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When you create the map, the game creates a folder with your map files in it, There is a file you can delete and this will resolve the issue, I'm not sure why it's there by default....
**FIRST back up your folder just in case.
for example: C:\Program Files (x86)\Steam\steamapps\common\SovietRepublic\media_soviet\save_terraineditor\23714 - My Cool Map\settinglock.ini
you can also edit the settinglock.ini file but I dont know all values. Changing the values MIN and MAX changes the difficulty lock.
delete the file and you won't have any restrictions.
Whole lot of other possibilities in there I see... the resource deposits seem to be defined by texture files... so I can potentially work that into a procedural generation pipeline instead of needing to paint them by hand. That'd be neat!
I'd love to have the resource deposits be randomized without me knowing where they are, but play a map I made.
But yep, that's the hope - that I can work in some kind of deposit-placer that puts them in sensible spots, then play a self-generated map without knowing where they are.
If I can get it to work, it might be possible to export the necessary files from the free "Apprentice" version of Houdini... in which case I could post it up for others.
The train traffic and signals don't work properly,specially the end stations. You will thank me for that.
The game's built-in random map generator would be a lot more useful if it would have options to adjust the size range of landscape features, including resource deposits. As it is, we can only have more or fewer small hills, lakes, resource spots.
So if one goes the procedural route for custom resource deposits, one might go the same route for the entire custom map.
Although many of the custom maps looks beautiful and are no doubt worth playing, i personally like the idea of a completely new challenge (different map, not knowing where the resources are) every time, but i find the game's random map generator a bit underwhelming.
I think I'd need to work out how to write to an image file (ideally straight to the correct dds format) using a python script... otherwise the free "Apprentice" edition would watermark the output images, and limit the res to 720p (which is no use for a 2k heightmap).
It's a pipedream at this point to get it near-fully automated, but I'll certainly post it up if I eventually get to that point.