Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Aeolípila Dec 3, 2024 @ 7:06am
Joining Pumpjacks with Oil Storages is correct?
Hi! I have an oil field that I want to exploit, so I built many Pumpjacks over it, one for each spot where 'source quality' was 60%+.

Now, I need to join their outputs into just one, for the Foreign Oil Pipeline.

What I did on previous maps was: join Pumpjacks 2-by-2 using the smaller Oil Storage, in order to save on the amount of Oil Pumps to build, and then connect the samaller Oil Storages 3-by-3 using the Oil Pumps, then connect the Oil Pumps using more Oil Pumps as needed, until there is just 1 output, to the Foreign Oil Pipeline.

Is there any drawback in my technique, or am I doing correctly?

Please, notice that I am NOT doing 2-level Oil Storages. I never connect one Oil Storage to another Oil Storage.
Originally posted by kiky:
In that case i see no reason to not do it your way.
It should work just fine
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Showing 16-22 of 22 comments
ledgeri [HUN] Dec 4, 2024 @ 9:56am 
Originally posted by Silent_Shadow:
Originally posted by ledgeri HUN:
Per price or per throughput?
cistern trucks are sufficient for collecting the oil.
Can this done with DO? Because this sounds like a lovely little setup with optimalisation to truck capacity!
Silent_Shadow Dec 4, 2024 @ 10:52am 
Originally posted by Aeolípila:
But the trucks will keep burning Fuel for all their lifetimes.
The Oil Pipelines don't need Fuel.
At the start of a game, the materials for a steel pipe cost about 75k rubles per km, while a truck that costs about 7k rubles can move about 5 to 6 tons of oil a km per day (round trip). Ignoring the cost of pumps and their power needs, and even if you just bought one truck for each pumpjack instead of a 333m pipe to the nearest pump/tank, you'd have a savings of about 18k rubles per pumpjack that the cost of fuel and parts would need to erase for pipes to be worth it. A truck with a 132 kW engine consumes about 5 rubles of fuel a day if it runs constantly (it won't) and repairs are also less than 100 rubles a year, so it would take at least 9-10 years for the extra running costs to eat up the savings. Chances are you would save a lot more money because a truck can go a lot farther than 333m, which means even less pipes and pumps need be built.

Money up front is pretty valuable because you can use it to expand your republic's income far above what the extra running costs are, and saving 18k+ rubles per pumpjack is a lot of money you can put towards something else or that you can discount from the cost of exploiting an oil field. Buying pipes is like a 10 year reverse loan, where you pay a bunch of money up front and slowly have it paid back in reduced running costs. That's the main reason I'd recommend using trucks instead of pipes for oil collection and other low throughput liquid tasks.

You really only need pipes and pumps once the amounts of liquids get to be too much for trucks to handle, like at a refinery or to load or unload a ship quickly.

Originally posted by ledgeri HUN:
Originally posted by Silent_Shadow:
cistern trucks are sufficient for collecting the oil.
Can this done with DO? Because this sounds like a lovely little setup with optimalisation to truck capacity!
Yes, but DOs cost a decent amount of money and you can have pumpjacks fill up at about the same time, making them compete for the trucks' time, so I would recommend just using lines instead.
Last edited by Silent_Shadow; Dec 4, 2024 @ 11:06am
Originally posted by Silent_Shadow:
Originally posted by Aeolípila:
But the trucks will keep burning Fuel for all their lifetimes.
The Oil Pipelines don't need Fuel.
At the start of a game, the materials for a steel pipe cost about 75k rubles per km, while a truck that costs about 7k rubles can move about 5 to 6 tons of oil a km per day (round trip). Ignoring the cost of pumps and their power needs, and even if you just bought one truck for each pumpjack instead of a 333m pipe to the nearest pump/tank, you'd have a savings of about 18k rubles per pumpjack that the cost of fuel and parts would need to erase for pipes to be worth it. A truck with a 132 kW engine consumes about 5 rubles of fuel a day if it runs constantly (it won't) and repairs are also less than 100 rubles a year, so it would take at least 9-10 years for the extra running costs to eat up the savings. Chances are you would save a lot more money because a truck can go a lot farther than 333m, which means even less pipes and pumps need be built.

Money up front is pretty valuable because you can use it to expand your republic's income far above what the extra running costs are, and saving 18k+ rubles per pumpjack is a lot of money you can put towards something else or that you can discount from the cost of exploiting an oil field. Buying pipes is like a 10 year reverse loan, where you pay a bunch of money up front and slowly have it paid back in reduced running costs. That's the main reason I'd recommend using trucks instead of pipes for oil collection and other low throughput liquid tasks.

You really only need pipes and pumps once the amounts of liquids get to be too much for trucks to handle, like at a refinery or to load or unload a ship quickly.

Originally posted by ledgeri HUN:
Can this done with DO? Because this sounds like a lovely little setup with optimalisation to truck capacity!

Yes, but DOs cost a decent amount of money and you can have pumpjacks fill up at about the same time, making them compete for the trucks' time, so I would recommend just using lines instead.

I found all this detailed estimations very interesting. Thank you for sharing.
I'll certainly give trucks a try.

Like, maybe building only short pipes for consolidating a few Pumpjacks into unloading stations, but not crossing the entire country with a pipeline.
Originally posted by Silent_Shadow:

Originally posted by ledgeri HUN:
... with DO? Because this sounds like a lovely little setup with optimalisation to truck capacity!
Yes
OK, noted!
I have a more and more clearer vision: this game could be an excel sheet!
Alukat Jan 3 @ 5:08pm 
does a pumpjack really produce only a maximum of 7l of fuel per day?
Originally posted by Alukat:
does a pumpjack really produce only a maximum of 7l of fuel per day?
Pumpjacks with 100% quality produce 7 tons of oil a day, which is enough for 3.5 tons (3,500 liters in this game) of fuel a day, plus bitumen.
MeyerX Jan 16 @ 10:46pm 
Originally posted by Silent_Shadow:
If you want to save money, then just use trucks to collect the oil.
You can get three trucks or so for one 333m pipe.
OMG, never ever though of that! I'm so locked to certain ways of doing things ... thanks for sharing and the additional details furtherdown
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Date Posted: Dec 3, 2024 @ 7:06am
Posts: 22