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https://steamcommunity.com/sharedfiles/filedetails/?id=2379520773
about assigning i also use manual assignment for proper taxi between fields.
This is similar to the bballjo setup, but with one farm instead of four of them. The fields are manually assigned already. 3 tractors go in each direction, but only fuel from one side, as discussed. Any idea why that is?
On the subject: since 0.8.5.13, the farms have been replaced, and that was one of the best updates for farms, as they were more individual in size (6,12,30) and allowed multiple traffic within them.
This made it largely obsolete to use DO's.
Unfortunately, the pathfinding for extra tank possibilities has still not been improved.
They still do not take the shortest possible route to the nearest petrol station.
Translated with www.DeepL.com/Translator (free version)
I disagree with not using the DO's. Using the DO's is still the best practice, as more farm equipment means more farms.
1) Construction Costs
As you can see, farm buildings add parking spots at cheaper rates than DOs do, so for large scale farming it is cheaper to simply build more farm buildings than a combination of both farm buildings and DOs. You also do not need to care about the 20 assignment number limit for the trucks of farm buildings.
Also note that building a medium farm building costs only 12,275 Rubles more than a small farm building, yet adds six more spots. Building a DO instead costs about 4k Rubles more and gives one less spot than simply upgrading the farm building to medium. The upgrade from a medium to large farm building is similar when compared to 2 small DOs or one medium DO.
2) Logistics
Eliminating DOs reduces the number of buildings which offers some benefits:
There is also the question of fuel, which must be expended between fields and buildings. I suspect it is more fuel efficient to have more small, dispersed farms than fewer big ones, as this would cut down on the distances farm equipment has to travel between their farm building (and/or fuel station) and its fields. Dispersed, smaller farms also mean you can do away with building cargo stations and just attach granaries directly to the farm buildings.
Also with farm buildings and DOs, you also have to either build a gas station to supply them all with fuel or make individual deliveries to each farm building and DO. Having farm equipment and trucks in one building allows for a single assignment instead of two or three for fuel deliveries; arguably a gas station would also let you do this, but you have to pay for it and since farm equipment only utilizes one fuel source anyway, there is not much reason to build one just for farm buildings.
TL;DR: DOs are inferior to building more/bigger farm buildings as they are more expensive per parking spot, and add a lot of unneeded liability/complexity.
From the posts I assume that the tractors ignoring the fuel stations is a game limitation. It's a baffling one as all the other vehicles in the game seem to use the closest station, although the tractors seem able to do a crazy number of fields with empty fuel tanks, which makes up for it I guess.
DOs are not obsolete at all.
The main difference between trucks by farm vs. trucks by DO is the frequency.
Trucks by farm: the truck moves out to the field, is loading crops and is delivering to the farm. After this task is done another truck is moving out to the field.
Trucks by DO: the truck moves out to the field, is loading crops and the moment it leaves the field another truck moves out to replace him.
With DO you don't have to have the silo attached to the farm, but you can have it attached to a food facility, the chemical plant or the fabric industrie 1 km away.
2 or 3 trucks will serve your field (depends on the distance). A farm will only ever send out 1 truck to serve a field.
For bigger agricultural infrastructure it is better to use 2 or 3 small farms instead of 1 big one. The advantage is shorter ways for the machinery. With 1 or 2 DOs you can bring in the crops of many small farms into 1 big silo.
As it it known that the ratio for most field sizes and machinery is 1 tractor to 2 harvesters i often use the little polish farms for 3 farming vehicles. I place 3-4 of them so there are short ways to the fields and tractors don't drive 1-2 days to reach a field.
Collecting the crops is done by DO. Works pretty good.
https://steamcommunity.com/sharedfiles/filedetails/?id=2226534541
https://steamcommunity.com/app/784150/discussions/6/3186865924588456084/
Good to know. I missed this information 👍🏻
Please reread my post, i added more arguments for DOs.
Which makes a difference to me.
I use DO's myself for support because it's just more efficient, but I could do without.
At the end of the day, it's about getting the harvest in by winter, and getting it into the right stores.
How this is done varies from case to case and everyone has to face the logistics if it is to be efficient.
And another "small plus" for farm trucks:
I have seen a farm truck, after emptying a field and not yet being full, drive to another field and load it as well.
Translated with www.DeepL.com/Translator (free version)
That those tractors and harvester drive home for refueling instead of using nearer stations is somethimes kinda annoying, but only a minor bug/feature. Perhaps it would be nice to have a small fuel truck driving fuel to the harvesters and refueling them on the fly, but that would be only something for 1.1 or so :D.
Same with DOs, COs. There where complaines of this behaviour before.
To me, the position of the silo is mostly a different than the position of the farm.
Silo should have easy rail access while farm should be positioned to have short ways to the fields.
Either way have fun with your style of playing.