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I've never tested if this is actually how the system works though.
If You want to really support fields with workers then I think You need to prepare for a lot of micromanagement.
[town bus station] > [bus stop amidst fields] > [bus stop for low-priority industry]
then your workers should work at in-town workplaces and any fields within walking distance of the town, then fields within walking distance of the first out-of-town bus stop, and last the low-priority industry during the sowing and reaping periods, and in-town workplaces then the low-priority industry outside of the sowing and reaping periods.
Another alternative to combine the bus stop for the fields with the bus stop for the low-priority industry; workers delivered to that bus stop will try to work everything in the area, so during the sowing and reaping periods some of the workers will go to the low-priority industry while others work in the fields while for the rest of the year everyone works the low-priority industry.
but why do we have such an opportunity then?
yes, thats the only solution, that come to my mind.
thanks, I'l try to experiment with that
I think manual harvesting could do with a bit of a balancing pass - requiring lower numbers of workers for the same output. We'd almost need distribution offices with busses to make it worth it though, similar to CO workers.
180.21 tons - Workers only
216.46 tons - 60 workers + machine
300.34 tons - Machine only
120 workers was very fast, finishing in about a 10th of the time taken by machine.
I meant to add workers to the vehicles
thank you a lot, comrade!
thats the real deal, I got it.
much appreciated.
Was that a single big field? If so, that's one hell of a buff, back when I did my study it was ~72 on workers, and ~120 on machines. Nice way to offset Seasons and the limited farming window each year.