Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Bermag Jul 25, 2024 @ 6:09am
Do you setup multiple industrial zones ?
What is your approach? Do you setup one industrial zone for each type of industry (each with their own bus stop etc) or do you try to pack as many factoris you can in the same area?

I have one big area except for those industries which are close to resources like Steel near Iron mine/procerssing to minimize transportation (still need to tranport people though). But not with industries using crops which I transport by train.

My main industrial area is huge and using two stations (actually 4 because I havew both bus / metro but they cover more or less the same area). It is a mess but OTOH I cut down on public transportations, roads/railways etc . But it is hard to keep track of where workers go and which industries to prioritize etc.

I have one big industrial zone (everything crop related, refinery, waste management, power plant etc), and a second for Aluminium production and a third for coal/brick production. WIll add a a forth later on for Steel. In this map iron/coal was badly located but bauxitr was close to city.

Not sure if I will go the same route in next play throgh though. WIll prpobably split into several zones clustered around city .
Last edited by Bermag; Jul 25, 2024 @ 6:14am
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Showing 1-9 of 9 comments
Catsander Jul 25, 2024 @ 6:41am 
I quit my recent playthrough just because I didn't pack the industries together like I used to and wasn't satisfied with having it spread out because it became a mess to transport the workers correctly in time when the winter came or other changes was made.

Having two - three bus stops in one centralized industrial zone worked much better for me directing workforce so I'm gonna stick to that. It takes much longer to plan out, though. Like exponetially, because everything have to fit more nicely packed together.
Shrike Jul 25, 2024 @ 7:02am 
The goal of my republic is to spread across the entire map. This will eventually mean repeated industries so I don't worry about maximizing the resources used. I try and paint things with a capitalist brush, where you'd have a company setting up shop somewhere producing a good and then shipping it in to the wider logistics network.
John Moridin Jul 25, 2024 @ 8:12am 
Industries always require some sort of raw resource, so you'll end up building building near that, so I don't understand the idea of "one big industry area".
Bermag Jul 25, 2024 @ 8:28am 
Originally posted by John Moridin:
Industries always require some sort of raw resource, so you'll end up building building near that, so I don't understand the idea of "one big industry area".

I agree with things like Iron/Steel (Bauxit/Aluminium is debatable since you can run the mine w/o workers). But boil oil extraction and farming does not require any workers. So it might be better to ship crops/oil to an industrial area near your city.

Then we have industries like chemical, plastic, electronics etc which doesn't require large amounts of resources or several different resources.
Delle(DK) Jul 25, 2024 @ 8:41am 
i try to keep things appart and then i use trains to deliver things.
Some resources/factorys you can connect together in a large group souch as the entire garbage recycle system... but other things its better to setup alone.
example i build a big silo and then connect 4 farms and like 40 fields.. then the train come and pickup the grain and deliver it to the 4x cattlefarms and then i transport the cows to the butcher ( it can butcher cows from more than 4 farms since it have such high capacity.
I tend to put example the farm far away where there is room for it.
And then i put the cow farm and the butcher closer to the city since it need workers.
Bermag Jul 25, 2024 @ 8:46am 
Originally posted by Catsander:
Having two - three bus stops in one centralized industrial zone worked much better for me directing workforce so I'm gonna stick to that. It takes much longer to plan out, though. Like exponetially, because everything have to fit more nicely packed together.

Yeah trying to get factory conmnections to fit and at the same time get roads/footpath in. And after that you realize it is to far away from the sbus stop :) or to far away from power station or somethin
Elessar_warrior Jul 25, 2024 @ 11:06am 
I build huge industry zones for each resource to get a lot of $$ and mostly 100% productivity, connect to the rest of the republic with ships and trains, so i never ever need to fiddle with that industry again.
Chemicals being an exception. Never enough.
Last edited by Elessar_warrior; Jul 25, 2024 @ 11:08am
Silent_Shadow Jul 25, 2024 @ 1:00pm 
Originally posted by John Moridin:
Industries always require some sort of raw resource, so you'll end up building building near that, so I don't understand the idea of "one big industry area".
It can be worth it if you need to save unpolluted land or to consolidate logistics or public transportation for certain industries like vehicle production lines. I wouldn't recommend it as a rule of thumb though.
☭ SKA-6053 ☭ Jul 25, 2024 @ 10:35pm 
Originally posted by Bermag:
What is your approach? Do you setup one industrial zone for each type of industry (each with their own bus stop etc) or do you try to pack as many factoris you can in the same area?

I have one big area except for those industries which are close to resources like Steel near Iron mine/procerssing to minimize transportation (still need to tranport people though). But not with industries using crops which I transport by train.

My main industrial area is huge and using two stations (actually 4 because I havew both bus / metro but they cover more or less the same area). It is a mess but OTOH I cut down on public transportations, roads/railways etc . But it is hard to keep track of where workers go and which industries to prioritize etc.

I have one big industrial zone (everything crop related, refinery, waste management, power plant etc), and a second for Aluminium production and a third for coal/brick production. WIll add a a forth later on for Steel. In this map iron/coal was badly located but bauxitr was close to city.

Not sure if I will go the same route in next play throgh though. WIll prpobably split into several zones clustered around city .

To some extent. Like construction industry (gravel, panels, brics, concrete, asphalt) goes well together.

Mining is fine on it's own as it doesn't require gravel or anything other besides minerals themselves. Steel plant is good to be near them.

Now that there is also a small gravel plant as an option to the big one, it becomes reasonable to have the chemical industry it's own small gravel production chain. Before it would have made sense to incorporate everything that required gravel together.

Light industry goes well together, as much of them requires chemicals, metal, plastic and microchips.

Farming, food, alcohol and meat production naturally goes well together.

Oil/petrol is fine on it's own, and logging as well.
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Date Posted: Jul 25, 2024 @ 6:09am
Posts: 9