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Given time fluctuations and travel times, one food factory can employ 550-600 workers in total without much difficulty.
Otherwise, what the others have said is true, it's actually 3 shifts. Another question for you to possibly reduce workforce at specific buildings... do you need all those workers? A lot of folk will reduce the workforce at specific places to better divert workers elsewhere.
(Still a very new player, so genuine question... I don't know how much of this works yet :-P)
The reason you need about three workers per jobs is because each citizens' day is balanced so that they spend about a third of their time working on average. There are four parts to a citizen's day:
Ways to maximize the time they spend working are:
• Have citizens travel for "4 hours" to work.
• Minimize the amount of walking they have to do.
• Give them personal cars with short routes to work and needs (driving takes time too).
• Ensure all needs are satisfied promptly.
• Encourage alcohol addiction so extra IRL time isn't needed to satisfy their leisure need.
Having high loyalty, health, and happiness also raises the productivity of workers above 100%, which allows them to do more work than normal and effectively run a factory at 100% production without having close to full staffing. Combined with some of the points above, you can achieve a worker/job ratio below three.