Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Aieonae May 18, 2020 @ 7:40am
Food , Meat and DO
I had notice in a number of play, delivering meat and food using DO simply do not work better than direct delivery of food and meat, the amount food and meat hold in grocer, shopping center and small shopping centers, simply do not work with the consumption of these items.

The 90% cap and responds time, simply make it more expensive to operate these deliveries while not satisfying these need at all.
Last edited by Aieonae; May 18, 2020 @ 7:44am
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Showing 1-12 of 12 comments
ryantheskinny May 18, 2020 @ 7:44am 
usually if its not keeping up you have a problem.

*my suggestion are keep levels at 70%
*if a store is running out to soon, you probably need another
*if you want to max out a larger stores ability to supply a large population consider adding a external storage and fill that instead
* road cargo stations are a great way to increase loading speed and input into a combined warehouse/fridge/store amalgamation
Total Oh No May 18, 2020 @ 8:11am 
DOs are terrible at meat delivery, yes. I would just manually tell some trucks to deliver meat instead of using a DO.
You could alternatively also connect a meat storage to the store, to increase its capacity, but who has room for that?
Aieonae May 18, 2020 @ 8:16am 
I had try a number of combo,

So far for me direct point to point deliveries to account for the at least 50% to counter base consumption.

While having a DO even specialized to cater the shopping center failed to work with a centralized food and meat production.

Granted having DO connected to warehouse and meat store then to grocer works better, but to me its looks defeating the intend having a centralized production, storage and distribution.

If thats the case, having a constant overflow of food and meat directly to the venues might seems a less hassle option overtime.
Last edited by Aieonae; May 18, 2020 @ 8:21am
DexkM May 18, 2020 @ 10:12am 
DO is really bad for supplying stores. Cars start to carry 300-500 kg without a break.
And advice on installing additional warehouses near stores - I have not seen this in real life. And here you will also get warehouses larger than the store.
So it remains only to carry cars directly to the store.
Randox May 19, 2020 @ 3:22am 
Does a hybrid system work? Shops can move a lot of product pretty much continuously, so to me it makes sense to have trucks dedicated to it to at least cover the baseline load. Keep the numbers low enough that the dedicated vehicles stay busy, and allow the DO to send extra trucks when things start to run low.

That should keep things from running out if the DO vehicles are busy, or just during the time it takes to respond.

I've not tried this yet, so I am assuming the DO can work with buildings that have line assigned vehicles.
Aieonae May 19, 2020 @ 5:03am 
Originally posted by Randox:
Does a hybrid system work? Shops can move a lot of product pretty much continuously, so to me it makes sense to have trucks dedicated to it to at least cover the baseline load. Keep the numbers low enough that the dedicated vehicles stay busy, and allow the DO to send extra trucks when things start to run low.

That should keep things from running out if the DO vehicles are busy, or just during the time it takes to respond.

I've not tried this yet, so I am assuming the DO can work with buildings that have line assigned vehicles.

Dedicated DO operating within the town kinda work, but everything only run withing the town for it to work properly.

Hybrid system for meat and food seems redundant at best if you ask me.
KJ May 19, 2020 @ 11:07am 
DO fails, because when the truck starts moving, it already gets told how much to load (say 1t of food). But when the truck is at the food storage, the shop has already consumed 3t more food. But the truck only loads 1t, because it was told to at the start. When it arrives at the store with 1t, the store already consumed another 3t food.

In case it runs out of fuel during transit to shop, the shop runs empty before the truck arrives with 1t.

-> DO only works for things that have a large storage / slow consumption. Not for tiny storage with high consumption (shops for example).
So either you build a warehouse next to every shop, or use direct delivery... if you want trouble-free supply


Unless devs add a "always load full, and always wait until unloaded option" - this would fix it for stores/ could replace direct delivery trucks.
.
I hope we get a small warehouse that fits in more nicely with the shops. Or larger storage inside the shops (esp. the shopping center's storage feels too super small)

Because of this i use only very few DO's for delivering Food from production town to other town's local storages, from where it is deliveredy (via dedicated direct-deliver trucks) to the various shops in the town.
Last edited by KJ; May 19, 2020 @ 11:11am
Aieonae May 19, 2020 @ 11:17am 
Originally posted by KJ:
DO fails, because when the truck starts moving, it already gets told how much to load (say 1t of food). But when the truck is at the food storage, the shop has already consumed 3t more food. But the truck only loads 1t, because it was told to at the start. When it arrives at the store with 1t, the store already consumed another 3t food.

In case it runs out of fuel during transit to shop, the shop runs empty before the truck arrives with 1t.

-> DO only works for things that have a large storage / slow consumption. Not for tiny storage with high consumption (shops for example).
So either you build a warehouse next to every shop, or use direct delivery... if you want trouble-free supply


Unless devs add a "always load full, and always wait until unloaded option" - this would fix it for stores/ could replace direct delivery trucks.
.
I hope we get a small warehouse that fits in more nicely with the shops. Or larger storage inside the shops (esp. the shopping center's storage feels too super small)

Because of this i use only very few DO's for delivering Food from production town to other town's local storages, from where it is deliveredy (via dedicated direct-deliver trucks) to the various shops in the town.

Yup thats precisely what happen, and to make it worse each point to point DO route only operate a single truck of the DO they do not allow multiple trucks to run the same DO routes.
Last edited by Aieonae; May 19, 2020 @ 11:18am
KJ May 19, 2020 @ 11:24am 
Originally posted by Aieonae:
each point to point DO route only operate a single truck of the DO they do not allow multiple trucks to run the same DO routes.
Not 100% true - if you set source for a 100% filled Fueltank and delivery target a different 0% Fuel tank, all trucks will start. But i'm not sure what the condition is. Propably if amount of wares demanded on "call for resupply" is so high (right off the bat), that 1 fully loaded truck wouldnt fill it up to the desired level
Last edited by KJ; May 19, 2020 @ 11:25am
destew69 May 19, 2020 @ 11:32am 
I been adding a road cargo station to my shopping centers and then putting a warehouse with the supplies a bit away. I also adjust the storage in the shopping center to store about 60% food, 25% clothes and 15% electronics.

My first play through, I tried to add a storage unit using the factory connection of the shopping center, but the large shopping center only has a single connection. This prevents having a storage for all the needed goods since you can't store meat without keeping it cool. (Unless you add a forklift garage into the mix and then your shopping center becomes a major build in the city center.)

Stew
Fiend May 19, 2020 @ 11:42am 
With my bigger shops, I've always left a 'baseline' delivery truck running in addition to the DO. Seems to be working ok so far.
KJ May 19, 2020 @ 11:57am 
yeah, roadstation on shops is basically mandatory
DO works half-ok for electronic goods, clothes and alcohol but food and meat - forget it.
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Date Posted: May 18, 2020 @ 7:40am
Posts: 12