Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Aeolípila Nov 10, 2024 @ 5:44am
Too few sellers on the Small Shopping Center. What to do?
I'm constantly having the problem of having too few sellers on the Small Shopping Center.
I'd like to have it full of sellers at all times, in order to prevent people from starving. Isn't this the normal?
Originally posted by bnychn.81:
just put 3 times ppl to work in the mall. one duty shift is 8 hours.
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bnychn.81 Nov 10, 2024 @ 5:48am 
just put 3 times ppl to work in the mall. one duty shift is 8 hours.
kiky Nov 10, 2024 @ 5:52am 
There is an upper limit on how many customers can be served in any building.
i guess you reached that.
if you plan to expand that settlement, add a second shop, if not maybe just ass a restaurant, it will help with the demand.

the happyness of your workers also effects how effective they are, so if your population is realy unhappy, there productivity drops, which in the case of the shopping center means that not everyone gets served anymore, which leads to people being even unhappier.

can you provide a snapshot of the shop, (building card open, and surounding area visible)maybe we can spot what is actualy going on.
ling.speed Nov 10, 2024 @ 6:02am 
Adding to above, houses and transportation stops have button to designate priority buildings. If your workforce is spread too thin over many projects it will help till you can get more workforce. Just remember to add a "let worker decide" at the end in most cases.
bballjo Nov 10, 2024 @ 9:36am 
I'm assuming you're talking about the error message in the store...at which point if it's constantly happening, it's probably more related to be undersized than understaffed, or we need to take worker productivity into account...my guess it's just undersized for your setup.

PS: I'm assuming you have sufficient available workers at all times and in range.
Last edited by bballjo; Nov 10, 2024 @ 9:38am
Aeolípila Nov 11, 2024 @ 8:55am 
Originally posted by kiky:
can you provide a snapshot of the shop, (building card open, and surounding area visible)maybe we can spot what is actualy going on.

Here is the requested screenshot:

https://steamcommunity.com/sharedfiles/filedetails/?id=3364091140
MrKrabs Nov 11, 2024 @ 9:55am 
Can be many reasons.
I had this problem when the loyality went down a while ago.

At this situation I would try the following?
Choose a house big enough to have workers in the shop to work. (3 shifts)
Send all workers to work in that shop, all others elsewhere.
You can find this selection at the menue of any residential building.
Aeolípila Nov 11, 2024 @ 1:49pm 
Originally posted by MrKrabs:
Send all workers to work in that shop, all others elsewhere.

Should I leave it at the default 50/50?
Isn't the shop too far away?
Some other buildings could be draining Your workers. Hospitals and universities or larger police stations could be a reason.
9% of jobless workers could be a slightly lagged.
ling.speed Nov 11, 2024 @ 2:22pm 
Originally posted by Aeolípila:
Originally posted by MrKrabs:
Send all workers to work in that shop, all others elsewhere.

Should I leave it at the default 50/50?
If you are talking priorities, it will only matter if there is seriously not enough people.

You can have 100/0 and limit number of max workers in shop to fit population.
This ensures everyone will first consider to work at the shop. But since its priority queue, if you have lots of manpower majority will be doing the 0% choice.
MrKrabs Nov 11, 2024 @ 2:40pm 
Originally posted by Aeolípila:
Originally posted by MrKrabs:
Send all workers to work in that shop, all others elsewhere.

Should I leave it at the default 50/50?

100 % to the shop, and 0 % elsewhere. This way everyone will try to work at the shop if slots are available. Everyone else will try to work elsewhere.

Sometimes I comes handy to reduce workers in other buildings when not so many are necessary like hospitals or universities.

I try to avoid such practices and let the people decide themselves to where to work. But under spezial circumstances like this it might be a temporary solution.

At the end of the day you need to have enough workers to run the city.

Depending on play style a small town should have not less than 2000 People.
Fewer are possible but that requires some good layouts, calculations, and skills of the player.

When I build a new city I always have a bus station or something else where I allow workers.
Only if workers start to wait at the platform than I know that every work slot in walkable distance is covered.

And one more thing.
Apart from the shop.
If you run a heating plant and/or a power plant:
You want to be deadass sure that those facilities are maned 24/7.
If a bus line is in use, make sure that there is fuel. Ether end station or fuel station. Maintenance of vehicle shall be granted. I service my vehicle at 30 %.
Have your roads free of snow.
Have nothing that creates a traffic jam.
This game will find a way to hurt you badly.
And the only person to blame is in charge.

If your power plant dies in winter that is passport to Nirwana.
But if things work out it is great.
The way to a prosperous nation is rocky and hard. But fun. 😊

I went a little of topic.
I'm sure there are more things to add.
Didn't expect this post to get so long.

Best regards.
Last edited by MrKrabs; Nov 11, 2024 @ 2:53pm
Aeolípila Nov 12, 2024 @ 5:20am 
Originally posted by MrKrabs:
100 % to the shop, and 0 % elsewhere. This way everyone will try to work at the shop if slots are available. Everyone else will try to work elsewhere.

(100% shop) ≠ (100% shop, 0% elsewhere) ?
ling.speed Nov 12, 2024 @ 5:32am 
Originally posted by Aeolípila:
Originally posted by MrKrabs:
100 % to the shop, and 0 % elsewhere. This way everyone will try to work at the shop if slots are available. Everyone else will try to work elsewhere.

(100% shop) ≠ (100% shop, 0% elsewhere) ?
Nope, "elsewhere" is its own button, just to the right
Sir Snuffles Nov 12, 2024 @ 5:34am 
Originally posted by Aeolípila:
Originally posted by kiky:
can you provide a snapshot of the shop, (building card open, and surounding area visible)maybe we can spot what is actualy going on.

Here is the requested screenshot:

https://steamcommunity.com/sharedfiles/filedetails/?id=3364091140


early on it's best to manually designate some houses to neccesary buildings like stores/heating plant/ clinic etc to avoid the understaffing issue
MrKrabs Nov 12, 2024 @ 7:05am 
Jepp. 0 % elsewhere. There is this button. If that is 0 % than the other workers will go elsewhere. It is a bit irritating cause some may believe that no one is going elsewhere.
Aeolípila Nov 12, 2024 @ 7:20am 
Originally posted by MrKrabs:
Jepp. 0 % elsewhere. There is this button. If that is 0 % than the other workers will go elsewhere. It is a bit irritating cause some may believe that no one is going elsewhere.

That's what I asked.
Thanks for explaining.
Really not intuitive.
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Date Posted: Nov 10, 2024 @ 5:44am
Posts: 16