Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Frodo May 2, 2024 @ 11:24am
Farms and fields
1.) How are fields assigned to a farm?
I made 9 fields and a large farm, but only 8 of them where assigned to the farm and I can't figure out how to assign the last one. I read in a guide that a large farm could have 10 large fields. Has this changed? Why isn't this last field assigned.

2.) I bought 4 tractors, 4 harvesters and 4 trucks. But only one tractor goes out to fertilize one of the fields? Why?

3.) what buildings do you build around the farm and connect to them. I built the grain storage, warehouse, food factory, destilery, oil tank, dump. do I need all those around the farm? I did it coz of the industry connections.

picture of the unassigned field

https://ibb.co/0rX5nMQ
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Showing 1-13 of 13 comments
Whitek3t May 2, 2024 @ 11:38am 
1) You can select the farm building itself and assign the unassigned farm manually.

On 2), the farm only sends out mechanisms as it sees fit. No cause for alarm.

3) You can simply add in a grain storage then deliver from it to the factories located somewhere
Frodo May 2, 2024 @ 12:02pm 
Thank you

1.) How? I saw no option anywhere
Whitek3t May 2, 2024 @ 11:09pm 
It's like construction office building assignment, just look around in its menu.
fjorkar May 3, 2024 @ 10:53am 
30 years ago, every PC game came with a 100-page manual. This game (so far) lacks guide information. I recommend the method I used to learn the game, and I still do it when new options are added. Start a simple game with unlimited money, and activate the options one after the other (electricity, water, etc.) Build each building and open the info window and click everywhere, test the "T" key (mirror building) test all entrances and exits (pipes, storage connections, conveyor belts), also to test the appearance of each building, take screenshots every now and then to help you remember. I play my main game at the same time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3238520419
https://steamcommunity.com/sharedfiles/filedetails/?id=3238520372
https://steamcommunity.com/sharedfiles/filedetails/?id=3238520467
https://steamcommunity.com/sharedfiles/filedetails/?id=3238520590
https://steamcommunity.com/sharedfiles/filedetails/?id=3238520553
https://steamcommunity.com/sharedfiles/filedetails/?id=3238520518
keng May 3, 2024 @ 12:02pm 
In the farm properties window, look for the line "Minimum Fertility" (I'm not sure what it looks like in English). And set it to 10%. By default it is 50%, which is too much for a new field that has not yet been fertilized.
keng May 3, 2024 @ 12:12pm 
I have 2 large farms and 24 fields.
Each farm has 12 tractors and 12 combines. There are no trucks on the farm. Each farm is served by two distribution offices. After harvesting, 10% of the grain is left on the field as fertilizer.
Yes, I know it's all redundant, but it allows me to forget about these fields and not think about them while I'm doing other things.
Last edited by keng; May 3, 2024 @ 12:40pm
potski May 4, 2024 @ 3:43pm 
Originally posted by keng:
In the farm properties window, look for the line "Minimum Fertility" (I'm not sure what it looks like in English). And set it to 10%. By default it is 50%, which is too much for a new field that has not yet been fertilized.
If you are created new fields that are only 10% fertility there's something badly wrong. I just created about 20 to test this and they were all 70-75% fertility. Except if I created a field and then immediately demolished it, then created another one at the same place. The soil is damaged by doing that, and the fertility was about 25%. Other than that situation, how are you creating fields less than 50%? Perhaps they are badly polluted from being near industries?
Silent_Shadow May 4, 2024 @ 8:27pm 
Originally posted by potski:
Perhaps they are badly polluted from being near industries?
Pollution doesn't seem to affect the fertility of fields in this game. Only the construction/demolition and terraforming of land affects fields' fertility.
Last edited by Silent_Shadow; May 4, 2024 @ 8:28pm
kiky May 5, 2024 @ 12:02am 
As soon as you start aplying biowaste/fertilizer to the fields, initial fertility is a non issue the next year.
also, if you place tie fields first and than start construction on roads and buildings needet to use them, the initial fertility from 'disturbes ground' is already ticking up again without your doing. (if you build with own workers that is, because it takes time)

however i think the better ratio is
per 1 medium + 2 big fields OR there equivalent in area:
1 Combine
2 Tractors
3 Trucks

1 Traktor per combine is enought to plant, but not to fertalize if you use solid and liquit fertilizer


its also helpful to select the fields by hand instead of autoassign.
reason is you can chose the order in which fields are worked on.
shortening traveltime and therefor enabeling to finish faster instead of driving all over the place.
its also good to start with the small fields, because groth only starts after planting is fully done. small fields are planted faster, therfor are harvested sooner and might actualy be done harvesting before the big fields are even ripe for harvesting. that way you lengthen your harvesting season and get more crops harvested than with random order.
Titule May 5, 2024 @ 5:43am 
I had a large farm connected to about 20 large fields and a huge silo. The all got harvested by around october with the help of three distribution offices who were only there to collect the corn and bring it to the storage.
When the traffic near the storage reached the limit, I started to untie the knot.
keng May 5, 2024 @ 6:38am 
Originally posted by potski:
If you are created new fields that are only 10% fertility there's something badly wrong. I just created about 20 to test this and they were all 70-75% fertility. Except if I created a field and then immediately demolished it, then created another one at the same place. The soil is damaged by doing that, and the fertility was about 25%. Other than that situation, how are you creating fields less than 50%? Perhaps they are badly polluted from being near industries?
No, usually fields are created with a fertility of more than 50%, but sometimes 46% happens for example. (Yes, if you place the field on the site of demolished buildings, for example.) And then the farm does not serve this field with the default setting. And the value of 10% is just a way to disable this unnecessary option.
If you're playing realistically, then 50% fertility makes sense. Because IRL, depleted fields are left for a year to regeneration.
skrejs May 5, 2024 @ 9:55am 
Hi I have same problem. I have 8 tractors but only 2 go out to fields at one time not all 8 even though I have fields that need job to be done on them, is somewhere mod or something how to get all of them work?
Frodo May 6, 2024 @ 6:10am 
In my original game with the farm, the entire lower controls where missing. When I started a new game and built a farm it was there. In the first game I was looking for those controls so long. But they were not there at all.
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Date Posted: May 2, 2024 @ 11:24am
Posts: 13