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I agree although i would love to be able to build a 6 lane highway myself because my trucks would love to be able to move all at once to my coal mine deposite and stuff.
You could build several one-way two-lane roads next to eachother. I know the merging would be pretty difficult, but with ramps and roundabouts it could be done.
Like the current roads are too simple idk.
Well the graphic and architecture style in WRSR is one of it's weakness. I'm fine with brutalism, but it has it's limits.
When it comes to the detailing, like in CS, I didn't like that personally. Decorating without any function is not my thing. Tropico was good regarding the decoration, as it had multiple different type of preset parks and some ploppable assets as well. Something similar would be good in WRSR, because plopping individual trees just for looks is really boring since they don't affect the game in anyway, its just cosmetics.
Or maybe the developers should upgrade the buildings a bit, so that there would be few trees and bushes included to a building. Currently the buildings don't have any decorations, and plopping individual decorations one by one would be really frustrating.
Different economies in different parts of the world and in my opinion both do a great job of modeling what they set out to do. I don’t really see why one needs to be torn down to build up the other.
What I really like about this are the realism options. You can build every scrap of your region with materials and construction vehicles if you’re so inclined, design intricate power supply (and export) nodes, and create transport networks to move those supplies. No other game I’m aware of offers the range of gameplay depth this one does and why when I have time between raising a child and working and owning a home, I’m absolutely going to buy and play it.