Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Trash problem
I have some problem with trash.
Few of infrastracture keep don't collect trash from trash box when this is full.
The same office can take one trash box and leave another.
This box is ok(light on green when i check but don't take trash). I need to create lane to keep this trash. (All industrial trash)
Ok when i use modded car. But trash box and car are from game, so should work.

Another problem is with composting plant. I have adres bio dump and compost dump and this work ok. But compost plant make mixed trash and don't transfer it to trash box, and infrastructure keep don't take this mixed trash from building.
Last edited by szopen123321; Jan 25 @ 12:30pm
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Showing 1-13 of 13 comments
Make sure you use the correct type of waste truck - there are separate trucks for small and large containers.

Originally posted by szopen123321:
compost plant make mixed trash and don't transfer it to trash box
Yeah, some factories treat waste as a side product because they produce a lot of it and you have to take it out with a line or a distribution office. They can also push the waste into dumps and transfers for large containers - just make sure you set these to the correct waste type.
Besides composting plant it's vehicle scrapping lines, waste separation, incinerators and iirc also livestock farms and halls.
Last edited by High King Lemur; Jan 25 @ 2:39pm
This is industrial Area, only factories. I have only big industrial dumps, and 4 car for big industrial dumps.
All are stay and i see information about problem with trash. (But only 2 dump box don't work. Other work correctly)

About compost. Industrial keep ignore this factories but as i know they should collect this, but i have box for big containers 30meters from compost plant and they don't push it there.
Last edited by szopen123321; Jan 25 @ 10:38pm
Novu Jan 26 @ 12:04am 
You are going to need a bigger garbage truck. Send it directly to the factory and tick the checkbox wait until loaded.

https://steamcommunity.com/sharedfiles/filedetails/?id=2993645234
I have this mod.
And i use it to take all trash from broken places. (As i see this truck don't work in infrastructure keep)
But problem is that this dump should be taken by this office.
I shouldn't create specific lane for this.
If a waste stand is nearby a building, then the service offices won't take the building's trash. Maybe that is why?
Originally posted by Silent_Shadow:
If a waste stand is nearby a building, then the service offices won't take the building's trash. Maybe that is why?
This can be a reason. But still it's problem that they don't push trash there. And i can't see reason. According to rules. All look ok
a) Any building dealing with waste processing is not serviceable by TS, as it would create a potential for an infinite loop.
Composting plant NEEDS a line/wasteDO to pickup mixed waste from it, same as for fertiliser distribution from it. Outside stand won´t work (no idea why, maybe because of biowaste?).

b) Big industrial waste transfers (those with FCs and without white icon) are not emptied by automated TS trucks and they DO TELL YOU on their top with red message. These are meant as
- waste transfers (for cable cars or small trucks to big ones, especially near a city as a dropoff point)
- storages (fertilisers for example)
- waste processing inputs (waste transfer is great for an incinerator input for example).

If you want autocollectable bins, those are on the left of the menu, are standalone (no FCs) and have the white symbol in their icon :)
Originally posted by Sirius Czech:
Composting plant NEEDS a line/wasteDO to pickup mixed waste from it, same as for fertiliser distribution from it. Outside stand won´t work (no idea why, maybe because of biowaste?)
Originally posted by Lord Metzgermeister:
because they produce a lot of it
...I would assume it's intentional to force players to provide larger capacity than the container stands. Maybe also because this kind of waste doesn't have anything to separate from it.
There is also a problem that you need to store the output (fertiliser) in the same type of storage then the waste would be
I found problem.
I have unload place as trash transfer conntected to dump(one way from transfer to dump).
When we unload garbage in transfer place we full their space. But transfer place send to dump only this garbage what is more then transfer place capacity.
So transfer place as unloading are always full, and maintance don't send there truck. But we have possibility to unload cargo(dump is empty) so we don't have any problem information. When i change unload place directly to dump all maintance send all garbage truck and start clear all place.

So. Transfer place is great to Pick-up trash. But terrible to unload it.
Last edited by szopen123321; Feb 3 @ 12:29pm
Transfers are a good place to unload it INTO BUILDINGS (processing, for example into an incinerator) or as a pickup spot FROM buildings (ilke composting plant). If you are wanting to store waste for a longer time like ash, you are supposed to use dumps and not transfers. Transfers are there to just ... you know ... transfer waste :)
Now i know.
I expect that dump will take waste from transfer. As long as will have space. Especially that this dump is almost empty most of time.
Especially this can be problematic in bigger garbage recycle Area.
Dumps have 2 car slot.
Transfer place also have 2 but we Add several transfer place.
Nor dumps nor transfers are active, noone will move their trash into each other magically.

Waste handling has basically two phases (and one pre-phase)
phase 0 - no incinerator, you are probably using a free dump for storing your mixed waste and free storages (unlimited) for sorted out construction waste, plastic waste and metal waste (if you have any).

phase 1 - container transfer -> small incinerator -> dump with claw (big if possible)
You set the transfer as a goal for all trash (hazardous and mixed) and burn it.
You place free demooffice and set previous free dump(s) to be demolished and trucked there as well
You place new free dump/s nearby and truck any overflow (>80%) from the clawdump via freeDO. If full, you start adding small concrete dumps; they are built with just an excavator, so they grow fast and cheap in rows.
free storages for separated stuff stay and grow

phase 2 - you have done your researches and can separate.
[preferrably connected to the clawdump from phase 1] you add a general separation -> big dump -> incinerator #2 (whatever type you feel like it) -> clawdump #2
You change your mixed waste to be trucked into the first clawdump (before separation)
You keep hazmat and excess biowaste going into first incinerator.
You tick "notify when full" boxes at all dumps in this setup.
This setup spits clean ash at the end.
You setup a (small) DO that will
- truck away any separated resources to their respective free storages
- truck away clean ash from second clawdump to nearby set od open dumps. Again 70-80% loading condition is great, you might as well use the one next to incinerator for dissipation.

Then you
- remove the freeDO from phase 1 (vehicle from it can go to permanent DO)
- use free demo office to remove all open dumps created during phase 1 with stored waste (add one excavator if you build some concrete ones)

Later on, whenever you have enough of recycled materials of certain kind that it´s output will pay for its recycling center, you raise one and line-truck materials to it. Gravel recycling you will probably do soon and can plan right away, metal and plastics can wait longer.

// tip
Set of open dumps mentioned in phase 2 CAN be built in a grid and connected via FC. Then it only matters on you how you will place it, but as dumps have normally 3 FCs, you can have up to 4 of them served from one dump, which comes in handy due to limited DO tasks. And dumps ACT like storages, so a vehicle driving in one will spread ash evenly between all connected so they all are filled the same
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Date Posted: Jan 25 @ 12:06pm
Posts: 13