Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Before a switch place a chain signal,
behind the switch a normal one.
Or the double arrow is pointing to the switch, and the single arrow is pointing away from it.
So for your particular picture you could place signals as follows:
The X junction right in front off the aggr. loading station.
Put a Chain Signal in front of that.
And a mixed signal on both tracks at the other side of the X.
( where the train is waiting on the right )
Make sure the double is pointing to the X and the single away from it.
That´s basicly it. The chain signal should show blue now.
The train from the left will than pull forward and occupy the other track.
The chain signal should show red then since both tracks are occupied.
Once one train left the loading bay the signal turns blue again, and as soon as both tracks are free it will be green again.
The X on the left can be deleted as far as I can see.
Chain signal always in front of a junction, normal signal behind.
At least that's the way I always built it, and it worked for me.
I might be mistaking if there were any changes in the past.
Here is my starter town.
On the left is a small RCO and a Traindepot.
https://steamcommunity.com/sharedfiles/filedetails/?id=2904887542
Here a single track begins.
https://steamcommunity.com/sharedfiles/filedetails/?id=2904887561
And here is a bypass.
https://steamcommunity.com/sharedfiles/filedetails/?id=2904887586
Here is a good example why chain signals are useful.
If the red chain signal at the bottom would be a normal signal than any train which comes from the bottom would go forward into the orange section and block it.
The train which is just comming down could not pass the orange section anymore.
https://steamcommunity.com/sharedfiles/filedetails/?id=2904887607
Here are two different stations with one train each.
https://steamcommunity.com/sharedfiles/filedetails/?id=2904887643
I hope that helps a bit.
Look in the guides section, there are a lot of good tutorials
Afaik it has something to do with purchasing vehicles
( ships and planes ) from abroad.
There's no need to use chain signals after the rail path update. If the red chain signal at the bottom is a normal signal, then any train which comes from the bottom will wait at the entrance to the orange section because trains will only wait in "blue" sections so as to avoid blocking junctions.
Are chain signals obsolete then?
Do you have a source for this info for me to verify that?
Not that I don't believe you.
But I just want to double check.