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Afaik the prices follow what stats.ini recorded about your inports/exports and other market effects. So simply removing (make backup!) that file from the save could "soft reset" your save game economically, but i've not used it this way to play so who knows what else is affected.
Maybe you could get away with adjustting price of last months or something.
Also of note there is a small, random price variation applied on each game load, costs of some materaials depends on others, and the standard adjustment time for economy is 75 days (checked bi-weekly afair) so you probably want to edit few months and dont expect things line up correctly anyways.
If you import raw material by truck, import fuel for the trucks, use foreign labour, and export finished goods by truck, you might run a deficit. This is normal and realistic. If you source labour and/or raw material domestically, figures will improve. If your production centre is far from the border, you will need to use a more efficient mode of transport or produce your own fuel.
When deciding on your first industry, take a look at how much raw material is needed per unit of finished product, and compare purchase prices of those materials and sales prices of the finished product. I've been out of the loop for a while, so maybe it is no longer the case, but textile and clothes used to be pretty OP. Crops are dirt cheap in the early game, and you need only a small amount of chemicals. Quantities are small enough that you can start the operation with trucks. Setting up crop farms is also something you can do fairly quickly, making the operation even more efficient.