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*my suggestion are keep levels at 70%
*if a store is running out to soon, you probably need another
*if you want to max out a larger stores ability to supply a large population consider adding a external storage and fill that instead
* road cargo stations are a great way to increase loading speed and input into a combined warehouse/fridge/store amalgamation
You could alternatively also connect a meat storage to the store, to increase its capacity, but who has room for that?
So far for me direct point to point deliveries to account for the at least 50% to counter base consumption.
While having a DO even specialized to cater the shopping center failed to work with a centralized food and meat production.
Granted having DO connected to warehouse and meat store then to grocer works better, but to me its looks defeating the intend having a centralized production, storage and distribution.
If thats the case, having a constant overflow of food and meat directly to the venues might seems a less hassle option overtime.
And advice on installing additional warehouses near stores - I have not seen this in real life. And here you will also get warehouses larger than the store.
So it remains only to carry cars directly to the store.
That should keep things from running out if the DO vehicles are busy, or just during the time it takes to respond.
I've not tried this yet, so I am assuming the DO can work with buildings that have line assigned vehicles.
Dedicated DO operating within the town kinda work, but everything only run withing the town for it to work properly.
Hybrid system for meat and food seems redundant at best if you ask me.
In case it runs out of fuel during transit to shop, the shop runs empty before the truck arrives with 1t.
-> DO only works for things that have a large storage / slow consumption. Not for tiny storage with high consumption (shops for example).
So either you build a warehouse next to every shop, or use direct delivery... if you want trouble-free supply
Unless devs add a "always load full, and always wait until unloaded option" - this would fix it for stores/ could replace direct delivery trucks.
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I hope we get a small warehouse that fits in more nicely with the shops. Or larger storage inside the shops (esp. the shopping center's storage feels too super small)
Because of this i use only very few DO's for delivering Food from production town to other town's local storages, from where it is deliveredy (via dedicated direct-deliver trucks) to the various shops in the town.
Yup thats precisely what happen, and to make it worse each point to point DO route only operate a single truck of the DO they do not allow multiple trucks to run the same DO routes.
My first play through, I tried to add a storage unit using the factory connection of the shopping center, but the large shopping center only has a single connection. This prevents having a storage for all the needed goods since you can't store meat without keeping it cool. (Unless you add a forklift garage into the mix and then your shopping center becomes a major build in the city center.)
Stew
DO works half-ok for electronic goods, clothes and alcohol but food and meat - forget it.