Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Daisy chaining factories OP?
So, you can't use factory road crossing without forklifts. And forklifts are weak. That's supposed to motivate you to plan wisely, putting factories together like a puzzle. For example, you see textile factory and think "I could put it between two clothing factories". So far, so good.
Except you can just chain factories of same type, and they will share not only inputs, but outputs too. Place 40 clothing factories, connect first to textile, connect last to warehouse. Done. Is that how it's supposed to work? Or is it an oversight? Seems kinda lame that you can't chain two warehouses, but can chain dozens of factories.
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Showing 1-15 of 16 comments
Galuan Jul 27, 2024 @ 8:31am 
My concrete plant shares gravel to panel factory (concrete plant has conveyor connection to gravel storage, panel factory has not, but has gravel thought concrete plant).

https://ibb.co/JjYG8F1

For now this is the only one time where I check this, cant approve this for other facilities
Last edited by Galuan; Jul 27, 2024 @ 8:35am
Pitagoras991 Jul 27, 2024 @ 9:06am 
Did not knew that such things work
Originally posted by rubaraz:
My concrete plant shares gravel to panel factory (concrete plant has conveyor connection to gravel storage, panel factory has not, but has gravel thought concrete plant).
Yeah, I think it works with everything, factory will always pass whatever is in its inputs or outputs.
Raumschiffo Jul 28, 2024 @ 2:15am 
Originally posted by Pitagoras991:
Did not knew that such things work
It does not work like that. I just tested it.
Warehouse1 <-> Clothing Factory 1 <-> Clothing Factory 2 <-> Clothing Factory 3 <-> Warehouse2

Warehouse 1 is buying the ingredients. Warehouse 2 is set to store clothes. Only Clothing Factory 1 produces clothes. Clothing Factory 2 & 3 complain about missing textiles. It is not working this way.
Raumschiffo Jul 28, 2024 @ 2:18am 
Originally posted by rubaraz:
My concrete plant shares gravel to panel factory (concrete plant has conveyor connection to gravel storage, panel factory has not, but has gravel thought concrete plant).

https://ibb.co/JjYG8F1

For now this is the only one time where I check this, cant approve this for other facilities

It looks like the panel factory has a connection to the gravel storage as well.
Galuan Jul 28, 2024 @ 6:34am 
Originally posted by Raumschiffo:
Originally posted by rubaraz:
My concrete plant shares gravel to panel factory (concrete plant has conveyor connection to gravel storage, panel factory has not, but has gravel thought concrete plant).

https://ibb.co/JjYG8F1

For now this is the only one time where I check this, cant approve this for other facilities

It looks like the panel factory has a connection to the gravel storage as well.

Sry, I mean panel factory gets cement from concrete plant by factory connection.
but concrete plant doesnt gets gravel form panel factory, becuse gravel cant be transported by factory connection.
if panel factory and concrete plant had a conveyor between them, concrete plant will get gravel form panel factory. but it couldnt be realize because panel factory has only input conveyor connection
Last edited by Galuan; Jul 28, 2024 @ 7:08am
Lantantan Jul 28, 2024 @ 6:49am 
Well, that makes things a lot easier.
Phoenix Jul 28, 2024 @ 7:30am 
It should be ocassionally viable for cement, but not other products. Cement is the only product iirc which, for no apparent reason (or, maybe, for some ancient backward compatibility) can be transported both via factory connections and dry-bulk conveyors. This allows to push cement via conveyor engine into the first building and connect the second via factory connection to the first.

But it's the conveyor engine which makes the whole setup possible. Without it, it wouldn't work since first building's internal cement storage (concrete plant's, in scenario above) will be always empty.
I have been so confused on how the general factory roads work, it was like they would work and then wouldn't

I thought I could daisy chain 2 warehouses together (it fills up the second one and then fills the first) but no apparently I need a forklift for that second exchange? Or I can't do 2 warehouses together at all?
Originally posted by 32oz can of pokimane farts:
I have been so confused on how the general factory roads work, it was like they would work and then wouldn't

I thought I could daisy chain 2 warehouses together (it fills up the second one and then fills the first) but no apparently I need a forklift for that second exchange? Or I can't do 2 warehouses together at all?
Yep. You can chain 40 factories, but can't chain 2 warehouses. Really dumb and broken system.
joeball123 Jul 28, 2024 @ 1:02pm 
Originally posted by ✪✪ Sgt Rakov ✪✪:
Yep. You can chain 40 factories, but can't chain 2 warehouses. Really dumb and broken system.
Would you mind explaining what you mean by 'chaining 40 factories'? As far as I can tell from my own experiments, factories can only pull from or push to directly-adjacent storages, so if for example I set up (Fabric Warehouse) <> (Clothes Factory 1) <> (Clothes Factory 2) <> (Clothes Factory 3), with fabric delivered to the warehouse and <> representing a passive factory connection, the third clothes factory will never produce anything while the second clothes factory only functions if I'm delivering directly to the warehouse (in which case whatever's unloading at the warehouse will also put goods into the input stockpile of the first clothes factory) instead of unloading at a cargo station attached to the warehouse.
Barleyman Sep 30, 2024 @ 9:15pm 
Originally posted by joeball123:
Originally posted by ✪✪ Sgt Rakov ✪✪:
Yep. You can chain 40 factories, but can't chain 2 warehouses. Really dumb and broken system.
Would you mind explaining what you mean by 'chaining 40 factories'? As far as I can tell from my own experiments, factories can only pull from or push to directly-adjacent storages, so if for example I set up (Fabric Warehouse) <> (Clothes Factory 1) <> (Clothes Factory 2) <> (Clothes Factory 3), with fabric delivered to the warehouse and <> representing a passive factory connection, the third clothes factory will never produce anything while the second clothes factory only functions if I'm delivering directly to the warehouse (in which case whatever's unloading at the warehouse will also put goods into the input stockpile of the first clothes factory) instead of unloading at a cargo station attached to the warehouse.

I believe your problem is trying to use a warehouse as the chain input. If you instead do:
1. grain silo -> 2. Fabric factory -> 3. Clothes factory 1 -> 4. Clothes factory 2 -> output warehouse.

In this scenario the fabric factory is constantly pushing out to the pipeline, so 2nd factory is also getting its goods, all transports are one-way.

Chaining 40 clothes factories is meaningless unless you have 20 fabric factories somehow chained to feed them. If you can make that work, bully for you. Could be a mite challenging feeding the grain silo in the front, though.

I can see the logic with no two warehouses working chained, warehouses do not even have any workers in there while a factory has great many, so you have presumably forklift drivers included. Forklift garage can do that for you of course..
Novu Oct 1, 2024 @ 2:12am 
An OP daisy chain of factories would start with a farm that is connected to both a food mill and fabric plant and maybe also a distillery and chemical plant with oil that is being pumped in from a nearby well. Then the chemical plant is connect to the fabric plant and fabric plant is connected to clothing factory. Both the clothing factory and food mill are connected to a warehouse that is also connected directly to a super market. With all that set up you don't even need trucks.
kiky Oct 1, 2024 @ 9:46am 
I am prety sure that any factory, or pump (conveyor engine too) will only push in 2 storages deep, but will only pull one deep.
so there is a hard limit to chain you can build.
storage --> fabric factory --> cloth factory --> cloth factory --> storage might work.
the fabric factory will push fabric into one and than the other factory.
i am not sure the first cloth factory will push cloths through the second cloths factory into the storage tho. i am not sure how this will play out wile one cloth factory is not functional due to maintanance, no workers or some other reason.

on the other hand, having a cloth factory, and a food factory in chain will only work some of the time.
the reason is that only wile unloading a vehicle the crops will be activly push into the factories (2 deep).
once the vehicle is gone production will empty the internal storage, after that the cloth factory will pull from the storage but will not fill the internal storage, the food factory will stop to work.
a third factory in the chain that also needs crops will not work at all, because the unloading vehicle will not push 3 buildings deep.

you can somewhat make it work by using a truck that is in a constant loop of loading and unloading crops in the storage or in the fabric factory (maybe).
if it works in the cloth factory you might be able to push the crops one more time further down the line.
HOWEVER. i highly doupt that the troughput of this will be high enought to keep 3 factories running at full capacity.


one thing to also keep in mind, why would you want that many factories of one kind (except chemical plants maybe) in one place? it be comes very tricky to supply more than 3 or 4 factories with crops at a time from one warehouse, the throughput of loading and unloading is simply not high enought without a monsterous train setup, that will fall aparat at the customs house.
also, prices will drop noticably over time, because you are exporting loads of the same stuff, and if you do not use ships for that it will cut into your profits.
so rather diversiefie your exports.
wile you strugle to get crops in at a reasonable rate, your chain of factories will also be nightmarish to supply with workers.

if your needs at one point exceed your production, just set up a new cluster of factories at a new place. it is way more convinient.


also. a single farm will not be able to produce enought to keep such a setup run full capacity year round.
And having a supermarket connected to the whole thing makes not much sence as well, since you do not want your poluting industries in the center of your city if you can avoid it, wile you rather want your supermarket in the city.
Not sure why this thread got revived all of the sudden, after last message from joeball I did more testing and realized I was in fact dead wrong, longest chain for one product can be 3 buildings - first pushes, second stores, third consumes.
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Date Posted: Jul 27, 2024 @ 8:20am
Posts: 16