Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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noirdelire Apr 3, 2024 @ 2:10am
Rotate de grid
Hello Everyone,

I want to sugest a functionality. I think it could be helpfull if we could rotate de grid.

I don't use the grid. I would like to use it, but most of the time, the orientation of my construction don't fit. There are mountains, rivers, road or train tracks, and the grid is not adapted to this.

The solution would be to rotate the grid. The same way that we can rotate constructions. And maybe store somewhere that rotation, so each area could have its own.

Thanks for reading,
NoirDelire
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Showing 1-15 of 20 comments
T600_Mod Apr 3, 2024 @ 3:02am 
Flatten the ground and rotate the grid
MrKrabs Apr 3, 2024 @ 3:08am 
The grid itself can be rotated?
I never use grid.
But I also never have seen that it can be rotated.
T600_Mod Apr 3, 2024 @ 3:46am 
I didnt know you could make a grid , how do you do that,
noirdelire Apr 3, 2024 @ 9:19am 
Originally posted by MrKrabs:
The grid itself can be rotated?
I never use grid.
But I also never have seen that it can be rotated.
No, it can not. Or I don't know how it can be. It's the raison I don't use it.
noirdelire Apr 3, 2024 @ 9:22am 
Originally posted by T600_Mod:
I didnt know you could make a grid , how do you do that,
Yes. It's on the lower right corner. With the tools that allow to see the terrain elevation, and underground. It's called "Wireframe".
Lex713 Apr 3, 2024 @ 10:13am 
Okay, so it would be impossible to implement simply because grid itself is actually a visualisation of terrain geometry. Rotating it means changing geometry of terrain itself and there is no actual way to do it. Like at all. Whatever idea you might come up with will just mess up and ruin it beyond recognition. Unfortunetely you have to live with it.
As a small developer myself I know possible workaround but I doubt it will work with the way we have terrain in this game.

Originally posted by MrKrabs:
The grid itself can be rotated?
I never use grid.
But I also never have seen that it can be rotated.
No it can not, see above.

Originally posted by T600_Mod:
Flatten the ground and rotate the grid
Absolutely not how it works.
MrKrabs Apr 3, 2024 @ 10:24am 
Originally posted by Lex713:
No it can not, ...

That´s what I thought.
Chip Chipperson Apr 3, 2024 @ 10:34am 
Originally posted by T600_Mod:
I didnt know you could make a grid , how do you do that,

F1
noirdelire Apr 3, 2024 @ 11:06am 
Originally posted by Lex713:
Okay, so it would be impossible to implement simply because grid itself is actually a visualisation of terrain geometry. Rotating it means changing geometry of terrain itself and there is no actual way to do it. Like at all. Whatever idea you might come up with will just mess up and ruin it beyond recognition. Unfortunetely you have to live with it.
As a small developer myself I know possible workaround but I doubt it will work with the way we have terrain in this game.

Originally posted by MrKrabs:
The grid itself can be rotated?
I never use grid.
But I also never have seen that it can be rotated.
No it can not, see above.

Originally posted by T600_Mod:
Flatten the ground and rotate the grid
Absolutely not how it works.
Bad news.

Okay, if grid is like you say, a visualisation of internal geometry, it's lost.
gwahazar Apr 3, 2024 @ 11:47am 
Terrain is just Minecraft with extra diagonals (ok, and z values float :)
You can't rotate grid in Minecraft due to the same reasons - it is fabric of realm.
RyanFireball Apr 3, 2024 @ 10:08pm 
Originally posted by gwahazar:
Terrain is just Minecraft with extra diagonals (ok, and z values float :)
You can't rotate grid in Minecraft due to the same reasons - it is fabric of realm.

Are you confusing the topography lines with the Grid. The topography can be changed with terrain tools, the grid does not need any changing. You can build anyway you like. On a flat map (the one included) draw a strait road in any direction. The buildings you place along this road will follow the new "grid" along the road. No need to "rotate any grid" this functionality is in the game already.

r/Tom
Last edited by RyanFireball; Apr 3, 2024 @ 10:10pm
kiky Apr 4, 2024 @ 1:24am 
You can however:
use the grid to set up whatever you want to set up in the wrong (flat!) place.
Use the clone tool to transpher and rotate it to the correct (FLAT!) place.

it is not a perfect solution, because sometimes things get lost or shifted slightly, it realy does not like buildings almost touching.
I find it works rather well for factory setups includeing conceyors and pipes (like chemical factory groupings)

It might take more than one attempt and some fiddeling after it, but its still faster than eyeball something straight in an odd angle
gwahazar Apr 4, 2024 @ 6:43am 
Originally posted by RyanFireball:
Are you confusing the topography lines with the Grid.
Nope, I'm not confusing topography with grid.
There is "snap to grid" option in game (F1 twice), therefore OP was asking about rotating grid (which is of course impossible, because these are terrain nodes)
RyanFireball Apr 4, 2024 @ 7:50am 
https://steamcommunity.com/id/RyanFireball/screenshot/2527156527022014102/

You can place it any way you like, and it align to this new "grid" independent of the lines.

r/Tom
Last edited by RyanFireball; Apr 4, 2024 @ 7:56am
Lex713 Apr 4, 2024 @ 8:40am 
Everybody knows that you can place stuff in whatever way you want. This is not what OP question is about. OP wanted to have a grid (actual grid which can be toggled in game including “snap to” option) to have an option to turn.
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Date Posted: Apr 3, 2024 @ 2:10am
Posts: 20