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The number of workdays is defined for each tech with the $COST tag.
In early game the research is quite time consuming. Especially if you want the initial city setup to be convenient, you will have to complete few researches with imported workforce before launching your actual city.
What I did was like:
>Build small technical university and small party HQ + a heater.
>Supply them with imported workforce
>Research distribution offices, waste sorting and processing to heat, oil-powerplant and build them from the get go.
I did this because my plan was to receive foreign currency in early game by importing toxic waste, and then separating the aluminium and sell it. Importing toxic waste in itself would easily cover the expenses caused by the chemicals required by the waste processing plant, and the aluminium would all be just profit.
Also I didn't want to build a regular incinerator just for nothing. It would be better to just build the heat/power incinerator right away.
- Researching with foreign manpower... no, just no!
- Cleaning imported haz. waste does not bring any profit with foreign manpower
- Sorting imported waste is the same
- Heat/power incinerators are just bad and should be used as an extra redundancy system. But are bad, in general, especially for newcommers.
I'd love to see a ahead of time penalty where it takes exponentially more to research stuff too early. Doubt there is a mod that can do that but if there is...
I didn't mean cleaning waste with imported labour. I just meant using imported labour to complete these specific researches I mentioned in order to unlock certain buildings. Research with foreign manpower is not that difficult, if you have two border checkpoints near eachother. By building an asphalt road between them and the university, you can easily supply the university with enough workers to complete these researches in the beginning. There is no point trying to maintain and upkeep a small city for just to research stuff if they cannot otherwise sustain themselves. There would have to be all the facilities built anyway, so imported labour which does not require any upkeep besides the initial fee is much better.
I didn't mean toxic waste imports as a money hack or anything, I did it purely because I wanted to do recycling business.
Cost of a citizen early on: about 100 rubles ... PER YEAR.
But is that 100 rubles just the cost of an invitation? Or does it include food, electronic, clothing, heating, water and the resources required for building maintanence? + those citizens will need sports facilities, medical attention, police, school and kindergarten aswell. So upkeeping just 10 people doing research, you would need another 30 to maintain the everyday services on theoretical minimum personel (in practice they need more to keep the services constantly functional). Then multiply this by 10 years.