Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Passengers not getting onto buses
I currently use a setup with a two-stop (one in one out) passenger busline using the free busstops and the fzk ao7 minibus - and I constantly see the buses not loading up all the passengers...
Bus stop is full of waiting passengers, buses arrive empty, leave with one passenger inside...

Can anyone confirm? Am I missing a new mechanic?
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Showing 1-15 of 50 comments
ling.speed Sep 18, 2022 @ 5:30am 
There has to be something to do on in walking range of "out" stop that passangers are interested with. If its a hospital for example only people that want to go to doctor will board.
Incrediblejimmy Sep 18, 2022 @ 5:45am 
Originally posted by ling.speed:
There has to be something to do on in walking range of "out" stop that passangers are interested with. If its a hospital for example only people that want to go to doctor will board.

So people go to bus stops without any bus connection to the place they want to go, and just stand there?
Combined with the fact all stations have a capacity that sounds like a recipe for desaster :D
zerogoki Sep 18, 2022 @ 12:29pm 
I Have this happening with busses and trams. Both modded and vanilla.
Pfirsich1966 Sep 18, 2022 @ 12:57pm 
Just to be clear. When you say passengers, do you also mean workers?
If you only want workers, you should forbid the others to wait there. Otherwise they will block your stop.
Incrediblejimmy Sep 18, 2022 @ 1:25pm 
Originally posted by Pfirsich1966:
Just to be clear. When you say passengers, do you also mean workers?
If you only want workers, you should forbid the others to wait there. Otherwise they will block your stop.

They seem to pick up all the workers reliably - at least for me - just passengers do not picked up in large parts...

I don't quite get your question though - does it matter who blocks who? From my understanding passengers can block other passengers just as well. If my station becomes blocked with loads of passengers looking for a non-existant pub, those who would use the station to drive to the shop or something else would also be locked out once the station reaches its limit...
Incrediblejimmy Sep 18, 2022 @ 1:28pm 
Originally posted by zerogoki:
I Have this happening with busses and trams. Both modded and vanilla.

Well if its a mechanic I'm not going to report it as a bug - thats my main reason for posting it...if its intentional its imo not really executed in a way that benefits gameplay, realism or anything, but I won't do a bug report^^
zerogoki Sep 18, 2022 @ 4:06pm 
It is a bug. THe busses pick up workers just fine. But they don't pick up regular passengers. Witch they should do, if the station is set to alloy passengers and the line is setup to load passengers there. I have not tried it with students yet.
Last edited by zerogoki; Sep 18, 2022 @ 4:06pm
Silent_Shadow Sep 19, 2022 @ 5:35am 
Check to see if the bus is going somewhere the passengers care about.

Citizens will only board a vehicle if its line has a stop they can satisfy their current goal at (get a job, sate need; both must be within walking range of the stop), or if the line forces people off at a stop. They won't board otherwise.

Typically early on this will happen because of passengers trying to find a place to pray. Since you cannot build churches (without cheating) you can substitute an attraction or two to take care of that "need." The fair types (autodrome, surprise, chamomile, etc.) are pretty cheap.

Also, you can make lines from a station to a free time building, like say a grocery, but citizens will not board that line to visit the grocery; instead, they will board it to visit buildings within walking distance of the grocery.
Last edited by Silent_Shadow; Sep 19, 2022 @ 5:37am
Incrediblejimmy Sep 19, 2022 @ 6:17am 
Originally posted by Silent_Shadow:
Check to see if the bus is going somewhere the passengers care about.

Citizens will only board a vehicle if its line has a stop they can satisfy their current goal at (get a job, sate need; both must be within walking range of the stop), or if the line forces people off at a stop. They won't board otherwise.

Typically early on this will happen because of passengers trying to find a place to pray. Since you cannot build churches (without cheating) you can substitute an attraction or two to take care of that "need." The fair types (autodrome, surprise, chamomile, etc.) are pretty cheap.

Also, you can make lines from a station to a free time building, like say a grocery, but citizens will not board that line to visit the grocery; instead, they will board it to visit buildings within walking distance of the grocery.

Which doesn't answer my question if them going to a station without any connection to the point they want to go, clogging it up, and thereby blocking other passengers from travelling is an intended part of this feature, or a bug. It certainly is a dumb mechanic.
Pfirsich1966 Sep 19, 2022 @ 7:37am 
Originally posted by Incrediblejimmy:
Which doesn't answer my question if them going to a station without any connection to the point they want to go, clogging it up, and thereby blocking other passengers from travelling is an intended part of this feature, or a bug. It certainly is a dumb mechanic.
Yes, they go to stations when they cannot reach needs on foot.
But it is not a flaw in the game mechanics. It's micromanagement. If you as a dictator tell them 'come to this stop', they will come!
Incrediblejimmy Sep 19, 2022 @ 9:26am 
Originally posted by Pfirsich1966:
Originally posted by Incrediblejimmy:
Which doesn't answer my question if them going to a station without any connection to the point they want to go, clogging it up, and thereby blocking other passengers from travelling is an intended part of this feature, or a bug. It certainly is a dumb mechanic.
Yes, they go to stations when they cannot reach needs on foot.
But it is not a flaw in the game mechanics. It's micromanagement. If you as a dictator tell them 'come to this stop', they will come!

Yes, if they path to a station from which they cannot reach their target, and then clog the infrastrutcture capacities thats either a bug, or a flaw in the mechanics.
Silent_Shadow Sep 19, 2022 @ 6:46pm 
Originally posted by Incrediblejimmy:
Which doesn't answer my question if them going to a station without any connection to the point they want to go, clogging it up, and thereby blocking other passengers from travelling is an intended part of this feature, or a bug. It certainly is a dumb mechanic.
Your original question was why do buses not load up everyone at a station, but whatever.

I believe the developers had a decision to make regarding station use. They could either disallow citizens from waiting at a station with no connections they cared about, or simply have those citizens stay home. I think they chose to allow people to congregate at stations because all their needs should be met by your design (and thus this isn't a problem), and it gives the players more options, such as extending the range of pedestrians.
Incrediblejimmy Sep 20, 2022 @ 12:15am 
Originally posted by Silent_Shadow:
Originally posted by Incrediblejimmy:
Which doesn't answer my question if them going to a station without any connection to the point they want to go, clogging it up, and thereby blocking other passengers from travelling is an intended part of this feature, or a bug. It certainly is a dumb mechanic.
Your original question was why do buses not load up everyone at a station, but whatever.

I believe the developers had a decision to make regarding station use. They could either disallow citizens from waiting at a station with no connections they cared about, or simply have those citizens stay home. I think they chose to allow people to congregate at stations because all their needs should be met by your design (and thus this isn't a problem), and it gives the players more options, such as extending the range of pedestrians.


Sry but thats BS - if you can't build churches and there are maps without churches the assumption that the devs assume "all their[pops] needs should be met by your design" simply can't be true.
Silent_Shadow Sep 20, 2022 @ 12:47am 
Originally posted by Incrediblejimmy:
Sry but thats BS - if you can't build churches and there are maps without churches the assumption that the devs assume "all their[pops] needs should be met by your design" simply can't be true.
It is true that you cannot (without cheats) build churches, but you can use most attractions (stuff with stars like fair rides, indoor swimming pool, beaches, art gallery, museums, etc.) as a substitute for the need to pray (or other non survival needs like culture). Just avoid attractions that serve food like the restaurant and prior shopping centre; those seem to be just for tourists' use as an attraction.

So yes, you can (and should) meet all their needs, if with some substitution via attractions.

Be aware that the same type of attraction cannot be visited for some time based off the attraction's base rating (same for tourists, but its adjustable by entry fee).
Last edited by Silent_Shadow; Sep 20, 2022 @ 1:04am
Incrediblejimmy Sep 20, 2022 @ 1:07am 
Originally posted by Silent_Shadow:
Originally posted by Incrediblejimmy:
Sry but thats BS - if you can't build churches and there are maps without churches the assumption that the devs assume "all their[pops] needs should be met by your design" simply can't be true.
It is true that you cannot (without cheats) build churches, but you can use most attractions (stuff with stars like fair rides, indoor swimming pool, beaches, art gallery, museums, etc.) as a substitute for the need to pray (or other non survival needs like culture). Just avoid attractions that serve food like the restaurant and prior shopping centre; those seem to be just for tourists' use as an attraction.

So yes, you can (and should) meet all their needs, if with some substitution via attractions.

Be aware that the same type of attraction cannot be visited for some time based off the attraction's base rating (same for tourists, but its adjustable by entry fee).

Can you please show me in the dev diary or somewhere similar where it says that this is intended, and you aren't just making up stuff about what the devs supposedly want players to do.
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Date Posted: Sep 18, 2022 @ 5:17am
Posts: 50