Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Forklift to train station issue
Hi all,
Hopped back into the Soviet Republic. and I'm having a good time, except for this:

I have a large farm building connected to grain storage via forklift connection. The farm building to grain storage works great. I recently added a train cargo station to connect my farm and grain storage via forklift. My problem is that the forklifts will not transfer crops to the rail station in a meaningful way. Everything is connected to the same forklift path network.

Initially they wouldn't do it all, then I set the train cars to only move crops. Once I did that 2 (of my 8) forklifts will load the cargo station with 2.7tn or so. None of the others will move the crops. My grain storage site has 3,000tn of crops. Every time the train takes the little bit of crops to the customs house, 2 forklifts bring in another 2.7tn and thats it. I cannot figure out why the forklifts won't move more crops to the train station.

To note; I have the forklift garages connected to all 3 locations (otherwise I think they wouldn't move anything to the train station). I have the load until "x" percentage from the grain silo at 0%. Everything seems like its set up correctly because they'll move the small amount, but I don't understand why they won't move as much as they can.

Thanks :)
Senast ändrad av Pr1m3; 28 mar @ 22:09
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The fix is make a Silo with train tracks included... there are several of them... The ones that have tracks included they fill up directly from the silo no need for a train station...
Senast ändrad av Zalzany; 29 mar @ 0:28
kiky 29 mar @ 0:48 
we can try to fix that behaviour,
but know that forklift throuput is very low.
if you can get a direct connection with a storage with rails, or a cargo station directly connected via factory connection to the storage you will have a much better time.


that being sayed:
the train needs to be set to wait until loaded and wait in the station.
your forklift station needs to be set to a goal of 100%
if this is not both the case the train will never be going with any amout of crops/at all.

is there fuel at the forklift station and are all the forklifts repaired?
if you have any other storage in the system, will they transport between those storages?
OP, Sadly what you are asking for does not seem to work due to the forklifts type of use.
The similar situation happened to me at one time when I used FLT's between a ships dock and storage. They were intended, the FLT's to act as a buffer / loader and filler, for incoming ships.

However, when the storage itself is directly connected to the cargo station, in your case, or the docks in mine, just open up the cargo station window.

You will then see the exact volume stored in storage and that is what the train will also see and factor.

The FLT garage in between is preventing the train from seeing the storage contents.
Pr1m3 29 mar @ 18:01 
Thanks for the advice all of you. Sadly I didn't notice the little track icons for some of the grain storages, that ultimately will be the best fix. Thanks for pointing it out.

The temp fix was to set the train to wait until full. Then all 8 forklifts started moving. What seems to be the case (as opposite of many city builder games) the forklifts only launch while the train is in the station. If that is actually the case, it was only sending 2 forklifts (one from each garage) for the brief period the train was stopped, then they waited until the train returned and loaded the train, while 2 more were sent.

Let me know if thats not the case, but it feels like it. Thanks again.
Erei 30 mar @ 4:16 
Might be consider cheating, and i don't see mentioned it at all (surprisingly), but there is much better than forlift. Put a road station that link both place, put trucks in it that load and unload from that station. IE load crop, unload crops. They'll do the forklift job much, much faster than forklifts. They don't even move from the station, so they don't use fuel.
Make sure the connections are one way, otherwise it's going to be messy. So they'll load from one place and unload in another.


Overall, you should aim for direct link as much as possible. Not only it's the fastest (direct link have massive throughput), but also works with DO (destribution office), while indirect link won't work with them (you need to set them to 0%).
Senast ändrad av Erei; 30 mar @ 4:18
Ursprungligen skrivet av Pr1m3:
Let me know if thats not the case, but it feels like it. Thanks again.
What you're seeing comes from the fact the train station doesn't have any storage. It's literally just a station, it has nowhere to hold a bunch of grain. So, what happens is that the train comes in, and the forklifts get on the job, because now they have a storage to move the grain into. If the train isn't set to wait, they're not going to get a whole lot of work done (they're pretty slow for what you want them to do). If you do set it to wait, they'll fill it out... eventually. The solution is to either attach grain storage directly to the station, or to use a silo with an integrated track. WRSR is a lot more granular than your typical city builder, if you place a train station, the station is all you get, and it's much the same for many other types of buildings.
Ursprungligen skrivet av dragonflyer:
What you're seeing comes from the fact the train station doesn't have any storage. It's literally just a station, it has nowhere to hold a bunch of grain.
A clarification on this, the stations DO have storages, and forklifts do unload there if they must. (as written in OP)
This storage is different in that its not a valid target for unload orders, so no cargo ends up there during normal operation.
Senast ändrad av ling.speed; 30 mar @ 5:38
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