Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Human Resources Distribution Center - Platforms and Transportation
You guys alredy know the distribution offices, where you can get resources from a storage and distribute them among your buildings, allowing you to have a minimal ammount of resources on them.

I believe that it would be as useful to get the same mechanic to bus lines. We should be able to get people on a platform/bus stop and make sure that some buildings are going to be supplied with workers to a certain ammount. This way, you could make a list of priorities, deciding which building is going to get workers first, also as the minimal ammount of workers it should have in order to get the bus to stop there.

Ex.: I always want my power plant with at least 70% of workers; I point that out to the vehicle as we do with resources distribution: if there are less than 70% of workers in that building, it'll stop; if not, it doesn't stop and goes to the next building/stop.

That would reduce the risk of having vital buildings understaffed in the game, as well as avoiding traffic jams, power shortages, etc.

Please, feel free to share your toughts.
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Showing 1-15 of 17 comments
forzion Aug 16, 2022 @ 7:50am 
This may be a bit more complicated as it looks.

As example we can use the distribution office which dispatches a truck only when the resource level in the target building drops below the minimal threashold. Then only as much resources are loaded as the truck can unload in target location. But the distribution office do not count with resources delivered by other means besides distribution offices so if there is a line set which is bringing the same resource there and it arrives before the DO truck sometimes that truck cannot unload and returns to DO loaded.

What do I want to point out is that there is a delay and a the DO do not count with chages in between the dispatch and delivery.

With workers it would be more difficult because all workers there can go home as their shift ends at the same time and the building is all of sudden empty. Also the workplaces for those who are heading to the building are reserved and cannot be taken by another worker.
Nokia 3310 Aug 16, 2022 @ 8:12am 
You can set a “bus” line to power plant, but use personal cars instead of buses. Very good solution for power plant.
Deco Boladasso Aug 16, 2022 @ 10:05am 
Originally posted by forzion:
This may be a bit more complicated as it looks.

As example we can use the distribution office which dispatches a truck only when the resource level in the target building drops below the minimal threashold. Then only as much resources are loaded as the truck can unload in target location. But the distribution office do not count with resources delivered by other means besides distribution offices so if there is a line set which is bringing the same resource there and it arrives before the DO truck sometimes that truck cannot unload and returns to DO loaded.

What do I want to point out is that there is a delay and a the DO do not count with chages in between the dispatch and delivery.

With workers it would be more difficult because all workers there can go home as their shift ends at the same time and the building is all of sudden empty. Also the workplaces for those who are heading to the building are reserved and cannot be taken by another worker.

What I want is guarantee a minimal percentage into preselected buildings. As it is, they always stop and go on the first building. The argument they could be filled by someone reaching of foot or that other people couldn't work there isn't valid because it already happens with the current vehicles. As it is, you need to assign a line directly to that building, so they leave workers there; so, they vehicle shouldn't stop before if you wanna a lot of people there. Having what I proposed, you would take workers from the bus stops and guarantee your main building would have a minimal percentage of workers, without having a huge number of lines going on without any need for it. As you pointed out, people only can get a workplace when there's a space for it. The most efficient way to have transportation to a building is having it when there's a space for someone. If not, there's no reason to send a bus; or smaller vehicles could be sent when loading a smaller number of workers. Having it automated would be a blessing.
Deco Boladasso Aug 16, 2022 @ 10:07am 
Originally posted by Nokia 3310:
You can set a “bus” line to power plant, but use personal cars instead of buses. Very good solution for power plant.

I already use smaller vehicles. A lot of personal cars isn't good due to traffic jamm and slowing down the game. Also, the reach for personal cars is too short to get workers to a power plant - I always build them far away due to pollution.
Nokia 3310 Aug 16, 2022 @ 4:37pm 
Originally posted by Deco Boladasso:
Originally posted by Nokia 3310:
You can set a “bus” line to power plant, but use personal cars instead of buses. Very good solution for power plant.

I already use smaller vehicles. A lot of personal cars isn't good due to traffic jamm and slowing down the game. Also, the reach for personal cars is too short to get workers to a power plant - I always build them far away due to pollution.
You need no a lot of them. 2 cars bring 8 people. Just assign cars to public route.
Deco Boladasso Aug 16, 2022 @ 5:03pm 
Originally posted by Nokia 3310:
Originally posted by Deco Boladasso:

I already use smaller vehicles. A lot of personal cars isn't good due to traffic jamm and slowing down the game. Also, the reach for personal cars is too short to get workers to a power plant - I always build them far away due to pollution.
You need no a lot of them. 2 cars bring 8 people. Just assign cars to public route.

Now I'm curious: how many people do you usually have in your republics? I usually can't get enough without trams, trains and buses because I tend to have what I think that are huge populations; or I am missing something?
forzion Aug 17, 2022 @ 5:01am 
As example I have a shop about 1,5 km from the DO and despite having percentage for meat set for 60% I cannot prevent the shop running out of meat regularly.

But I found cars to be much more reliable when public transportation fails. You just need to prevent getting them stuck in traffic jams.
Last edited by forzion; Aug 17, 2022 @ 5:02am
Nokia 3310 Aug 17, 2022 @ 5:19am 
There is nothing about number of people in republic. If you curious, my average town is 10-20k people, and 1 power plant per 2 towns is enough.
Coal power plant requires only 20 workers. Have no idea why you need trams to deliver workers there. I usually set 6-10 (depending on distance to power plant) Volga cars with 2 stops (town — power plant) and check route spacing on.
It provides smooth flow and keep 18-20 workers on power plant. Rarely 1-2 workers go back to town due to lack of working places.

I use trams to feed industrial areas (e.g. I have large coal processing complex with 4 mines — it consumes full 2-wagon trams at max frequency).
Important facilities, like power plants, have separate routes.
Deco Boladasso Aug 17, 2022 @ 7:27am 
One commom problem is that, when you have more buildings than people, they're going to work into non-vital buildings, so the most important ones are left understaffed. I would love to correct that in a more efficient manner than the one we got, and all I could think of is having that system I mentioned.
forzion Aug 17, 2022 @ 7:43am 
You can still use % for bus unloading and then set workplaces for the stop with highest priorities as higher percentage.

Example: I have 3 coal mines with different quality and 2 coal processors at a stop. I set the highest quality mine to be 50% of workers, the lower quality as 30% and the lowest quality as 0%, then the main coal processor gets 15% and the other 5%. This way the best mine will be always ulilized the most and the lowest quality will be abandoned until other facilities are not full.

Then I have a bus line going around a water treatment and a power plant which is not allowed to unload all workers at water treatment stop. Then there is another micro bus line going to the bus stop next to the power plant directly and another taxi line directly to the power plant. The key is to have multiple not only a single line covering the critical infrastructure. Additionally there are personal cars if needed because if the power plant is empty some workers take their cars to fill the job and their spot is reserved when they are on their way. It does not mean it cannot go off but the odds are very low.

Additionally there is another power plant on the branch which can take the load if needed.

What I want to say is not that I do not like the Human Resources idea but I want to show their are efficient ways already available and the Human resources would just add additional option to them
luigi940 Aug 17, 2022 @ 10:43am 
Originally posted by Deco Boladasso:
You guys alredy know the distribution offices, where you can get resources from a storage and distribute them among your buildings, allowing you to have a minimal ammount of resources on them.

I believe that it would be as useful to get the same mechanic to bus lines. We should be able to get people on a platform/bus stop and make sure that some buildings are going to be supplied with workers to a certain ammount. This way, you could make a list of priorities, deciding which building is going to get workers first, also as the minimal ammount of workers it should have in order to get the bus to stop there.

Ex.: I always want my power plant with at least 70% of workers; I point that out to the vehicle as we do with resources distribution: if there are less than 70% of workers in that building, it'll stop; if not, it doesn't stop and goes to the next building/stop.

That would reduce the risk of having vital buildings understaffed in the game, as well as avoiding traffic jams, power shortages, etc.

Please, feel free to share your toughts.

I think it would be necessary to revalue the transport in the game... the fact of always putting platforms and not stops made me abandon the game, I think that a good transport system that takes up little space (Tram/buses/trains) high speed...with multi-lane highways that allow the media to move at maximum speed, also I think that your idea of ​​creating an office that takes care of certain essential buildings within the game would be necessary.....also as the creation of houses with parking spaces (for example here in Italy there are buildings with parking spaces inside... in order to give self-sufficiency to the population.
This is my humble opinion (I will enter to play when I am in the test, publish the METRO update)...because honestly, creating bus lines and platforms for everything gives me too much annoyance
Silent_Shadow Aug 18, 2022 @ 12:27am 
Originally posted by luigi940:
I think it would be necessary to revalue the transport in the game... the fact of always putting platforms and not stops made me abandon the game, I think that a good transport system that takes up little space (Tram/buses/trains) high speed...with multi-lane highways that allow the media to move at maximum speed, also I think that your idea of ​​creating an office that takes care of certain essential buildings within the game would be necessary.....also as the creation of houses with parking spaces (for example here in Italy there are buildings with parking spaces inside... in order to give self-sufficiency to the population.
This is my humble opinion (I will enter to play when I am in the test, publish the METRO update)...because honestly, creating bus lines and platforms for everything gives me too much annoyance
If they automate this aspect of the game then you'll just end up with a system that may not work to your satisfaction, or the system will be so abstracted that the game may as well just simulate all citizens making it to work so long as enough vehicles exist.

In other words, why bother?
Silent_Shadow Aug 18, 2022 @ 12:34am 
Originally posted by Deco Boladasso:
A lot of personal cars isn't good due to traffic jamm and slowing down the game. Also, the reach for personal cars is too short to get workers to a power plant - I always build them far away due to pollution.
You should be able to build power plants well within the 2.5 km range of personal cars (it's measured lot to lot, and each lot can be 400m from home/work), but outside of the 1 km pollution range. Car owners will attempt to drive to work (so you can use them to fill critical workplaces), but they will wait at stations if they cannot find a job to drive to (no missed workdays, at least if you can take them to a job). Car owners will also only drive to work if they will get an open spot there.
forzion Aug 18, 2022 @ 1:44am 
Originally posted by luigi940:
Originally posted by Deco Boladasso:
You guys alredy know the distribution offices, where you can get resources from a storage and distribute them among your buildings, allowing you to have a minimal ammount of resources on them.

I believe that it would be as useful to get the same mechanic to bus lines. We should be able to get people on a platform/bus stop and make sure that some buildings are going to be supplied with workers to a certain ammount. This way, you could make a list of priorities, deciding which building is going to get workers first, also as the minimal ammount of workers it should have in order to get the bus to stop there.

Ex.: I always want my power plant with at least 70% of workers; I point that out to the vehicle as we do with resources distribution: if there are less than 70% of workers in that building, it'll stop; if not, it doesn't stop and goes to the next building/stop.

That would reduce the risk of having vital buildings understaffed in the game, as well as avoiding traffic jams, power shortages, etc.

Please, feel free to share your toughts.

I think it would be necessary to revalue the transport in the game... the fact of always putting platforms and not stops made me abandon the game, I think that a good transport system that takes up little space (Tram/buses/trains) high speed...with multi-lane highways that allow the media to move at maximum speed, also I think that your idea of ​​creating an office that takes care of certain essential buildings within the game would be necessary.....also as the creation of houses with parking spaces (for example here in Italy there are buildings with parking spaces inside... in order to give self-sufficiency to the population.
This is my humble opinion (I will enter to play when I am in the test, publish the METRO update)...because honestly, creating bus lines and platforms for everything gives me too much annoyance
I was checking the metro yesterday and it will be possible to build above ground metro stations and use bridges to connect them which may make it a pretty compact transportation option for mass public. Only downside is that it is not that cheap and you need an underground part there.
Mudkest Aug 18, 2022 @ 2:44am 
(somewhat) possible using multiple lines in a way. for example town->powerplant->coal refining->coal mine.
build 2 stops at the powerplant and refining, then set a line between town and powerplant, at that station 100% workers to powerplant and 0% to 2nd bus stop. from that bus stop to the procesing plant, again 100% to processing and 0% to 2nd bus stop there, and from there another line to the mine.

workers wil get out and fill the 100% target first, anyone unable to go there will go to the other station. Can also mix up different lines, for example train to powerplant, from there bus to the procesing plant and from there on cableway to the mine.

Just cannot set target % in the workplaces. You can for example set 100% of worker to the powerplant, then it will get filled up. Or you can set 10% to the powerplant, then 1 in 10 of the workers will go there(till its filled up). But you can not set "fill till 70% workplaces then go to next". But you can reduce the workers in the powerplant, factory or whatever to 70%
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Date Posted: Aug 16, 2022 @ 5:09am
Posts: 17