Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Money up front is pretty valuable because you can use it to expand your republic's income far above what the extra running costs are, and saving 18k+ rubles per pumpjack is a lot of money you can put towards something else or that you can discount from the cost of exploiting an oil field. Buying pipes is like a 10 year reverse loan, where you pay a bunch of money up front and slowly have it paid back in reduced running costs. That's the main reason I'd recommend using trucks instead of pipes for oil collection and other low throughput liquid tasks.
You really only need pipes and pumps once the amounts of liquids get to be too much for trucks to handle, like at a refinery or to load or unload a ship quickly.
Yes, but DOs cost a decent amount of money and you can have pumpjacks fill up at about the same time, making them compete for the trucks' time, so I would recommend just using lines instead.
I found all this detailed estimations very interesting. Thank you for sharing.
I'll certainly give trucks a try.
Like, maybe building only short pipes for consolidating a few Pumpjacks into unloading stations, but not crossing the entire country with a pipeline.
I have a more and more clearer vision: this game could be an excel sheet!