Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Top reasons why WRSR is better citybuilder than Cities Skylines.
You can directly control the vehicle amount. There doesn't have to be any personal cars in your city if you don't want to. Cities Skylines doesn't give you a chance to do that, and you are forced to build 6 lane highways because people have cars and cause congestions.

You get to place every building by yourself and really design the layout the way you want, unlike in Cities Skylines, in which everything besides the service buildings is zoned, and zoning outlook depends on how the road is drawn. Its so stupid when you think of it. In WRSR you don't require so much roads for everything, and you can align your buildings as you wish, and not only to which direction the road happens to go.

Also the money is not the key resource here, but instead its the actual resources and workforce. Money acts only as a commodity for trade, and as you reach self-sufficiency, you don't necessarily have to deal with money at all.

You get to micromanage construction & production and allocate the resources for that instead of just throwing money at everything.

WRSR gives actual incentive for the player to have certain designs for their city, such as that how far buildings are from eachothers, how to draw power lines or water pipes. Also the terraforming is labourious task, as you have to do it by yourself with either money (very expensive) or by using excavators and bulldozers (takes time), so the game really forces you to consider where and to what shape you should build your city.

Cities Skylines is a very boring game because you can just draw a straight road and a water pipe across the whole map, then spam service buildings and boom. The city works. Only thing you have to do in cities skylines is to keep the income as positive. Besides that nothing else matters in CS. Its so boring. Cities Skylines doesn't necessitate any design whatsoever.
Last edited by ☭ SKA-6053 ☭; Jun 23, 2024 @ 10:57am
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Showing 1-8 of 8 comments
fjorkar Jun 23, 2024 @ 10:57am 
I agree with you:steamthumbsup: +1
pauloandrade224 Jun 23, 2024 @ 11:12am 
Originally posted by ☭ SKA-6053 ☭:
You can directly control the vehicle amount. There doesn't have to be any personal cars in your city if you don't want to. Cities Skylines doesn't give you a chance to do that, and you are forced to build 6 lane highways because people have cars and cause congestions.

You get to place every building by yourself and really design the layout the way you want, unlike in Cities Skylines, in which everything besides the service buildings is zoned, and zoning outlook depends on how the road is drawn. Its so stupid when you think of it. In WRSR you don't require so much roads for everything, and you can align your buildings as you wish, and not only to which direction the road happens to go.

Also the money is not the key resource here, but instead its the actual resources and workforce. Money acts only as a commodity for trade, and as you reach self-sufficiency, you don't necessarily have to deal with money at all.

You get to micromanage construction & production and allocate the resources for that instead of just throwing money at everything.

WRSR gives actual incentive for the player to have certain designs for their city, such as that how far buildings are from eachothers, how to draw power lines or water pipes. Also the terraforming is labourious task, as you have to do it by yourself with either money (very expensive) or by using excavators and bulldozers (takes time), so the game really forces you to consider where and to what shape you should build your city.

Cities Skylines is a very boring game because you can just draw a straight road and a water pipe across the whole map, then spam service buildings and boom. The city works. Only thing you have to do in cities skylines is to keep the income as positive. Besides that nothing else matters in CS. Its so boring. Cities Skylines doesn't necessitate any design whatsoever.


I agree although i would love to be able to build a 6 lane highway myself because my trucks would love to be able to move all at once to my coal mine deposite and stuff.
☭ SKA-6053 ☭ Jun 23, 2024 @ 11:24am 
Originally posted by pauloandrade224:
Originally posted by ☭ SKA-6053 ☭:
You can directly control the vehicle amount. There doesn't have to be any personal cars in your city if you don't want to. Cities Skylines doesn't give you a chance to do that, and you are forced to build 6 lane highways because people have cars and cause congestions.

You get to place every building by yourself and really design the layout the way you want, unlike in Cities Skylines, in which everything besides the service buildings is zoned, and zoning outlook depends on how the road is drawn. Its so stupid when you think of it. In WRSR you don't require so much roads for everything, and you can align your buildings as you wish, and not only to which direction the road happens to go.

Also the money is not the key resource here, but instead its the actual resources and workforce. Money acts only as a commodity for trade, and as you reach self-sufficiency, you don't necessarily have to deal with money at all.

You get to micromanage construction & production and allocate the resources for that instead of just throwing money at everything.

WRSR gives actual incentive for the player to have certain designs for their city, such as that how far buildings are from eachothers, how to draw power lines or water pipes. Also the terraforming is labourious task, as you have to do it by yourself with either money (very expensive) or by using excavators and bulldozers (takes time), so the game really forces you to consider where and to what shape you should build your city.

Cities Skylines is a very boring game because you can just draw a straight road and a water pipe across the whole map, then spam service buildings and boom. The city works. Only thing you have to do in cities skylines is to keep the income as positive. Besides that nothing else matters in CS. Its so boring. Cities Skylines doesn't necessitate any design whatsoever.


I agree although i would love to be able to build a 6 lane highway myself because my trucks would love to be able to move all at once to my coal mine deposite and stuff.


You could build several one-way two-lane roads next to eachother. I know the merging would be pretty difficult, but with ramps and roundabouts it could be done.
pauloandrade224 Jun 23, 2024 @ 11:26am 
Originally posted by ☭ SKA-6053 ☭:
Originally posted by pauloandrade224:


I agree although i would love to be able to build a 6 lane highway myself because my trucks would love to be able to move all at once to my coal mine deposite and stuff.


You could build several one-way two-lane roads next to eachother. I know the merging would be pretty difficult, but with ramps and roundabouts it could be done.
Oh i know this but it would be a good quality of life thing. PLUS i wanna have some very sexy highways in my city it makes it feel like im leveling them up so to speak. City skylines does this very well imo.

Like the current roads are too simple idk.
SiberianDev Jun 25, 2024 @ 10:29pm 
The road system and traffic AI is many times worse though. The lane changing logic is especially bad. It makes building multi-lane roads counterproductive.
Last edited by SiberianDev; Jun 25, 2024 @ 10:30pm
Dreamsurfer Jun 25, 2024 @ 11:33pm 
They are very different type of builders. If you like detailing then CS is better but CS2 still needs a few patches imho. I understand WR is supposed to look dreary because that is how it looked but I would still like a WR2 with a graphical overhaul. Maybe a Chinese Republic with a more mix of systems. Then you can build sky scraper style cities while retaining the Party Control :).
Last edited by Dreamsurfer; Jun 25, 2024 @ 11:34pm
☭ SKA-6053 ☭ Jun 26, 2024 @ 2:25am 
Originally posted by Dreamsurfer:
They are very different type of builders. If you like detailing then CS is better but CS2 still needs a few patches imho. I understand WR is supposed to look dreary because that is how it looked but I would still like a WR2 with a graphical overhaul. Maybe a Chinese Republic with a more mix of systems. Then you can build sky scraper style cities while retaining the Party Control :).

Well the graphic and architecture style in WRSR is one of it's weakness. I'm fine with brutalism, but it has it's limits.

When it comes to the detailing, like in CS, I didn't like that personally. Decorating without any function is not my thing. Tropico was good regarding the decoration, as it had multiple different type of preset parks and some ploppable assets as well. Something similar would be good in WRSR, because plopping individual trees just for looks is really boring since they don't affect the game in anyway, its just cosmetics.

Or maybe the developers should upgrade the buildings a bit, so that there would be few trees and bushes included to a building. Currently the buildings don't have any decorations, and plopping individual decorations one by one would be really frustrating.
Last edited by ☭ SKA-6053 ☭; Jun 26, 2024 @ 2:27am
G Willikers Jun 26, 2024 @ 3:45am 
This is a controlled economy, cities is taxpayer funded which means you have to be reactive to citizens’ needs including traffic congestion.

Different economies in different parts of the world and in my opinion both do a great job of modeling what they set out to do. I don’t really see why one needs to be torn down to build up the other.

What I really like about this are the realism options. You can build every scrap of your region with materials and construction vehicles if you’re so inclined, design intricate power supply (and export) nodes, and create transport networks to move those supplies. No other game I’m aware of offers the range of gameplay depth this one does and why when I have time between raising a child and working and owning a home, I’m absolutely going to buy and play it.
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Date Posted: Jun 23, 2024 @ 10:51am
Posts: 8