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You should probably use a small number of minibuses carrying 4-7 people with every load, which will spread out when the workers despawn from the power station. You could also put other industries in reach of the power plant bus station to provide a constant need for workers so people will get on the bus, and then they'll spread out evenly once they arrive (or you can force them to prioritize the power station).
If this is the case it really should be explained in game somehow. It took me a while to realise that they despawned and didn't need to catch buses back home. Worker movement isn't explained well at all here and googling my issue didn't get me any clarification.
I'm guessing the best way to deal with workers then is to have way less buses, fill them with workers and have them route around every industry dropping a few off at every stop to keep a constant trickle supply of them?
You can also build a station nearby and force off excess workers there (make two stops; the first to unload and the second to force off). After waiting for a calendar day, they will check again for any empty jobs to fill before teleporting home if they find none. This only works if the commute time (i.e. the total time travelling count in citizens' menus) is somewhat low though, maybe less than "3 hours."
Yep, this is probably the game's largest failing, and unfortunately, there are a lot more cases where this applies. I'd recommend making a "test save" with a town and population set up so you can do tests for whatever mechanic or layout you want to use. Asking on the forums about the pitfalls of whatever new feature you want to mess with is also a good idea.
There's some pretty obtuse mechanics and systems in the game, but I've managed to understand them so far with trial and error even if they seemed nonsensical at first. The worker movement issues didn't seem to make sense to me though, even with googling and youtube (which I didn't want to resort to) until it got explained here.
Thanks.