Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Vehicles Require Fuel but Buildings dont need pwoer Mode.
Hey! So I am certain this isn't possible and id LOVE an option for this but any way to have an option for vehicles need fuel but buildings don't need energy? Its something I would like to have with needing to watch fuel. Maintaining the powergrid is too much of a nightmare atm without good instructions. same with water/sewage. Devs if you see this PLEASE ahve it as an option. Either that or make power/water much easier to handle.
Eredetileg közzétette: ☭ SKA-6053 ☭:
Power management requires:

1) Powerplant/imported power connection (powerplants must be supplied with according fuel)

2) High-voltage and medium-voltage cable (several types, the difference being the power capacity a cable is capable of transporting)

3) Transformer, which transforms high-voltage to medium-voltage

4) Electric substation which transfers power to the buildings

Optional but highly recommended: Switches. Switches are these buildings, in which you connect your cable in order to make a branch to your electric line. With a small switch you can make one branch, and with a big switch you can make four branches.


The basic formula is:

> have a powerplant/imported power connection
> draw a high-voltage cable from the plant/connection
> connect the high-voltage cable to a transformer
> draw medium-voltage cables from the transformer to the electric substations
> electric substations wirelessly give power to your houses

Good to know:
1) You need several substations to supply energy to your city. One is not enough. The buildings tell their electric capacity, but I don't know math, I just know the adequate amount from experience.

2) Powerplants and heaters can supply energy and heat wirelessly from themselves in around 500m radius. I don't know why, but thats how it is. Further than that, they require cables.

3) Oil-powerplant is the easiest. It can use crude-oil as fuel which doesn't require any refining. Solarpowerplant only works at day, windmill only when windy. They are very good additions, but in low amounts they are unreliable. Only the richest and most powerful republics can produce their energy only from wind & solar energy. Coal is decent power source, but coal must be mined and then refined before it can be used for heating or power. Nuclear power is super powerful obviously, but it requires massive production capacity from your republic, as the uranium needs to be mined, then enriched, then processed to fuel before it can be used in a nuclear power plant. You also have to deal with nuclear waste. So far there is no way to process nuclear waste, so you just end up dumping it somewhere.
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15/5 megjegyzés mutatása
E téma szerzője jelezte, hogy ez a hozzászólás megválaszolja a témát.
Power management requires:

1) Powerplant/imported power connection (powerplants must be supplied with according fuel)

2) High-voltage and medium-voltage cable (several types, the difference being the power capacity a cable is capable of transporting)

3) Transformer, which transforms high-voltage to medium-voltage

4) Electric substation which transfers power to the buildings

Optional but highly recommended: Switches. Switches are these buildings, in which you connect your cable in order to make a branch to your electric line. With a small switch you can make one branch, and with a big switch you can make four branches.


The basic formula is:

> have a powerplant/imported power connection
> draw a high-voltage cable from the plant/connection
> connect the high-voltage cable to a transformer
> draw medium-voltage cables from the transformer to the electric substations
> electric substations wirelessly give power to your houses

Good to know:
1) You need several substations to supply energy to your city. One is not enough. The buildings tell their electric capacity, but I don't know math, I just know the adequate amount from experience.

2) Powerplants and heaters can supply energy and heat wirelessly from themselves in around 500m radius. I don't know why, but thats how it is. Further than that, they require cables.

3) Oil-powerplant is the easiest. It can use crude-oil as fuel which doesn't require any refining. Solarpowerplant only works at day, windmill only when windy. They are very good additions, but in low amounts they are unreliable. Only the richest and most powerful republics can produce their energy only from wind & solar energy. Coal is decent power source, but coal must be mined and then refined before it can be used for heating or power. Nuclear power is super powerful obviously, but it requires massive production capacity from your republic, as the uranium needs to be mined, then enriched, then processed to fuel before it can be used in a nuclear power plant. You also have to deal with nuclear waste. So far there is no way to process nuclear waste, so you just end up dumping it somewhere.
Legutóbb szerkesztette: ☭ SKA-6053 ☭; 2024. jún. 25., 2:59
☭ SKA-6053 ☭ eredeti hozzászólása:
Power management requires:

1) Powerplant/imported power connection (powerplants must be supplied with according fuel)

2) High-voltage and medium-voltage cable (several types, the difference being the power capacity a cable is capable of transporting)

3) Transformer, which transforms high-voltage to medium-voltage

4) Electric substation which transfers power to the buildings

Optional but highly recommended: Switches. Switches are these buildings, in which you connect your cable in order to make a branch to your electric line. With a small switch you can make one branch, and with a big switch you can make four branches.


The basic formula is:

> have a powerplant/imported power connection
> draw a high-voltage cable from the plant/connection
> connect the high-voltage cable to a transformer
> draw medium-voltage cables from the transformer to the electric substations
> electric substations wirelessly give power to your houses

Good to know:
1) You need several substations to supply energy to your city. One is not enough. The buildings tell their electric capacity, but I don't know math, I just know the adequate amount from experience.

2) Powerplants and heaters can supply energy and heat wirelessly from themselves in around 500m radius. I don't know why, but thats how it is. Further than that, they require cables.

3) Oil-powerplant is the easiest. It can use crude-oil as fuel which doesn't require any refining. Solarpowerplant only works at day, windmill only when windy. They are very good additions, but in low amounts they are unreliable. Only the richest and most powerful republics can produce their energy only from wind & solar energy. Coal is decent power source, but coal must be mined and then refined before it can be used for heating or power. Nuclear power is super powerful obviously, but it requires massive production capacity from your republic, as the uranium needs to be mined, then enriched, then processed to fuel before it can be used in a nuclear power plant. You also have to deal with nuclear waste. So far there is no way to process nuclear waste, so you just end up dumping it somewhere.
Hey appreciate the info! Still would enjoy a Vehicles require Fuel/Energy version instead of buildings + Cars need Fuel
I think it won't happen due to simple reason. Electric vehicles like trains or troley buses are tied to electricity consumption. If I remember correctly devs said already it won't be resolved in future due to shared code.
Vehicle fuel without electricity is just putting a bunch of gas stations around. You aren't missing out on much.
ChalwaBechatex eredeti hozzászólása:
I think it won't happen due to simple reason. Electric vehicles like trains or troley buses are tied to electricity consumption. If I remember correctly devs said already it won't be resolved in future due to shared code.
dang. I just wanna have gas stations around without need to make power structures
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15/5 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2024. jún. 25., 2:13
Hozzászólások: 5