Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Alain Dec 19, 2022 @ 7:53am
Citizens and traveling to work
Generally speaking, and logically for me, I´d like to have a "large" town, with factories in its suburbs, and buses to allow citizens to go to the factories, the raw goods being transported by train to the factories.

This way, the city has all the facilities (sports, education, attractions...).

However... this never seems to work for me: although I made connexions with either buses (near ones) or helicopters (distant ones), the citizens do not seem to wish to go to the distant ones, and raw goods production spots are not getting enough, if any, workers to work properly.

Which, in turn, implies to mutiplys small villages (a few houses near raw industries)... and this seems to me unlogical :0)

Did I miss something ? Or is simply the game made this way, with multiplicating small villages ?

Thanks
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Showing 1-7 of 7 comments
GoRun Dec 19, 2022 @ 8:05am 
Workers can travel 4km at 60kmh or 7km at 100kmh. Do you have workers on station or just passangers. Follow 1 worker in bus to see where is 4h/4day travel limit. Try force out option on last station.
Last edited by GoRun; Dec 19, 2022 @ 8:14am
Silent_Shadow Dec 19, 2022 @ 8:13am 
You can definitely setup large cities and have citizens commute to large industrial zones or split them out to smaller workplaces. So long as citizens can reach a station with a line going to another station from which they can walk to a job, they should be able to work there.

Workers will commute so long as:
  • They can walk from their house to a station that allows workers to wait there.
  • There are no empty job slots they can walk to from their home.
  • This station is not crowded out with students or passengers (don't let them to wait there).
  • They do not wait too long (60 IRL seconds or ~40 "minutes" of waiting at station time).
  • There is a vehicle with a line that has another stop (not the station they wait at) where a job is accessible from via walking or where they are forced off at (the station needs to allow workers to wait there).
  • Citizens do not spend more than "4 hours" at a time in a vehicle.
  • Eventually this vehicle takes the workers to a station from which they can walk to empty jobs (your factories and other workplaces). You should try to provide enough jobs so that nobody travels back.
The type of vehicle doesn't matter; citizens can ride them all.
Last edited by Silent_Shadow; Dec 19, 2022 @ 8:13am
MrKrabs Dec 19, 2022 @ 8:49am 
It can be done in many ways.
You can have several villages to work at some industries.
Or you can have a large city where you take the workers to their workplaces.

Here is my current city in developement.
The main hub for workers is the train station in the middle.
From there they are picked up by trams which takes them to the steel yard and ship yard at the top left.
Metro is not ready yet.

https://steamcommunity.com/sharedfiles/filedetails/?id=2903661745

I have another small town not to far away where I don´t have enough jobs for the citizens.
So I set up a bus line and drop of the workers here where is more to do.
There are tons of ways to do it. And in my opinion there is no right or wrong.

Mostly if no workers show up at stations there are simply not enough workers available.

Can you post a svreenshot of your town which cause you trouble?
Alain Dec 19, 2022 @ 9:00am 
Screenshot: sorry, when I do a new city, I delete old ones (to avoid tons of saves).
Thanks all for the infos, I'll try to re-do it, and see how it then goes.
Stele Dec 19, 2022 @ 9:23am 
With only buses in large city you will get timeouts due to traffic. When advanced traffic update came out, my largest town got uneployment growth from 10 to 30%. Never tried dedicated buslines, but it might work. Trams are just better in this, as they wont care about snow. In city traffic, line spacing gets lost. Workers miss their bus or arrive in too large waves and some can;t find free slot. I've ~300 workers area fed with buses only now, but it strugles at winter sometimes. Got 500 workers area in the past, but that about limit.
For large industries, use trains or metro. On separated rails from freight traffic if possibe. Fill it with EMUs to capacity and you can easly support several thousands for every shift in any direction. Just some large modded hub station with at least four tracks to agregate workers would be nice.
Silent_Shadow Dec 19, 2022 @ 9:52am 
Trams do care about snow in that they will get stuck behind other road vehicles in front of them.
Deco Boladasso Dec 19, 2022 @ 1:25pm 
What you want can only be done by having a small suburb around these places and a bigger city, plus a industrial complex. I usually have the configuration:

MINES/SMALL CITY------ BIG CITY------INDUSTRY-----BIG CITY-----MINES/FARMS/SMALL CITY.

I do this due to pollution. Mind you that if you have automated factories (from mods), you can do it easily. But having stuff too far away is just trowing money out of the window. If you wanna really far resources, its a must to have a city there; then you can send them by train to another city where your factories are. You can use cheats to give you some money in order to build the basic infrastructure for this bigger Republic headstart (I find it hard to expand by creating a new city far away).

Another hint: abuse sollar and wind energy, as geothermal energy (mods) to use eletric trains; this will prevent a collapse from your logistic, as well you won't have to deal with the whole process to extract, transport and refine fuel for your trains and trucks.

Hope this helps you, commrade.
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Date Posted: Dec 19, 2022 @ 7:53am
Posts: 7