Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Dominik 18 ABR 2021 a las 11:20
Full version
When is the full version scheduled to be released?
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Mostrando 1-15 de 49 comentarios
MrKrabs 18 ABR 2021 a las 11:43 
Luckily there is no date yet afaik.
ZILonaut 18 ABR 2021 a las 13:27 
When it is finished.
(Original writing from the developers)
Última edición por ZILonaut; 18 ABR 2021 a las 13:28
alvarodelagarza 18 ABR 2021 a las 22:33 
The current version is great...
hjkdsfkhjn 18 ABR 2021 a las 23:01 
The devs said it would be cool if the game released later this year. It case it doesn't, they said it will probably go out in Q1 2022.
3division  [desarrollador] 19 ABR 2021 a las 10:01 
Also I added a small note.. we never changed version format of save games.. so even we post many updates.. old saves are still compatible.. from day one release of EA until now :-)
WASP 19 ABR 2021 a las 10:20 
Publicado originalmente por pawelkrzyzak:
Honestly I never think of “when full version will be released”, since current build is very playable, enjoyable, new content is still being added on regular bases. I cant see why someone would wait for “full release”.
While this game is being very fun and addictive, it extremely needs the polishing. I recommended this game to my friends to buy it in a couple of years.
kai 19 ABR 2021 a las 22:15 
its playable but there are bugs and alot of qol changes that need to be made. like a tutorial which helps you start your game by helping you, like telling you to build 3 apartments, 1 shop, and a school or something for example. also, it would be nice if removing planned buildings in pause mode would be removed in the pause mode, because you have to unpause the game so that they actually disappear. it would also be cool to see more researchable buildings, like bigger industries. you should start off with cheap and small industry for food, alcohol and oil.
3division  [desarrollador] 19 ABR 2021 a las 23:23 
Hey guys.. those of you who saying rough edges etc.. pls name just 2 or 3 issues which you would love to fix or most wanted thing.. this is helpful for us.. thanks ! :-)
hjkdsfkhjn 19 ABR 2021 a las 23:38 
Publicado originalmente por 3division:
Hey guys.. those of you who saying rough edges etc.. pls name just 2 or 3 issues which you would love to fix or most wanted thing.. this is helpful for us.. thanks ! :-)
- longer names for settlements (JUST more characters support)
- ships sometimes swim through the land
- I talked in a previous post about "upgradeable wires" (just like roads) if you know what I mean

That's all that comes into my head right now.
noname 19 ABR 2021 a las 23:46 
Publicado originalmente por 3division:
Hey guys.. those of you who saying rough edges etc.. pls name just 2 or 3 issues which you would love to fix or most wanted thing.. this is helpful for us.. thanks ! :-)


*one way trolley road
*traffic(traffic lights... better traffic managing)
*work shifts (something like a buffer for workers to replace those who leave and so that a building can work to the maximum)
MrKrabs 19 ABR 2021 a las 23:57 
One thing pops up in my mind. When a truck is waiting to be unloaded, any snowplow will not pass by. Maybe that could be changed.
MrKrabs 20 ABR 2021 a las 0:18 
Another thing :
If a busstop has assigned buildings to work at, maybe they could be highlighted like the fields are, and the buildings assigned to a DO.
dayzru 20 ABR 2021 a las 4:49 
Publicado originalmente por 3division:
Hey guys.. those of you who saying rough edges etc.. pls name just 2 or 3 issues which you would love to fix or most wanted thing.. this is helpful for us.. thanks ! :-)

I already love the game. But these are things that would make it even better:

- Better user interface. It's an overall wish. For example, when we open a vehicle window, there's so much information there! If only windows were resizable both horizontally & vertically and there was an option to open/hide additional info, such as schedule and stats. For me there's no reason to see both speedometer, tachometer, voltmeter, ammeter, or fuel and weight VISUALIZATION icon along with schedule and all possible goods to load at the same time. The only info on the main screen out of that we really need is vehicle visualization, destination station (or status) and speed in text format. Good example of simple neat & usable vehicle window interface is Open Transport Tycoon (not mentioning that overall OTTD UI already looks old in 2021). Just want to say that there's so much that could be improved in game UI to make it more pretty for both old hardcore players and new players. I regularly see new players complain about interface. So an extra person working on UI would make Soviet Republic a much more player-friendly <3

- An option that would solve an issue when a diesel locomotive is getting lost because "suddenly" it runs out of fuel and switches destination/line. It could be: refueling on stations, small refueling stations along the track, basic rough calculations made before the train leaves station (to make sure it has enough fuel to reach destination station).

- Make wooden rails significantly cheaper than concrete ones. It would add an option to use wooden tracks when the game starts. For example, imagine using less steel, so the rails are weaker & that limits the maximum speed. And if a player wants to upgrade such railway, they have to add concrete and more steel later on. I love railroads, but no there's absolutely no reason to use wooden tracks, so I don't know why they exist at all.

And one more thing: the game icon on Twitch looks weird as it's a square stretched to rectangular. Could be easily fixed to look better.
MrKrabs 20 ABR 2021 a las 5:08 
Wodden tracks electrified would be kinda sweet.

I would like to be able to block living space to prevent people from moving in before I have the town ready for inhabitants.
bballjo 20 ABR 2021 a las 5:23 
Publicado originalmente por 3division:
Hey guys.. those of you who saying rough edges etc.. pls name just 2 or 3 issues which you would love to fix or most wanted thing.. this is helpful for us.. thanks ! :-)
-half sized building options. Most starting industries are huge and expensive. Smaller versions make the hard mode without loans/mods more feasible
-cheap housing options, like wood housing that can be build with minimal materials
-better ship pathfinding. They do get stuck on land at times.
-better rail issue finding and missed connection indicator. That's the hourglass, but also sometimes trains refuse to take a piece of rail with no indication why, the line also ignores the rail. Only way to fix this is to replace a huge piece of rail and hope that fixes it, this needs to be easier to diagnose or not be a problem in the first place.
-better late game performance (I get you are working on this, but this is high on my list)
-train pathfinding. Trains sometimes get stuck because they don't look ahead. This happens at train stations and rail yard type settings that may have the exit blocked, but they could have gone a better way relatively close to where they are already...it doesn't have to be full on pathfinding, just maybe look 2-3 signals ahead instead of 1.

So, there are several early game enhancements to rely less on mods and then better diagnostics that I would love to have.

The game has come a long way, and it's super feature rich and is the best city builder out there already, but there is more to do:)
Última edición por bballjo; 20 ABR 2021 a las 5:28
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Publicado el: 18 ABR 2021 a las 11:20
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