Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Funny mistakes
Hello Comrades,

I‘d love to hear about your most funny mistakes.
I have a ton of them.
Therefore I make the starter:

I had a DO with covered trucks and a lot of tasks.
One of them was to export the surplus of fabric.
At a later stage I decided to no longer export fabric.
I then just unchecked the fabrics in the menu rather than uncheck the whole unloading section with the result that everything else was getting exported. 😂😂😂

I just figured that out because the trucks were busy exporting the stuff what I imported via train elsewhere.

Best regards and happy new year.
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Showing 1-15 of 63 comments
Zairev Jan 1 @ 9:33pm 
On realistic settings i had a really long mud highway to connect NATO borders.

I spent more than 10 hours terraforming and planning every pixel for navigating thru really difficult terrain with massive height difference (workshop map) while keeping straight on grid, perfect slopes, perfect curves, nice views (got heavy OCD, everything have to be perfect which is super hard in this game).

I wanted to upgrade it straight to asphalt road with lights as its main highway.

Since i had all my stuff near soviet borders, i removed all nodes and connected whole thing as single node road all the way to end (for each direction) so i dont have to travel months to deliver supplies midway.

It was like 90k workdays worth project. I spent what felt like eternity to finish that road only to realize the streetlights are on wrong side of the road even tho that ghost model showed them on correct side.

After realizing it cant be changed without demolishing whole thing and replan & rebuild whole thing again, i deleted the savegame and just started over. Again.
Last edited by Zairev; Jan 1 @ 9:36pm
MrKrabs Jan 1 @ 11:49pm 
😂🤣😂 OMG

I once had some planning for roads and walkways for a new town.
Than I placed some powerlines with pieces of walkways to keep a proper distance between the poles.
I was to lazy to delete those distance holders in singles.
Instead I used the checkbox at the bottom right.
"DANG", all the previous planning deleted as well.

Well well.... once again. 🙃
MUPS Jan 2 @ 4:54am 
Once i build a water well near my nuclear reactor to bring fresh water to the workers.
Later i build next some storage to store my futur nuclear waste.
Later i notice my workers have not clean water, so I take out the Geiger counter and start investigate, and i realise the 1/3 full storage was emiting doomday radiations all around in the watertable and my waterwell was pumping right on it :steammocking:
To not mutate further my entire population, i decided to build a 10 km long water tube with some pumps from the nearest city to bring quality water.
https://steamcommunity.com/sharedfiles/filedetails/?id=3378823176
Last edited by MUPS; Jan 2 @ 4:56am
MUPS Jan 2 @ 5:02am 
In realistic mode, a winter was so severe that the heat cannot be pulled enough from the heating plant because my pipes were under sized and without large pumps.
My entire city struggle to maintain 10°C in appartment.
In only one winter, a quarter of my population escape, and the other half died in crowded hospitals....
It take me years to recover the population and upgrade the heating distribution pipes.

That was my lesson about the heating system planning. :Gifting:
Last edited by MUPS; Jan 2 @ 5:02am
MUPS Jan 2 @ 5:08am 
A vehicule broke down because of wear and tear in the busiest road of my city, creating a jamming of hell.
I realised it a long moment later when i start noticing some factories wasn't supplied as usual and were empty of employee.
Only one grain of sand can ruin your well oiled logistic system.
ahah
Last edited by MUPS; Jan 2 @ 5:37am
Fiend Jan 2 @ 6:33am 
I had a DO moving crops from fields to two grain stores. One connected to the food factory and the other with a rail connection to export any surplus.
One winter, the factory store began to run low, so I switched the DO to refill it from the export store.
Before the next harvest, I remembered to set the DO back again. Or at least I thought I had...

The next harvest rolled around and everything seemed fine. Lots of trucks busily running around as usual...

Then in November I got an alert that we were running low on food. I checked the factory - no crops. I checked the export store - nothing there either.

What I had actually somehow managed to do was click on the wrong box and set the DO to empty both stores into one of the fields. (the furthest away one of course!)

So that field ended up with over 2000t of crops piled up on it.

...and then it started to snow.
Originally posted by Zairev:
After realizing it cant be changed without demolishing whole thing and replan & rebuild whole thing again, i deleted the savegame and just started over. Again.


understandable lmao
Spencer Jan 2 @ 7:22am 
Originally posted by Fiend:
I had a DO moving crops from fields to two grain stores.

I had a similar setup. 3 DOs to collect grain from the fields and 2 Unloading Truck Docks connected both to the same large grain silo.

For some reason I setup one DO wrongly and enabled "loading" on one of the Loading Docks.

I only noticed the error, when I saw a lot of traffic in Winter on the farm area, as the trucks were constantly moving grain from one loading dock to the other emptying & filling the same silo forever..
MrKrabs Jan 2 @ 7:57am 
Keep going guys. I´m LMAO. 😄

I once played an island early start.
I was totally relying on a few slow steam boats to get my imports.
At any time I thought it is a bright idea to set the percentage for repair at the CO´s from 50 to 30 %.
The result was that EVERY building had to be maintenanced.
People were fleeing en mase. I was busy for several years.
Luckily I had enough money to rebuy people.

(When I play nowadays I do 30 % from the beginning, lesson learned)
MUPS Jan 2 @ 8:31am 
I had set to export some goods at a relatively distant border custom, using a truck line of three trucks.
Everything was running smooth for years, exporting a lot of goods and big money.

I keep building my city, rebuilding some areas, clearing space for new homes, moving some buildings and factories by destroying them and rebuilding them further. (Yes i like the organic manner to build a city step by step ;) )

A few decades later, i decided to check the custom border by zooming on it more closely, then... i discovered three "1960's era hold trucks" occupying three-out-of-the-four lanes at the customs, they were there sitting for decades, waiting to load stuff, but the unload building of the line was destroyed and rebuild decade ago. XD
Last edited by MUPS; Jan 2 @ 8:34am
Fiend Jan 2 @ 9:26am 
A long time ago, in a republic far, far, away... there was a Nato customs house. This was long before version 1.0. Long before hard-mode. Before aircraft. Even crime hadn't been invented yet.

I needed to export to the West in order to buy better harvesters, so
I built a road to the border and sent out a truck to deliver some of our finest alcohol.

The truck got about half way, ran out of fuel, and sat there sulking until I sent him back to the depot.

So I built a gas station as far down the road as my construction crews could reach, then sent the truck out again. This time he made it all the way to the customs house before running out of fuel, turning around in the customs house without unloading, then driving all the way back to the gas station to refuel.

So I paid for a gas station at the border. This time the truck successfully reached the customs house and unloaded. He even came back and made a second trip. Victory!... I naively thought...

As the truck came back for its third trip the gas station caught fire and burned down.

But... I would not be defeated. I built a fire station as far along the road as a bus could reach and the fastest fire engine available.

This worked fine for some months until the gas station caught fire again. This time the fire engine raced off and reached the gas station in plenty of time. I then watched helplessly as it ran out of fuel, and, as the gas station was not working, decided that the only option was to drive back home and leave it to burn down.

At this point I decided that gas stations were disposable and simply paid for a new one whenever it burned down.
MUPS Jan 2 @ 10:01am 
One day, in a realistic republic, i build the first capital city. When well established and a strong economy, i decided that my republic needed to expand further and conquer the wilderness.
So i decide to build a new beautiful city onto a nice and lovely pristine plateau, the perfect spot.
But, it was far away, and the road was supposed to cross a large valley... ok let's go, i will build a gigantic brick viaduct to cross this valley !!
A glorious project of a lifetime for the republic.

My planning engineers told me it will required more than 40k working hours, thousand of bricks, asphalt and concrete. And that the distance was so huge the workers won't reach the construction site on buses.

Well, i decided to build a "temporary" small worker village near the viaduct's construction site.
I build the minimum required, few cheap barracks, a concrete and asphalt factory, some depots for materials, a free pick-up bus stop, a small clinic, a small shop, electricity, water, waste water. But not the heating part because it was to expansive to build and manage a "temporary" heating plant or to build miles & miles of pipes and pumps.

So i decide to move the workers into the barracks every years at the start of the spring until the fall, and move them back to their heated appartment during winter time, pausing the project.

The project took years, a lot of materials, huge costs, some workers died there....
Finally, after a decade of intermitent construction, the viaduct was finished !!

But the new city wasn't built, the republic was forgotten, and some new patches were released....

This glorious viaduct was not forgotten !!
Last edited by MUPS; Jan 3 @ 2:03am
MrKrabs Jan 2 @ 10:26am 
Great stories.
I just remember how I built track layer just to find out that it won´t fit into the faktory.
I was able to build it but not able to send it out.

Having trucks running out of fuel there rings a bell here as well.
That´s when I started to build very small villages just to have a very few workers and coverage of fire and a gas station.
And that´s when I started to use CO with fast cars rather than busses.
Originally posted by Fiend:
A long time ago, in a republic far, far, away... there was a Nato customs house. This was long before version 1.0. Long before hard-mode. Before aircraft. Even crime hadn't been invented yet.

I needed to export to the West in order to buy better harvesters, so
I built a road to the border and sent out a truck to deliver some of our finest alcohol.

The truck got about half way, ran out of fuel, and sat there sulking until I sent him back to the depot.

So I built a gas station as far down the road as my construction crews could reach, then sent the truck out again. This time he made it all the way to the customs house before running out of fuel, turning around in the customs house without unloading, then driving all the way back to the gas station to refuel.

So I paid for a gas station at the border. This time the truck successfully reached the customs house and unloaded. He even came back and made a second trip. Victory!... I naively thought...

As the truck came back for its third trip the gas station caught fire and burned down.

But... I would not be defeated. I built a fire station as far along the road as a bus could reach and the fastest fire engine available.

This worked fine for some months until the gas station caught fire again. This time the fire engine raced off and reached the gas station in plenty of time. I then watched helplessly as it ran out of fuel, and, as the gas station was not working, decided that the only option was to drive back home and leave it to burn down.

At this point I decided that gas stations were disposable and simply paid for a new one whenever it burned down.

Funny one, in the end the game always wins ;)
Originally posted by MrKrabs:
Keep going guys. I´m LMAO. 😄

I once played an island early start.
I was totally relying on a few slow steam boats to get my imports.
At any time I thought it is a bright idea to set the percentage for repair at the CO´s from 50 to 30 %.
The result was that EVERY building had to be maintenanced.
People were fleeing en mase. I was busy for several years.
Luckily I had enough money to rebuy people.

(When I play nowadays I do 30 % from the beginning, lesson learned)
That reminds me what happened in bbaljo's recent video on his island republic experiment - he read in comments under one of his videos that he should decrease wear&tear limit in his vehicle replacement policy and that created kilometers-long line at his vehicle scrapping facility, had to take workers there by train, disable recycling and take the mixed waste out with another train.

For me, except occasionally forgetting to connect a part of a city to water supply or something, I was recently fixing some broken landscaping under my roads with the cheat landscaping tool and when disabling it I unknowingly enabled fast wear&tear on vehicles. Within minutes my republic started overloading the repair garages but they couldn't manage hundreds of broken vehicles. I knew that there's a cheat button to reset wear&tear on vehicles so I played on a little bit but eventually had to save my republic by pressing the button and that's when I found out about the accelerated wear&tear option.
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Date Posted: Jan 1 @ 7:11pm
Posts: 63