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And also - the polution output is linked to the productivity.
For instance, your heating furnace does kill anyone in the first winter, but does so in the second. Population has grown, so the output is higher and the polution more severe.
I have no exact radii (radiusses) per ton polution. Better safe then sorry as I have learned the hard way. Many citizens died because of polution.
You can see which buildings are affected if they were 100% full and later they are not...
https://steamcommunity.com/app/784150/discussions/0/6348431004286066364/
I don't think so.
I started a game after the update and for 10 years everything was fine pollution-wise, I had 3500 people and 95% health. Then I didn't check for about half a year in-game time while I was building stuff far away from the city, only to notice that almost 1000 people had died or escaped and health was down to 80% due to pollution where previously was no pollution at all (I had a monitoring station showing green in my entire residential area and suddenly, it was mostly read or orange for no obvious reason).
That's why I think it's necessary to have better tools to know where the pollution comes from.
Partial operation really reduces the output of pollution. A coal power plant paired with two solar power plants and only run at night will allow housing to be built only 500m away instead of at least 1000m. Water can even be withdrawn from within 300m, but only if a treatment plant is provided for safety.
About overlay: there are overlay which is made as gameplay mechanic. Build pollution control stations to see pollution levels in its radius.
About traffic: traffic does not generate pollution.
About radius: better keep your industry or major pollution sources at least 300 m away, better 500, from your residential area.
About preventing health problems: with new researches you have bunch of stuff to decrease pollution levels and increase overall health condition of your citizens.
About small pollution sources like self-heating: it affects your people but can be countered easily with simple health care.
Pollution does not drift with the wind, but it does concentrate into "clouds" that are randomly dispersed around the pollution source.
I find that 1000m is almost always safe, and it isn't much farther than 500m.
Yes, the pollution monitoring station was mentioned. But it only shows you where the pollution is, not which industry is causing it. I want to see the source represented, not the effect. :)
even with that i plan my city and put the heat exchanges as close to the edge of one side of the city as possible; then measure 1000 m from the furthest ex changer and build my heating plant just a lil closer than that mark