Workers & Resources: Soviet Republic ワーカー&リソース:ソビエト リパブリック

Workers & Resources: Soviet Republic ワーカー&リソース:ソビエト リパブリック

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Realistic mode can be improved...
I gave this game a shot, trying to go with realistic mode from the start to see how real it is... Now in all fairness it's realistic with resources and stuff, i like it, but... few issues that i've found... Maybe i'm wrong so please correct me if i am.

So here goes a special in real life section:

-> in real life, there is not free transport, really, why ppl don't pay for the trip they take with a public transport ?
-> in real life, they go to stores, and they pay for the bus/tram ticket !
-> in real like, if a company starts building stuff, the ppl don't flock out, they stick arround. Meaning, that in generated maps with buildings in them and ppl, the number of ppl remain constant until you build something in a town, and then they start to complain and flock out... Really ? I'm saving your old crappy towns that were dead and you flock because i don't have super building speed ?
-> In real life, winter is a little more dynamic, it doesn't start or end close to the same dates.
-> In real life, there are truck drivers, from where do they come, if the town you started to build stuff in, is a ghost town now, because no entertainment, food or stuff. ( again how these ppl survived until i started to build something there, is a miracle )

Cheers, and hope you keep on improving the game, as it's really starting to get interesting.
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melkij 2022年12月19日 11時27分 
fbsoft01 の投稿を引用:
-> in real life, there is not free transport, really, why ppl don't pay for the trip they take with a public transport ?
-> in real life, they go to stores, and they pay for the bus/tram ticket !
You do know that you don't pay your workers, do you?

For the capitalist head, it will be easier to understand this: there are not 2, but three currencies in the game. RUB and USD for foreign trade by goverment (player). The third currency is non-convertible, used only in your republic.
Seems you're taking as a premise that "more exactly like real life" is a good thing for games to aim at.

"Realistic" mode is "realistic" by comparison with the other modes. If you want a "realistic" game by comparison with reality, well, that already exists. It's trying to kill you, and it will eventually succeed. Put that on the steam store page, see how many takers you get.

I do wonder why they didin't just use the fan choice of name for it, cosmonaut mode. I have this uneasy feeling that some lawyer told them using any name they heard first somewhere else would expose them to unending legal grief.
最近の変更はBlueberry Muffins!が行いました; 2022年12月19日 11時41分
The 'Realistic Mode' was derived from the 'Cosmonaut Mode' which some people have used as a handicap in the past.
So don't take it too literally.
And what is considered realistic now is subjective after all. Example: North Koreans...
GoRun 2022年12月19日 12時05分 
Your people work for food and bus ticket. Tourists pay for ticket because they dont work for you. When you give job to villagers they will start demanding food for every day of work, other needs can wait few months so you have time to build. You can build everything next to village and connect road when it finished.
The internal economy, that of wages and having to purchase goods and services does not exist in this game on purpose.
fbsoft01 2022年12月20日 23時15分 
melkij の投稿を引用:
fbsoft01 の投稿を引用:
-> in real life, there is not free transport, really, why ppl don't pay for the trip they take with a public transport ?
-> in real life, they go to stores, and they pay for the bus/tram ticket !
You do know that you don't pay your workers, do you?

For the capitalist head, it will be easier to understand this: there are not 2, but three currencies in the game. RUB and USD for foreign trade by goverment (player). The third currency is non-convertible, used only in your republic.

Ok, but this is not comunism, this is kibbutz. In realistic mode you cannot use money as a "resource" to build stuff. You need to go buy resources and build the thing you want. Cool i say, exactly how it is in real life, but workforce is costing.

In comunism, in which I lived for that matter for a short while, and my parents for a much longer time, if the great leader, said, you will work for the country to build this, you had to work for the country, with or without pay, depending on the job and your "importance" to the project, but, you still had to pay for your own bus ticket if you went from the power plant build to the shopping center to get your food, in some cases free or electronics which were not free at all, most of them ( not even radios were free to listen to the "contries" best comunism radio ).

Now, don't get me wrong, this game is challenging and i had tried a few times to get a successfull start and understand the mechanics of it, and applaud the devs for making this "realism" mode that presents a challange and is almost there. But, it's not perfect and they can tweak it to be a real life simulation.

These suggestions, are just ideeas and i saw ppl have some good stuff, like dissapearing ppl from busses from border to construction place, damns that produce electricity, petrol consumption simulation, to just name a few.
最近の変更はfbsoft01が行いました; 2022年12月20日 23時18分
melkij 2022年12月20日 23時23分 
fbsoft01 の投稿を引用:
In comunism, in which I lived for that matter for a short while, and my parents for a much longer time
Please do not confuse communism and socialism. Communism never existed IRL. Your and my parents parents grew up with socialism. That's why our parents still had money.
Realistic mode is a lot of fun, but it's realistic in the sense that you're required to provide construction logistics. So instead of abstracting away the purchase of construction materials, busing in workers and the time factor, it makes you deal with those explicitly. IMO the problem with this is that many things are not well explained in the game (with tooltips and manuals) so you have to do trial and error, which is very costly in realistic especially in early game. It seems like it's better to learn the game mechanics in non-realistic first and only then play realistic.

Realistic does not even attempt to make things like citizen needs realistic: Water usage, fueling vehicles, etc. are all separate settings.

There are two ways to interpret free transport: One is that in this game's republic it's really free, or paid for by some non-monetary unit like vouchers. Another is that the RUB balance is only your external trade balance, while the internal treasury is hidden from the player.

You also don't receive rent or proceeds from shop sales. Meanwhile you don't have to pay for ongoing maintenance of vehicles (like spare parts) or pay salaries. So I like the hidden internal treasury explanation more.

The starter towns are clearly a game balance thing. The game doesn't generate proper services in those towns, so if they acted like normal citizens they'd all immediately leave, which wouldn't be very fun. So they get a temporary freeze on happiness until you start building there. You can rationalize it as people having higher expectations once their town starts to be developed, but really it's there to prevent strange behavior in pregenerated towns.

Winter starting on different months is a good idea I think. It should be very easy to do and would make things more interesting by making winters less predictable.

The truck drivers are a known problem. You can also complain that they drive around forever without needing to take a break. I guess the fix would be to make drivers walk to the vehicle depot, take the truck, drive it around and return it to the depot at the end of their shift. Then if you cannot provide workers to your depots, your vehicles don't run. It would also add a better role for the depots. I really wish they implemented something like this, it would make realistic mode more fun. You'd have to allow foreign workers to walk from the customs house though, so that you can get things started in the beginning.
fbsoft01 の投稿を引用:
-> In real life, there are truck drivers
Nope. Soviet engeneers invented autopilot for trucks a century ago. And also a pocket "back-to-home" teleport and a time speed machine.
Apple trees bloom on Mars, also by soviet engeneers. Didn't you know?
There a difference between Realistic and Realism, the game aims to be realistic.

Realistic: having or showing a sensible and practical idea of what can be achieved or expected.

Realism: fact of representing a situation accurately or in a way that is true to life.
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投稿日: 2022年12月19日 11時11分
投稿数: 10