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Groundworks: needs gravel, asphalt and concrete, accepts excavators that may work unmanned.
Laying bricks / Pouring concrete / etc.: Needs some subset of (bricks, steel, concrete, boards, panels, mechanisms), accepts cranes and requires manpower (cranes are a multiplier).
Sometimes, rarely, some buildings have a phase that doesn't accept any machines (i.e. interior detail on housing, and tunneling on mines).
For ROADS, it's a bit different:
Gravel roads accept bulldozers or excavators.
Asphalt roads are built on top of gravel roads. After the gravel stage, they accept an asphalt paver, and after the paving is done they accept a roller (I think both are optional now, but they used to be required)
"Lighted" asphalt roads are built on top of asphalt roads. After the above stage, they accept road cranes.
I hope this clarifies things.
Well, thanks for the tips, lol! All this is extremely obvious to any beginner whose spent 10 minutes in hard mode, yes...
The problem isn't roads . The problem is that the game doesn't tell us which mechanism is used for which building, and those mechanisms aren't necessarily intuitive. For example, cranes for garbage waste collecting spots??? Really?? What would require a crane to build a flat bit of concrete with bins?
I'm an old player who has played this game right back when electricity was the most difficult part of the game - at the beginning of early access. I keep my buses separate to avoid paying for workers for roads. I release buses when the mechanism is at the job. Now I don't know which mechanisms to release because the game has changed them around and doesn't tell me. I have to guess, and as with the garbage, I often guess wrongly. It'd be nice if, instead of just saying "Mechanism" in the window for the site, the game actually told us WHICH mechanism. Then we wouldn't have to guess, and since it's a busy game so we're checking up on other things like citizen happiness in another city, then come back and wonder why our high priority build isn't being built!
- There is a window at the site?
No = No mechanism.
Yes = if gravel, asphalt, concrete is required than you can use excavator.
Workers optional. Or even both.
If other material is required than crane.
Workers needed.
Basically you can say that for the first stage you can use excavators or workers or both,
and for the following stages you can use cranes but need workers.
Bulldozers are not required for buildings. Only for roads and footpath of they are not to short.
But once again.
Workers can do the job as well.
Me personally I always have a CO with small busses only.
I send workers to a site only if groundwork is done and materials are delivered.
At later stage of the game when I use my own workers I let them search automaticly.
I believe that there is no right or wrong how to do it.
There are many different ways to approach.
I find the constructing mechanism of the game is really sauce.
This is the creame of the game.
I hope that my explanation is somewhat understandable.
I kept it as short as possible.
E.g.
18 Workdays (9 with std asphalt paver) , 1t Asphalt
or
10 Workdays (2 with std crane)
(Numbers are not accurate)
"Std" stands for a poor (inferior) device and the number of days is lower if a better mechanism were used.
Every construction has that button and it's exactly the same.
* For my proposal it doesn't really matter if there are necessary mechanisms or not.
* ulzgoroth did not say that button does not exist, but said that you need special mechanism to build a paved road. (That's how I understood it)
I was just answering OP's question, it wasn't meant to relate to your proposal. I agree, it would be more convenient if this info has been directly placed in the construction window itself.
I mostly do this but I keep my bus and crane COs separate from all the others because I don't want to be sending workers until the materials are all on site.
I'd pretty much assumed this info wasn't in the game until now :-)