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So people go to bus stops without any bus connection to the place they want to go, and just stand there?
Combined with the fact all stations have a capacity that sounds like a recipe for desaster :D
If you only want workers, you should forbid the others to wait there. Otherwise they will block your stop.
They seem to pick up all the workers reliably - at least for me - just passengers do not picked up in large parts...
I don't quite get your question though - does it matter who blocks who? From my understanding passengers can block other passengers just as well. If my station becomes blocked with loads of passengers looking for a non-existant pub, those who would use the station to drive to the shop or something else would also be locked out once the station reaches its limit...
Well if its a mechanic I'm not going to report it as a bug - thats my main reason for posting it...if its intentional its imo not really executed in a way that benefits gameplay, realism or anything, but I won't do a bug report^^
Citizens will only board a vehicle if its line has a stop they can satisfy their current goal at (get a job, sate need; both must be within walking range of the stop), or if the line forces people off at a stop. They won't board otherwise.
Typically early on this will happen because of passengers trying to find a place to pray. Since you cannot build churches (without cheating) you can substitute an attraction or two to take care of that "need." The fair types (autodrome, surprise, chamomile, etc.) are pretty cheap.
Also, you can make lines from a station to a free time building, like say a grocery, but citizens will not board that line to visit the grocery; instead, they will board it to visit buildings within walking distance of the grocery.
Which doesn't answer my question if them going to a station without any connection to the point they want to go, clogging it up, and thereby blocking other passengers from travelling is an intended part of this feature, or a bug. It certainly is a dumb mechanic.
But it is not a flaw in the game mechanics. It's micromanagement. If you as a dictator tell them 'come to this stop', they will come!
Yes, if they path to a station from which they cannot reach their target, and then clog the infrastrutcture capacities thats either a bug, or a flaw in the mechanics.
I believe the developers had a decision to make regarding station use. They could either disallow citizens from waiting at a station with no connections they cared about, or simply have those citizens stay home. I think they chose to allow people to congregate at stations because all their needs should be met by your design (and thus this isn't a problem), and it gives the players more options, such as extending the range of pedestrians.
Sry but thats BS - if you can't build churches and there are maps without churches the assumption that the devs assume "all their[pops] needs should be met by your design" simply can't be true.
So yes, you can (and should) meet all their needs, if with some substitution via attractions.
Be aware that the same type of attraction cannot be visited for some time based off the attraction's base rating (same for tourists, but its adjustable by entry fee).
Can you please show me in the dev diary or somewhere similar where it says that this is intended, and you aren't just making up stuff about what the devs supposedly want players to do.