Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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eatonpye Mar 29, 2023 @ 2:34pm
Tools for Mod organizing?
let's say I want to make a 1900 start (cause I do). There are a substantial number of mods to use, when considering the whole arc of the game. The only think I know of to control which mods appear in the tool bar is favoriting, and having setting it 'show favorites only.' However, it's still way too many mods. There are a lot of, say, housing mods that shouldn't be build in 1900, and houses that belong to the early 20th century that it would be kind of absurd to build in 1991. Is there a way to categorize mods, by, say, time period, so that the whole bunch of the 'right' mods can be turned on when appropriate, and turned off later?

Regarding vehicles, the current system seems to be allow all, allow all after their start date, but keep them, and start and stop according to their production rates. Is there a way to turn off vehicle mods individually or in groups- say, all horse drawn vehicles, all steam vehicles, etc?
Date Posted: Mar 29, 2023 @ 2:34pm
Posts: 0