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번역 관련 문제 보고
In a case like this, I think an explanation from someone with more knowledge about what the power mechanic is, is appropriate. Download a mod is not always the solution, esp. since some players prefer to play without mods and that isn't what the question was directed towards.
It is all you want to know, and that means to provide in this case for the max. production.
Apart from production itself it can be additional consumption from for example loading/unloading trucks ...and trains etc. But circuit breaker will cover all with much more than enough (you won't usually use all loading stations at full load and at the same moment for example)
Good point.
Btw, under which circonstances you can trigger a circuit breaker? Dont think it ever happen to me.
its own electrical connection might be useful., but it seems fine. But I would have liked multiple rail connections, albeit you could link that, altho they could have covered for workers and material, as well as chemicals.
Waste can be something that you need to deal with as well.
There is not really a circuit breaker, it's just the amount of power the building will pull when working at max capacity, if there is not enough supply there will be electricity problems (voltage drop) on the infrastructure that supplies electricity to the building.
To clarify the other comment's point:
MW = power
MWh (Megawatt-hour) = *energy* (which the game confusingly also calls power...)
max MWh per day = 'circuit breaker power' x 60 (because a game day has 60 seconds, not 24 hours...)
It can be tricky to get the large chemical plant working at full capacity - not only wrt supply of workers, but also it can be bottlenecked by water supply; max 119 cubic meters per day (requires a big water pipe and matching water well capacity), and capacity of waste water disposal (something it the range of 100 cubic meters per day, needs big sewage pipe). If you want to treat the waste water it takes a significant fraction of the capacity of a large sewage treatment facility (about 30% or so).
When it does work at full capacity it needs two electric substations to supply enough power.
I have a complex with two large chemical plants, 3 plastics factories, 1 liquid fertilizer factory, + associated buildings (pumps etc), and a dedicated large sewage treatment with its own waste water outlet. 3 small water wells to supply enough water.
At first there were all kinds of problems with electricity supply, water supply and waste water disposal. It ended up with five electric substations and its own power transformer which pulls up to like 7MW when everything runs at full capacity.
Yes it's odd that the large chem plant has only one rail connection, while the steel mill - which smaller in every way - has 3 rail connections.
Agree.
I had been using one from the workshop, that has four rail connections. That being a large chemical plant.
This one looks wonderful, but the lack of rail.....
EDIT: Just considering adding rail to then find one set of rails has been added :)
Wonderful.
One of these things requires significantly more transport capacity to sustain it than the other, and it's not the large chemical plant.
Operating at rated capacity, the large chemical plant consumes 41.3t of material (8.4t gravel, 9.8t wood, 9.1t crops, 14t oil) per workday while producing 9.4t of chemicals and ~10t of trash. Even if you move literally everything by rail, that's only about 60t of material you need to transport per workday; a single rail connection can easily handle that, and there's plenty of internal storage for most of it at the chemical plant (around 10 to 20 workdays of input storage and around 5 workdays of output storage, not counting trash) so, even slotting in some passenger trains to deliver 700 workers per shift, there shouldn't be much of a capacity issue regardless of whether you want to run separate trains for each unique resource or a single mixed-consist train to handle everything or anything in between.
The steel mill, by contrast, needs over six hundred metric tons of shipping capacity per workday while also needing 500 workers per shift. The steel mill having three rail terminals while the large chemical plant has only one is entirely justified.
I guess i'm happy mine are not operating at anywhere near full capacity - especially the steel mill. Even then i find it needs a large external coal storage and benefits from having a conveyor connection to the mining and processing chain.