Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

View Stats:
Jax Dec 13, 2024 @ 6:05am
sales value
I would like to increase the sales value of my products to the borders, as I feel that I need to make a huge effort to stabilize a production and then I have no return from it, would there be any way to edit this in the game? Or is there any mod?
< >
Showing 1-5 of 5 comments
Sirius Czech Dec 13, 2024 @ 6:08am 
Just produce more stuff and diversify.
Silent_Shadow Dec 13, 2024 @ 1:53pm 
Exporting to and importing from the "beyond the borders" reduces price changes, as does having a higher population, but most industries are profitable enough to be worth establishing anyway.
Cpt_Beefheart Dec 13, 2024 @ 3:26pm 
Make sure to export in bulk too. Rail or ship loads not trucks (unless nuclear fuel). The instances of selling have an effect on the price. X volume transported by truck in small amounts will have more of an effect of keeping or driving the price you'll get paid down, than the same volume sold in one load.
ling.speed Dec 13, 2024 @ 9:14pm 
The above advices are solid, you should try to fix it by playstyle means, but in case you actually want to mod/cheat the game, i think there is a way.

Afaik the prices follow what stats.ini recorded about your inports/exports and other market effects. So simply removing (make backup!) that file from the save could "soft reset" your save game economically, but i've not used it this way to play so who knows what else is affected.

Maybe you could get away with adjustting price of last months or something.
Also of note there is a small, random price variation applied on each game load, costs of some materaials depends on others, and the standard adjustment time for economy is 75 days (checked bi-weekly afair) so you probably want to edit few months and dont expect things line up correctly anyways.
Last edited by ling.speed; Dec 13, 2024 @ 9:18pm
barry.zandstra Dec 14, 2024 @ 3:15am 
Surely you are not thinking about profiteering, Comrade?

If you import raw material by truck, import fuel for the trucks, use foreign labour, and export finished goods by truck, you might run a deficit. This is normal and realistic. If you source labour and/or raw material domestically, figures will improve. If your production centre is far from the border, you will need to use a more efficient mode of transport or produce your own fuel.

When deciding on your first industry, take a look at how much raw material is needed per unit of finished product, and compare purchase prices of those materials and sales prices of the finished product. I've been out of the loop for a while, so maybe it is no longer the case, but textile and clothes used to be pretty OP. Crops are dirt cheap in the early game, and you need only a small amount of chemicals. Quantities are small enough that you can start the operation with trucks. Setting up crop farms is also something you can do fairly quickly, making the operation even more efficient.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Dec 13, 2024 @ 6:05am
Posts: 5