - BUT NOT FOR AT LEAST 15 - 18 [game] MONTHS!
Plus it will probably take you a while to get enough money back to build them.
Oil >>> Bitumen and Fuel
This is a hard choice because the devs [again] don't give you much of a chance. The deposits of Oil are scattered all over the Republic and the amounts are minimal. Initial set up costs can be expensive because rail is not cheap. But, you can set up 2 refineries from your best Oil deposit and you will not affect export prices.
Transport: I don't use any form of Worker Transport. I build all my residences next to my hubs and all my workers walk to work. Yes, a few will probably die from pollution, but who cares. It's a lot easier than walking through the transport setup maze - regardless of the 379 solutions you will be offered for this problem from "the experts"!
This will get you semi-large.
What you do then is up to you.
corrected some typos
Saturation of the market. Obviously exagerated for gameplay purposes, otherwise one could just set up an oil well and do nothing.