Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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W0mbat Oct 18, 2021 @ 9:27pm
Beta seems very unbalanced
Ok i have got a small town with about 400odd ppl, just the basic requirements, no culture or monuments.
Yet I have found that loyalty has risen about 98% without offering them anything or adjusting any loyalty sliders.
I still feel that loyalty has no real purpose as you can just play it normally and not provide anything and yet loyalty will go up.
I even reset it back to get 42% and within 2yrs its now over 60%, yet provided nothing to gain it.
What I have also found is that ALL of my new workers are all high educated. With over 200 workers, only 21 have basic education and it dwindles more as they die off, so in effect in a very short period of time I will have nothing but highly educated workers.
That just doesnt seem right as it didnt do this before and again I am offering them nothing but providing the basics.
It seems students are being educated at a much faster rate, so by the time they reach 21 they are all highly educated.
I start the games on very hard difficulties with nothing built, no schools, shops anything and build everything from scratch and build my republic that way.
So i dont understand why the game is acting this way unlike before this beta branch.
I also find that vehicles that have gas stations right across the road will drive out of their way for 1km or more to fuel at another station and always get fuel first even though they have fuel before they drop off ppl or do anything else. I dont know why they would literally drive through/past a bus stop with pax and not drop them off. Instead they drive past it go to a fuel station first then come back to drop them off.
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Showing 1-12 of 12 comments
Novu Oct 18, 2021 @ 9:51pm 
I agree, high loyalty scores definitely need be harder to achieve. It should trend down to 1% with no culture or monuments. Instead it goes up without even trying, thus making the whole mechanic kind of pointless.

It is the same thing with religion on the main branch. It is basically a non-factor in the game. If citizens have no church then nothing happens, give them a church and doesn't matter either. The problem is the propaganda controls on the radio / TV never come into play. It should take some degree of propaganda to get either loyalty or religion to move.
Dave Oct 18, 2021 @ 10:33pm 
Maybe there’s a bug right now. When I’ve been playing lately loyalty seemed to be working right. Goes to 0% with nothing, and up to 40% with monuments.
KungFury Oct 19, 2021 @ 12:51am 
It seems you have a bug. On my game with hardest settings my loyalty does not rise higher than 33 with monuments everywhere.

BUT I agree that the system feels not existent to me. I know it is there but I dont feel it. Because you are forced to place monuments everywhere and because each monument gives the same boost (the speed does not matter only the limit which is 33 on hardest) it feels like alcoholism and religion. You place monuments and ignore it until late game where you can buy cars and use radio and TV.

to Monuments: I think the radius of the smaller monuments should give people a stronger bost and should have a higher limit while some big monuments could offer a very high radius but only deliver loyalty up to 30 or so. Right now you only use the 2 monuments with the largest radius because the smaller ones have way too small radiuses with the same effect. Also there are too few monuments to have a nice looking city. The red star which is clearly the best in effect looks not so cool like a big statue or so.

For example:
- Huge monument: radius of 600m with loyalty boost to 30% max
- Large monument: radius 500m loyalty boost to 33% (right we have now)
- Medium monument: radius 300m loyalty boost to 36%
- Small monument: radius 200m loyalty boost to 40%
- Very small monument: radius 100m loyalty boost to 45%
(stremgths of the loyalty gain could be from weak to strong the higher the max loyalty boost is)

So in the end you would have people with different loyalty levels even before cars which would make the system more interesting and the player has something to decide and place strategically.

Btw: I still hope that one day alcohol and religion will be integrated ito the game ;)
Last edited by KungFury; Oct 19, 2021 @ 1:07am
larry_roberts Oct 19, 2021 @ 4:46am 
I think the latest update addresses this:

Then we took some time to adjust the government loyalty because the feedback we have got. It seemed to be too insignificant for some of players to bother with, so we raised the impact of government loyalty on the overall performance of your economy. Low loyalty will now affect birth-rate based on your difficulty settings (Unsatisfied Citizen Reaction Level). Low loyalty will now decrease the productivity of your workers even if they are happy and healthy, and high loyalty will boost it even beyond 100% depending further on happiness, satiety and health. Very low loyalty (less than 30%) will decrease the happiness of your citizens instantly based on your difficulty settings. We also added a code that allows you to reset government loyalty if you open an older save and new “Reset/Randomize Government Loyalty” button to cheat menu. Then the effect of loyalty on happiness was removed for citizens living in untouched old city buildings on prepopulated maps.

Besides these the impact of different ways to affect government loyalty was tweaked. Personal cars can now give you maximum 75-85% loyalty based on the unsatisfied citizens reaction level and quality of the car. Radio Broadcast can help you gain up to 70-80% loyalty for citizens without personal cars and 80-90% loyalty for those with personal cars. The only way how to gain 100% loyalty will be TV broadcasting and it will be possible only for citizens with personal cars as other will be limited to range of 80-90%. The boost for citizens’ loyalty from monuments is now 40-50% based on difficulty settings and the effect of monuments was decreased by 20%. You will also be able to see worker’s productivity in Worker’s Window and there will be a warning notification messages about low loyalty.
Vuyek Oct 19, 2021 @ 12:12pm 
Last run in beta I had 40% falling down to 30ish.

What's your secret?
hjkdsfkhjn Oct 19, 2021 @ 12:32pm 
Originally posted by Vuyek:
Last run in beta I had 40% falling down to 30ish.

What's your secret?
The secret police uncovering secrets, I'd say? But it can be a bug.
Last edited by hjkdsfkhjn; Oct 19, 2021 @ 12:33pm
MG83 Oct 19, 2021 @ 2:12pm 
Originally posted by Dra6onFly:
I will have nothing but highly educated workers.
That just doesnt seem right as it didnt do this before and again I am offering them nothing but providing the basics.

you must be too addicted to capitalism that you have to pay for education that education is a privilage for rich and poor keeps staying uneducated.

in communist ideology education is free for all anyone who wants to get education degree therefore results in highly educated society. For real life confirmation check univercity education degree percentage of population in ussr and current russia on people about 25-30 year age block.

in short. if you are providing good system that is staffed such as schools univercity it is normal that your entire population gets educated.

i have over % 75 without cars. why you all ppl damn so focused on cars ? i dont get it . if i can ride a train to everywhere i want to go i wont need a stupid car. most of you are from united states or what ? where rail roads filled with asphalt and turned to highways...
Last edited by MG83; Oct 19, 2021 @ 2:14pm
ottoVonRibbentrop Oct 20, 2021 @ 3:05am 
Originally posted by MG83:
Originally posted by Dra6onFly:
I will have nothing but highly educated workers.
That just doesnt seem right as it didnt do this before and again I am offering them nothing but providing the basics.

you must be too addicted to capitalism that you have to pay for education that education is a privilage for rich and poor keeps staying uneducated.

in communist ideology education is free for all anyone who wants to get education degree therefore results in highly educated society. For real life confirmation check univercity education degree percentage of population in ussr and current russia on people about 25-30 year age block.

in short. if you are providing good system that is staffed such as schools univercity it is normal that your entire population gets educated.

i have over % 75 without cars. why you all ppl damn so focused on cars ? i dont get it . if i can ride a train to everywhere i want to go i wont need a stupid car. most of you are from united states or what ? where rail roads filled with asphalt and turned to highways...

Well said, my comnrade
ottoVonRibbentrop Oct 20, 2021 @ 3:07am 
I like the new loyalty system, just some stuff that does not works well, like if I want some house to be allowed only for <25% or >50%, those flags does not work well
MG83 Oct 20, 2021 @ 6:27am 
Originally posted by ottoVonRibbentrop:
I like the new loyalty system, just some stuff that does not works well, like if I want some house to be allowed only for <25% or >50%, those flags does not work well
i think devs are still working on it. i was worse but currently it somewhat works . i generally select brackets for 50-75 and 75-100 i un check others.
ottoVonRibbentrop Oct 20, 2021 @ 8:08am 
Originally posted by MG83:
Originally posted by ottoVonRibbentrop:
I like the new loyalty system, just some stuff that does not works well, like if I want some house to be allowed only for <25% or >50%, those flags does not work well
i think devs are still working on it. i was worse but currently it somewhat works . i generally select brackets for 50-75 and 75-100 i un check others.

Good, I was evil for 5 minutes and wanted to move there all <25%, with ♥♥♥♥♥♥ services and stuff :)
It didn't work
MG83 Oct 20, 2021 @ 9:43am 
Originally posted by ottoVonRibbentrop:
Originally posted by MG83:
i think devs are still working on it. i was worse but currently it somewhat works . i generally select brackets for 50-75 and 75-100 i un check others.

Good, I was evil for 5 minutes and wanted to move there all <25%, with ♥♥♥♥♥♥ services and stuff :)
It didn't work

i did that evil lol. but with manual move.

issue is citizens will relocate to places that can walk so it will be diff to have a housing that is close to other houses and does not have services :>
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Date Posted: Oct 18, 2021 @ 9:27pm
Posts: 12